1
Game Suggestions and Feedback / Elements campaign mode
« on: April 17, 2010, 06:31:35 pm »
I read a topic complaining about the "grindiness" of Elements and I agree it's a bit grindy.
So what can you do for the endgame?
How about a campaign versus the FGs?
The idea is - try to conquer the Elemental Plane. Each FG has a "domain" and to take the domain you must defeat the FG who owns the domain.
If you take a domain by beating its false god, you should get something for the campaign (besides whatever card you might win.) This prize could be a card which you can put in your deck (as long as you own the county) or maybe it shows up in battle like the Oracle pet or whatever. Maybe this prize could sometimes be an additional Mark (for the campaign only of course)
Every time you click "Campaign" button you are presented with a battle, attacking the next FG or maybe defending against some other false god that wants their domain back (or is attacking one of your domains from theirs). Maybe you could have a choice of which of N bordering domains you would attack next.
You would start out with easier FGs (Ferox) and progress to harder ones (Divine Glory in the end?)
You could have some idea what FG you would be fighting next, perhaps, so to avoid making that too easy, the ability to modify your deck at each campaign step would be somewhat limited.
You could "garrison" conquered domains with certain cards, which you could use to defend the domain with, in the event that some neighboring FG attacked your conquered domain
Etc ...
If this has already been suggested (and it does seem somewhat obvious) - apologies, but I didn't see anything in forum search for "campaign".
So yeah this campaign puts the "grind" into a framework where progress and regress is visible. More fun. (Regress if you fail to defend successfully.)
Given the % of wins against some FG's, completing the campaign (and conquering the Elemental Plane) might be very rare. Maybe it should be very rare, but if it's too hard, you could tilt the odds with the campaign bonuses ... (maybe get the option of 3 free Deflagrate against Octane, for example, if you've already taken Divine Glory's domain. Etc.)
Anyhow an "endgame" doesn't HAVE to be a grind!
Extending the idea:
The Near Elemental Plane campaign versus halfbloods.
The Far Element Plane campaign against FGs ...
(Edit: Charge $10 for the campaign? I would pay it.)
So what can you do for the endgame?
How about a campaign versus the FGs?
The idea is - try to conquer the Elemental Plane. Each FG has a "domain" and to take the domain you must defeat the FG who owns the domain.
If you take a domain by beating its false god, you should get something for the campaign (besides whatever card you might win.) This prize could be a card which you can put in your deck (as long as you own the county) or maybe it shows up in battle like the Oracle pet or whatever. Maybe this prize could sometimes be an additional Mark (for the campaign only of course)
Every time you click "Campaign" button you are presented with a battle, attacking the next FG or maybe defending against some other false god that wants their domain back (or is attacking one of your domains from theirs). Maybe you could have a choice of which of N bordering domains you would attack next.
You would start out with easier FGs (Ferox) and progress to harder ones (Divine Glory in the end?)
You could have some idea what FG you would be fighting next, perhaps, so to avoid making that too easy, the ability to modify your deck at each campaign step would be somewhat limited.
You could "garrison" conquered domains with certain cards, which you could use to defend the domain with, in the event that some neighboring FG attacked your conquered domain
Etc ...
If this has already been suggested (and it does seem somewhat obvious) - apologies, but I didn't see anything in forum search for "campaign".
So yeah this campaign puts the "grind" into a framework where progress and regress is visible. More fun. (Regress if you fail to defend successfully.)
Given the % of wins against some FG's, completing the campaign (and conquering the Elemental Plane) might be very rare. Maybe it should be very rare, but if it's too hard, you could tilt the odds with the campaign bonuses ... (maybe get the option of 3 free Deflagrate against Octane, for example, if you've already taken Divine Glory's domain. Etc.)
Anyhow an "endgame" doesn't HAVE to be a grind!
Extending the idea:
The Near Elemental Plane campaign versus halfbloods.
The Far Element Plane campaign against FGs ...
(Edit: Charge $10 for the campaign? I would pay it.)