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Messages - TheIdioticIdiot (3315)

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49
Elements Tools / Re: The Deck Manager 1.0
« on: December 08, 2011, 11:24:24 pm »
ok... I just checked the deck image thing again

it could be connection speed (or browser, or w/e) problem on my end... because it seems kinda random... most of the time, instosis image doesn't show, but once in a while, image(s) for other deck(s) don't either

50
Elements Tools / Re: The Deck Manager 1.0
« on: December 08, 2011, 10:31:54 pm »
instosis's deck image doesn't seem to work, the others are fine
It works for me. I'd say you have the wrong code, sir.
nope, I have the right code, because i checked it in the actual game, and it works perfectly fine there

51
Elements Tools / Re: The Deck Manager 1.0
« on: December 08, 2011, 10:27:51 pm »
instosis's deck image doesn't seem to work, the others are fine

52
Multilingual / Re: Languages Spoken by Community Members
« on: December 08, 2011, 05:13:49 am »
<--- chinese
<--- some spanish (very little)
<--- english (obviously)

53
napalm is so much harder to build to scaredgirl... :(

54
Deck Help / Re: poison overload
« on: December 08, 2011, 02:19:45 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 710 710 710 71a 71b 71b 71e 71e 71e 71e 71e 71e 7t4 7t4 7t4 7t4 7t4 7t4 7ta 7ta 7ta 808 808 808 808 808 80i 80i 80i 80i 80i 8pu

55
Card Ideas and Art / Re: Cry No More | Cry No More
« on: December 08, 2011, 12:32:22 am »
very cool idea, but after some experience myself with "super" cards, I really dislike most of them...

and some of the goddesses are obviously stronger than the others (enraged is by far better than sanguine in most situations)

also, this probably won't see much use, considering it requires nymphs (not just one, you need multiple to be able to draw them consistently), or tears (which means you will be :water starved if you use anything except mono water, and even when you do mono water, you won't survive long enough (not enough stall) to really make use of this...

I honestly don't think there is a way to balance this card, except maybe make it an "other" card, using :rainbow

56
General Discussion / Re: Most Damage possible in 3 turns
« on: December 07, 2011, 11:58:59 pm »
Ah, Pretty nice you could make a deck that could relatively consistantly do that. Which is why I assumed it got patched so quickly.

I don't actually have a SoSe, even after countless gold grinding, so I have been unable to test it. Would make more sense if it only gave you bazaar cards. (Or bazaar+rare+nymph)
pretty sure the cards it doesn't give you are:
-nymphs
-mark cards
-shards

everything else are available

57
Round 8 / Re: (Time) Gen. 10 men 3 - (Aether) EvaRia (sub) 1
« on: December 07, 2011, 03:32:50 am »
albeit one of my favorite decks (fractix) losing, it brings a smile to my face to see what deck had beat fractix

:time has risen to at least my third favorite element

58
Game Suggestions and Feedback / Re: Interview With The Players
« on: December 07, 2011, 02:21:21 am »
this has already been started
I was one of the few SG picked (based on post count)

59
General Discussion / Re: Shard Farming
« on: December 07, 2011, 12:02:46 am »
I would advice farming Silver Arena for shards instead of Bronze. Why? There is higher possiblity of getting them from normal spins [as many Silver Arena's decks contain these]. Plus you have to win only 5, not 6 games ;) [oh, how annoying it was for me to lose the last fight in Bronze. I always thought to myself: see, Sil, at Silver Arena you would have special spin now :P]. I have already won 1 SoSe, 2 SoV, 1 SoD and 1 SoG there and I started serious farming...well, like few hours ago, lol.
Wishing you luck with spins. - Sil.
silver arena often has more "annoying" decks, and stoppers (the term I am using to call decks that win over you, and stop you from getting a rare spin)
also, each match in silver come out to take longer than bronze matches on average

60
Off-Topic Discussions / Re: So... What do we call ourselves?
« on: December 07, 2011, 12:00:35 am »
lol, this topic should be moved to the science section

I personally agree with the Living Pillar theory

we are elementals of whatever mark we choose, and to use any other element, we require pillars/towers/pendulums, we may also harvest on powers granted to us by the sacrifice of our summons (immolation/cremation) and/or energetic cosmic events (nova/supernova), but such energy are only temporary, and are not replenished over time. for some of the most powerful elementals, powers over multiple elements could be granted to them (mark cards), however, other than the mark matching your elemental mark, all other marks are merely pillars/towers with more symbolism.

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anything
blarg: TheIdioticIdiot