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Messages - TheDarkAzura (205)

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145
Yeah, it could be pretty useful. Why not putting a counter for how many damage you deal?

P.S: Icy, where you got that super Gullibility thing?

146
Humor / Re: Holy COW!!! - New Card
« on: April 01, 2010, 01:32:21 pm »
I lobotomized my Holy Cow =(

147
General Discussion / Re: In response to "the big news"
« on: April 01, 2010, 01:19:19 pm »
OMG I really believed it...

I really got scared for a moment  :(

 :)) :P

Still, if Elements is going to go "Magic" style, I'm quitting for sure...

148
Life / Re: Thorn Carapace / Spine Carapace
« on: March 31, 2010, 10:09:12 pm »
Am I the only one thinking this sheild is completly over powered?

It's a 75% plague to all monsters (except 0/1, OMG) for 7 Life quantum. The fire sheild was O.K., but this, seriously, is getting me pissed.

Why are only powerful cards are getting added?

149
Issue Archive / Re: Using Miracle with full hp
« on: March 28, 2010, 05:33:16 pm »
I was gonna win against a FG, and I had a Bond so I EM'd him =D

Anyway, it's pointless. (Of course)

150
Issue Archive / Using Miracle with full hp
« on: March 28, 2010, 02:34:23 pm »
It's not a big bug, but if you use a Miracle when you have all your hp, you lose 1 hp (even if the +NN hp appears.

151
Game Suggestions and Feedback / Re: TheDarkAzura's Suggestions.
« on: March 28, 2010, 01:19:26 pm »
Well, he's right. Hope makes Light OP.

152
Game Suggestions and Feedback / Re: No Animations
« on: March 28, 2010, 02:14:53 am »
I guess it could be useful.

Thumb up'd

153
Humor / Re: First Turn Kill deck!!!
« on: March 28, 2010, 01:42:38 am »
Unless the CPU wins the coin toss...

154
Water / Re: Flooding / Inundation
« on: March 28, 2010, 12:51:14 am »
I don't like the idea. Although, I like the Draining effect.

155
Game Suggestions and Feedback / Re: TheDarkAzura's Suggestions.
« on: March 27, 2010, 11:52:46 pm »
Nope. Actually, I managed to access the trainer an hour ago  :P

But if you disagree with Light being OP, you are the pro.

156
Game Suggestions and Feedback / TheDarkAzura's Suggestions.
« on: March 27, 2010, 11:26:27 pm »
Here is a list of stuff I would like to be added, or stuff I don't like. Yay.

Levels


It would be cool if, in addition to score, there would be some type of "Levels", which would give you Electrums/Cards/Rares/Nymphs. Their "xp" could be wins, matchs played ( 3 xp for a win, 1 for a lose (N duration required), or even variating xp for what Level you played.)

Cards


Seriously, most of the cards added to the trainer are, in my opinion, totally over powered. *Looks at Hope, Thorn Carapace, Flooding, and maybe Fractal*

Although I know there need more cards, Elements is starting to have some elements over-powered *Light, Life* over others.
I would like it if an "Equality" could be possible bewteen all elements.

"Better" PvP Duels


I've come along a lot of people that got pissed off by dueling people that had more than 5000 points with good decks, while they were barely starting off. So, I think you should duel people with -+ the same score than you (Like, 0 - 2K score, then 2K - 5K, and 5K and up.)

Friends and InGame mail system


I would appreciate it if there would be a friend system, to add your friends and also a way to mail them... That would make the game more "Friendly"  :P

Rarity of Rares...


I don't think you should be able to win rares from the top50. I know it kills top50 but that make rares completely "Un-rare". You should be able to win them more easily off other Levels, maybe having more quests too?

More Quests


I think it's important to have more "Goals", rather than FG farming, having an upped deck and getting a "crapload" of score. Those new quests could give Rares/Nymphs/Electrums/(and xp if my Level idea is added, of course.) and your goal would be to achieve things like defeat N Fake God, EM a Lvl 3 or just buy/sell N cards.

Specialized Levels (enemies)


What I mean with that is that for example, the Lvl 2 "enemy" have a mono deck for each elements (but that would still follow the Lvl 2 level of difficulty), so that you could farm an type of card/rare? This would require a lot of work on the side of making the decks, but it could be interesting if the rares could get "rarefied".

Card levels


I think that adding cards levels could be good to put more a new dimension to Elements. This could go good with the Level up idea. It would be, I'd say, 3 level/type of cards. First, "basic" cards. They are basic monsters, like an Antlion, basic spells like an ThunderStorm and basic permanents like a Fog Shield. They could be buyed off the bazaar at low price. Then, "Advanced" cards. They are better than the basic cards, cost a little more quanta but are more effective. For example, Advanced monsters could be an Otyugh, Advanced spells could be a Rain of Fire and Advanced permanents can be a Dissipation Shield. The other level would be rares or some OP cards, like the current Rare Weapons, Shards, and Arctic Squid (Is there an other Rare Monster?!?)

My Cards Suggestions!


Telepathy / Advanced Telepathy
5 :entropy / 6  :entropy
Spell
The enemy monster will become in your possession for 1 turn. While this card is in effect, the creature gains immateriality. / The enemy monster will become in your possession for 2 turn. While this card is in effect, the creature gains immateriality.

Shade/Shadow
:darkness / 1  :darkness
Monster
4 | 0 / 6 | 0
I remember BloodShadow posting the Shade card, I liked the idea that they don't live without the Nightfall/Eclipse, so I made one.

Wall / Reinforced Wall
5 Random / 7 Random
Permanent (Shield)
Block 25 Physical Damage / Block 50 Physical Damage

Tornado/Hurricane
:air / 3 :air
Spell
Destroy 3 random Permanents on your enemy's field.


If you like any of my ideas, or you want to add your Two Electrums to them, tell me, I'll modify it.

 - TheDarkAzura

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