Here is a list of stuff I would like to be added, or stuff I don't like. Yay.
LevelsIt would be cool if, in addition to score, there would be some type of "Levels", which would give you Electrums/Cards/Rares/Nymphs. Their "xp" could be wins, matchs played ( 3 xp for a win, 1 for a lose (N duration required), or even variating xp for what Level you played.)
CardsSeriously, most of the cards added to the trainer are, in my opinion, totally over powered. *Looks at Hope, Thorn Carapace, Flooding, and maybe Fractal*
Although I know there need more cards, Elements is starting to have some elements over-powered *Light, Life* over others.
I would like it if an "Equality" could be possible bewteen all elements.
"Better" PvP DuelsI've come along a lot of people that got pissed off by dueling people that had more than 5000 points with good decks, while they were barely starting off. So, I think you should duel people with -+ the same score than you (Like, 0 - 2K score, then 2K - 5K, and 5K and up.)
Friends and InGame mail systemI would appreciate it if there would be a friend system, to add your friends and also a way to mail them... That would make the game more "Friendly"
Rarity of Rares...I don't think you should be able to win rares from the top50. I know it kills top50 but that make rares completely "Un-rare". You should be able to win them more easily off other Levels, maybe having more quests too?
More QuestsI think it's important to have more "Goals", rather than FG farming, having an upped deck and getting a "crapload" of score. Those new quests could give Rares/Nymphs/Electrums/(and xp if my Level idea is added, of course.) and your goal would be to achieve things like defeat N Fake God, EM a Lvl 3 or just buy/sell N cards.
Specialized Levels (enemies)What I mean with that is that for example, the Lvl 2 "enemy" have a mono deck for each elements (but that would still follow the Lvl 2 level of difficulty), so that you could farm an type of card/rare? This would require a lot of work on the side of making the decks, but it could be interesting if the rares could get "rarefied".
Card levelsI think that adding cards levels could be good to put more a new dimension to Elements. This could go good with the Level up idea. It would be, I'd say, 3 level/type of cards. First, "basic" cards. They are basic monsters, like an Antlion, basic spells like an ThunderStorm and basic permanents like a Fog Shield. They could be buyed off the bazaar at low price. Then, "Advanced" cards. They are better than the basic cards, cost a little more quanta but are more effective. For example, Advanced monsters could be an Otyugh, Advanced spells could be a Rain of Fire and Advanced permanents can be a Dissipation Shield. The other level would be rares or some OP cards, like the current Rare Weapons, Shards, and Arctic Squid (Is there an other Rare Monster?!?)
My Cards Suggestions! Telepathy / Advanced Telepathy
5
/ 6
Spell
The enemy monster will become in your possession for 1 turn. While this card is in effect, the creature gains immateriality. / The enemy monster will become in your possession for 2 turn. While this card is in effect, the creature gains immateriality.
Shade/Shadow
1
/ 1
Monster
4 | 0 / 6 | 0
I remember BloodShadow posting the Shade card, I liked the idea that they don't live without the Nightfall/Eclipse, so I made one.
Wall / Reinforced Wall
5 Random / 7 Random
Permanent (Shield)
Block 25 Physical Damage / Block 50 Physical Damage
Tornado/Hurricane
5
/ 3
Spell
Destroy 3 random Permanents on your enemy's field.
If you like any of my ideas, or you want to add your Two Electrums to them, tell me, I'll modify it.
- TheDarkAzura