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Messages - TheDarkAzura (205)

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133
Humor / Re: The ULTIMATE farm deck.
« on: April 03, 2010, 04:34:18 am »
Sorry Gl1tch, AI is not that intelligent.

And yeah, it could be a fun farm to put up...

134
Card Ideas and Art / Re: WANDS!
« on: April 03, 2010, 04:16:04 am »
These cards would only be available through spins, like the Nymphs.
Wrong?

Anyway, some or OP, some are UP. I don't think it could work...

135
Card Ideas and Art / TheDarkAzura's card suggestions
« on: April 03, 2010, 03:31:11 am »
My Cards Ideas

Do you need to make a card picture so that it have a chance???

Telepathy / Advanced Telepathy
:entropy / 6  :entropy
Spell
The monster targeted by this spell will act for you for 1 turn. While this spell is in effect, the target creature gains immateriality /  The monster targeted by this spell will act for you for 2 turn. While this spell is in effect, the target creature gains immateriality.

Wall / Reinforced Wall
5 Random / 6 Random
Permanent (Shield)
This shield will block 25 physical damages. / This shield will block 50 physical damages.

Lynx / Wolf
:darkness / 6  :darkness
5 Att | 3 HP / 7 Att | 5 HP   Note: This might not have a good Att-HP / Quantum rate. If yes, please tell me.
Elements new more "mid-class" monsters. Monsters with nothing special, no big ability, just normal monsters.

Haze / Deadly Haze
:death / 6  :death
Permanent
All non-Death and non-Darkness creatures have 35% to gain 1 poison damage. Your enemy is also targeted by this. / All non-Death and non-Darkness creatures have 50% to gain 1 poison damage. Your enemy is also targeted by this.


The "Critical" ability

All monsters should have 2%-5% to deal twice damage. It's just to have a more luck related stuff in the game.

Warrior / Rogue
:gravity / 5 :gravity
4 Att | 4 HP / 7 Att | 5 HP
Ability: This monster have 10% chances to deal a Critical shot.   Note: By "Ability", rather than Skill, I mean that it is automatic, like the Devourer's quantum eating Ability.

Luck / Improved Luck
4 :entropy / 5  :entropy
Permanent
All Percentage based actions will have 5% more in your favor. / All Percentage based actions will have 10% more in your favor.
Note: For example, the Improved Dusk have 50% to make a creature miss, so if a creature is attacking you while you have a Improved luck in effect, the Improved Dusk will act with 60% chance to make that creature miss. If you are attacking, then the Improving Dusk will have only 40 % making the creature miss.


12 Shards of the Elements
 :aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water

This ideas comes from the "7 shards".

Those Shards are unstackable. 1 per player.

 :aether
Shard of Immateriality
All Immaterial creatures have a 50% chance to gain +1 Att / +1 HP per turn.

 :air
Shard of Aerodynamism
Any Air creatures have 50% to Dive. (Already Diving creature are not affected.)

 :darkness
Shard of Vampirism
Any Darkness creatures have 50% that their damage is returned to their owner. (Vampire creatures are not affected.)

 :death
Shard of Resurrection
An Elite Skeleton will be generated each time a card is drawn.

 :earth
Shard of Fortification
All Earth creatures gains +1 HP per turn.

 :entropy
Shard of Paradox
All Entropy creatures will gain between +0-2 Att and +0-2 HP per turn.

 :fire
Shard of Wrath
All Fire creatures will gain 10% of the Shard owner physical attacking power per turn. (Or maybe not. This could be OP.)

 :gravity
Shard of Momentum
All Gravity creatures have 50% to gain Momentum. Gravity Monsters only have 1 chance to gain Momentum.

 :life
Shard of Adrenaline
All Life creatures have 50% to gain Adrenaline. Life monsters only have 1 chance to gain Adrenaline.

 :light
Shard of Perfection
All Light creatures are healed by 2 HP per turn. A Ray Of Light is generated per turn.

 :time
Shard of Control
Draw two cards per turn.

 :water
Shard of Ice
All non-Water creatures have 25% of Freezing. All frozen creature have 25% of losing 1 Att. Att will not drop under 0.



I had made a topic about my global ideas and it got Deflagrated... Anyone got a Quint because I don't want to get this one deleted for nothing.

136
Card Ideas and Art / Re: The seven shards
« on: April 03, 2010, 02:05:41 am »
I don't like a few of those shards... Why not mark 1 Shard for each Element? I will go do one...

137
Darkness / Re: Vampire Stiletto / Vampire Dagger
« on: April 03, 2010, 01:50:42 am »
Now that it deals 4-6 damage, it's way better than the Morning Glory and the Jade Staff...

Go Darkness  :darkness :darkness :darkness!

138
Darkness / Re: Favorite Darkness card?
« on: April 01, 2010, 09:43:52 pm »
I stole one of your votes, then ate one your quantum, threw at you my Dusk then I vampired/lobotomized one of your monsters.

139
In-game Troubleshooting / Re: Umm, Wrong Password?
« on: April 01, 2010, 08:13:55 pm »
There could be numeros reasons why this has happend.
But the only real advice we could give you, is email Zanz about this.
Believe me, I'm talking from experience here.
Would this be game.elements@gmail.com or does he have his own separate email? Thankx.
I remember a friend from Kong that got his account banned for no reasons, he mailed that address and a bot replied that Zanz was gettting too much emails and that he was not answering them anymore.

140
Darkness / Re: Favorite Darkness card?
« on: April 01, 2010, 07:52:27 pm »
I'd say...

Steal because it's epic, and it pisses off people in PvP =)
Devourers, because it's epic, and it piss off people in PvP =)
Dusk Mantle, because it's epic, and it piss off people in PvP =)
Liquid Shadow, because it's fun!

141
Humor / Re: the best mono light deck evar!!!!!!!!!!!!!!!!!!!!!!!!!!!!
« on: April 01, 2010, 07:40:05 pm »
I like how in your deck picture you have Darkness Mark but in your picture you got Death Mark...

142
Deck Help / What to upgrade?
« on: April 01, 2010, 07:12:24 pm »
I'm running the classic Aether deck (18 pillars, 6 shields and 6 dragons) and I want to know if I should stick with this deck and upgrade it or upgrade my rainbow?

143
Issue Archive / Re: Lobotomize and Butterfly Effect
« on: April 01, 2010, 06:47:48 pm »
Same thing for when you mutates some monsters, they get Deja Vu or Hatch, some can use it on the same turn, some can't.

144
Darkness / Re: Liquid Shadow
« on: April 01, 2010, 06:39:25 pm »
Version 1.21 got it down to 4  :darkness.  3  :darkness for upped.

And I love this card. And it's getting better.

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