Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - That Other Dude (13)

Pages: [1] 2
1
Duo-Decks / Re: AdrenaDragonBlitz[Unupped]
« on: February 18, 2012, 06:44:53 pm »
Quote
PCless decks can't really survive VS dimsields anyways... It's more efficient to forfeit the match and win a new one for the sake of AI3 grind.
I beg to differ on this point.  Aether is one the easier builds to beat with this deck, I find - as long as I'm not hosed for quanta early.

2
Duo-Decks / Re: AdrenaDragonBlitz[Unupped]
« on: February 18, 2012, 06:38:57 pm »

he was probably trying to make a EM rush build wich can be viable agaisnt AI3 to gain  :electrum and score

^^^ This.  I'm still a newb, and am getting fed up with restarting.  This deck is a lot more fun to play than monoblack or monoaether, which is good when grinding away.  The EBs just seem to add versatility, especially when up against Dark/Entropy, and Dark/Fire.  They provide PC baiting, to keep my Fog Shields and Owl's Eyes viable.

But, I do trust to the wisdom of those who have been playing for longer than I, and will probably end up swapping out a few things down the line.  Is there any way, in your opinion(s), to make this a usuable AI5 grinder?  I'm nearly at the point of my first upgrade, and would like to know whether to work this deck further, or start on a new build.

3
Duo-Decks / Re: AdrenaDragonBlitz[Unupped]
« on: February 18, 2012, 05:38:59 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5c6 5c6 5c7 5c7 5c7 5c9 5c9 5c9 5od 5od 5od 5od 5od 5of 5of 5of 5og 5og 5ol 5ol 8pr

Your air generation depends on 2 adrenalined dragonflies. If you are not lucky with this build, you are screwed. My idea was to make a fast mito Azure ^^
Yours is good, don't get me wrong - I just found that my Dragonflies were far too vulnerable, especially to Otys.  Also, I kept drawing starting hands full of Mitosis and Adrenaline, leaving me with a slowish start.  All it seemed to take was one stolen Emerald Pillar, or one Earthquake, and my Life quanta generation was nixed, leaving me with a full hand of unplayable cards.  Also, the Bonds have been saving my butt against Dim Shields.

I wasn't knocking your build, it's superfast - when it goes off.  I guess it's just my style of play to be a little more defensive, especially when I don't have any CC or PC in the deck, except for Owl's Eyes.


4
Duo-Decks / Re: AdrenaDragonBlitz[Unupped]
« on: February 18, 2012, 04:41:32 pm »
A few tweaks to Chapuz's design:

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5c6 5c6 5c7 5c7 5c7 5c9 5c9 5c9 5od 5od 5od 5od 5od 5of 5of 5of 5og 5og 5ol 5ol 8pr


-1 Adrenaline, Mitosis, Azure Dragon, Dragonfly, Emerald Pillar

+1 Owl's Eye
+2 Horned Frog, Empathic Bond

I find that having the extra life damage (from the [Adrenalined] HFs) helps to deal with a few of the Elder decks that were stomping me with Chapuz's design, namely Gravity/Earth, and Darkness/Entropy. 

I think, with the community working on it, we can make this a viable, fun, UNUPPED AI5 killer! 

5
Duo-Decks / Re: AdrenaDragonBlitz[Unupped]
« on: February 17, 2012, 10:49:07 pm »
This looks awesome!  How's it working out in AI3?

6
Duo-Decks / Re: Quanta Nommers! (AI3 EM grinder - lockdown)
« on: February 17, 2012, 08:20:36 pm »
Main problems with your deck: It'll take at least two turns to get out the first devourer. You might want to use darkness pendulums instead, so you can get out devourers faster. Mitosis devourer is generally pretty slow, since you need a devourer, and mitosis for it to start splitting. Thirdly, your deck seems to lack offense. Perhaps add some dragons for more damage. Also, take out the staff. The vampire stiletto is way better.
So, you'd suggest switching marks to Life, then?

A lot of time with these types of decks devtal and devtosis, the win condition is a larger darkness creature. So you mitosis a black dragon after lock down to win. So -3 frogs -staff, 2 mitosis and 2 black dragons.
This.
Also nightfall+minor vampire+adrenaline might work too, as mitosis vampire with nightfall is quite brutal.
Thanks for the tips, guys!

7
Duo-Decks / Re: Quanta Nommers! (AI3 EM grinder - lockdown)
« on: February 16, 2012, 10:04:43 pm »
Quote
Change the staff for a dusk shield and you are done.  It looks good.
Thanks, I'll try that.  I was using Thorn Carapace at first, but it wrecked the Quantum curve.  Dusk Mantle makes more sense to use, since I'm rolling in Darkness Quanta once the combo starts working.

8
Duo-Decks / Quanta Nommers! (AI3 EM grinder - lockdown)
« on: February 16, 2012, 07:17:22 pm »
This is fun:

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c6 5c6 5c7 5c7 5c7 5c9 5c9 5c9 5de 5de 5um 5um 5um 5um 5um 5um 5up 5up 5ur 7al 8pt


Strategy:

Get a Devourer out ASAP, Adrenaline/Mitosis it, and spam until you lock the board.  Horned Frogs are for CC baiting, save your Steals for pesky shields.  When you've denied the AI all quanta, place an Adrenaline on an HF.

Profit.

Weak Against:

Sanctuary, sometimes Pharoah (depends on draw - getting hit with Neurotoxin early sucks), sometimes FfQ if the AI gets out too many flies too quickly.

Lots of fun so far!  When it wins, it's often an EM, due to Empathic Bonds and Vampiric Dagger/Jade Staff.

Thoughts, comments, or advice would be appreciated! 

9
Duo-Decks / Re: Infected Pincushions!
« on: February 14, 2012, 06:43:35 pm »
Quote
Skull shield maybe? Spammers start off with low hp. It can be a situational replacement of bone wall, if aflatoxin is applied on opponent's field
Well, the Aflatoxin is ONLY for use on my own Voodoo Dolls - it's not really good for much else.  I think I'm gonna take it out ASAP; it seems to belong more in a monodark rush-type build.  Maybe I'll just chuck in another Poison, for now, until I get my hands on another Arsenic or a Vampiric Dagger.

10
Duo-Decks / Re: Infected Pincushions!
« on: February 14, 2012, 05:54:40 pm »
Okay, so here's what I'm testing out now with this build:

Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52o 52q 52r 52r 52r 52r 52s 5um 5um 5um 5un 5un 5un 5un 5un 5un 5up 5up 5v0 5v0 5v0 606 606 606 606 606 606 606 606 8pk


So far, it's a LOT faster, but is weak against Pharoah and Firefly Queen swarms.  Early Earthquakes can cause some real trouble, too, but all-in-all it's working out well against AI3.

If I can manage to get another Arsenic or two, I can take out the Poisons to good effect.  I'm still on the fence about the Aflatoxin; the effect is cool, but VERY costly.  How would you all recommend dealing with overwhelming numbers, while sticking to the core theme of this deck?  It's a lot of fun to play, when I can get a lockdown...

11
Duo-Decks / Re: Infected Pincushions!
« on: February 14, 2012, 12:03:24 pm »
Thanks for all of your input, everyone!  Looks like this one is almost, but not quite, a worthy build.  It's pretty good for AI3 farming, but I don't think it'll be worth upgrading for HBs and/or Arena.

If only Parasites weren't quite so devourable!  I might have to try splashing in Aether, and try Fractal with Parasite.  There just may be a combo there - I'll try it out and report back in a couple of days.

12
Duo-Decks / Re: Infected Pincushions!
« on: February 14, 2012, 05:40:37 am »
Quote
I have my doubts on whether Nightfall is all that good, as compared to, say, Arsenic or even Nightmare.
Unfortunately, before hitting on this build, I had already taken Farenheit as my weapon.  I have two of those, now, but still no Arsenic.  If I had one, I'd totally make that switch.  Nightmare, though it can do some quick damage, isn't controlling enough IMHO for this build.

Quote
Pendulums are quite nice; they help with draw consistency
I was using Pendulums (Pendula? How Latin are we here?) before in this build; they don't provide the steady stream of quanta I need for the Parasites to continually infect everything, while still providing enough left over to keep a healthy Shield up at all times.  You're right - there's still a little more quanta production than I need, especially Darkness, but I found myself getting hosed far too often when I was using less.

Quote
On one hand, you need Voodoo Doll to win, so three isn't enough; on the other hand, you'll rarely need more than one, so four copies is overkill.
Good point.  I find that it takes at least three, to be able to apply enough poison while still dealing with creature threats from across the board.  If I had a couple Arsenics, I'd surely replace both the Nightfall, and one of the Voodoo Dolls.

Thanks for the advice!  I've nearly collected the 1500 ep for my first upgrade - where would you suggest starting?  I'm thinking probably my pillars, so I can use fewer of them and speed up the deck's lockdown, but I'm not sure.

Pages: [1] 2
anything
blarg: That Other Dude