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Messages - Thakog (18)

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13
General Discussion / Re: What have you won from the Oracle?
« on: February 03, 2010, 02:52:38 pm »
Amber Nymph (Got the card!)
100 E
Ferox predicted
no pet

14
General Discussion / Re: What have you won from the Oracle?
« on: February 02, 2010, 02:42:43 pm »
Day 2:
Card: Pulverizer (no card )
Electrums: 60
Next FG: ? ? ?
Pet: ???

15
Patch Notes and Development News / Re: Elements 1.19
« on: February 02, 2010, 01:33:29 am »
Do things that I get in beta stay with my account, or are they wiped clean?  Not that it will be used much, but I did win a white nymph from the oracle...

16
False Gods / Re: A small false gods gripe...
« on: February 01, 2010, 12:22:32 am »
Yeah, I knew that somewhere someone else had made a similar suggestion about rotating the gods.  How many FGs does Zanz want to make, any clue?

17
False Gods / A small false gods gripe...
« on: January 31, 2010, 07:00:52 pm »
1st off, this isn't a "The FGs are too hard" post.  I've been playing for a couple of months, and I do enjoy the game. My time is limited (which makes elements a great choice) but I've managed to amass a mostly upgraded rainbow deck for FG grinding- I don't really have problems getting cards.

My problem is this: I feel like the false gods have stifled creativity in deck building. Starting out, everyone builds an upgraded FG grinder because it's probably the easiest/best way to get upgraded cards.

I saw someone else suggest this a while back, but what about rotating the false gods each week?  If there were only 3-6 different gods each week, people would be continually inspired to come up with decks that worked well *for that week*.  It could challenge the community's creativity continually, because the situations (while still very challenging) would be constantly changing.

18
I prefer lurking to posting, but I just became a fan of the page on facebook. Been playing this for about a month, and find it quite enjoyable. (And playable on a busy schedule too!)

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