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Messages - Terrilocks (88)

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49
Archived Decks / Re: Yaladilae's Heavy Quintet (v1.23)
« on: May 25, 2011, 10:35:14 am »
Why not get rid of fire completely and add some Voodoo dolls and gravity pulls? ;)

Sort of like shakarrs but with more versatility with the gravity shield and defensive capability.

50
Problem is it then the deck starts gettingn bigger and bigger

I use SoR with entropy nymph, air nymph, and mitosis so realistically need 3 of them which takes up a bit of space in combinationm with the cratures and all the other stuff required just for staying alive...

This is what I'm going with atm which seems pretty decent.
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Why 3 SoRs but only 2 nymphs? Is the 3rd SoR for mitosing Destroyers? I think 2 SoRs is more then enough anyway. Also, drop the grav shield and perhaps the PA if you are getting a lot of bad hands.

I'm currently using +Permafrost to OP deck, works great.
Yea I dropped the mitosis and 3rd SoR - it was just soemtimes annoying to be beaten on deckout by miracle when I had a clear advantage. Another addition I toyed with was eternity+flyingweapon+SoR; get that and a mitosis creature out and you can never deck out!

As others have said, the PA is also important - I tried running without it a few times and found it was really a nice card to have sometimes and good for peace of mind.

As for the grav shield, no way am I dropping it. It has saved me too many times to count. If I block their higher damage creatures, so only the smaller ones can attack and my SoG and Sanctuaries takes care of it until my Purple Nymph appears and owns everything. Osiris most often can't damage you at all if you have a grav shield and destroy his trebuchets, and the new god with anubi, crusaders and hourglasses cannot get through the shield at all if he (inevitably) endows his crusaders.

Seriously, I even toyed with dropping another permafrost for another grav shield... Whilst jade shield is good for octane and decay, they're also not particularly hard to beat without it so I didn't think it's worth it.

I have a Purple Nymph, and I see others using them in their decks. Can anyone show stats with a Purple Nymph, versus the 2-3 antimatter version?
I don't want the Air Nymph used though, as I don't have one and it'd change the numbers.
I can't figure out if I should use my Nymph, or just use the antimatters is my question?
I often wondered about that too. The thing is, I'm only using SoR and Entropy Nymph now because the shard can also be used on my air nymph. I tried a combination with just one shard and one entropy nymph but that made the shard tied with one specific card which wasn't particularly economical. Now that it has more than one use, I think it's more of a viable choice.
The main thing I like about the entropy nymph is if you managed to get it out SoR and quint, you nearly always win the game: it was awesome beating Scorpio with a poison count of 42 and still getting an EM ;)
Summary: Only use Nymph+SoR if you have another creature you can use another SoR on too; perhaps mitosis?

This is what I'm using now:
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51
Problem is it then the deck starts gettingn bigger and bigger

I use SoR with entropy nymph, air nymph, and mitosis so realistically need 3 of them which takes up a bit of space in combinationm with the cratures and all the other stuff required just for staying alive...

This is what I'm going with atm which seems pretty decent.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7ap 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h

52
Yea Air Nymph is epicly useful... Only problem is gods that use reflective shields. I decked out versus miracle as I couldnt get enough damage from my Lava destroyers in between all the miracles. You have to use the pulvy to destroy his light pillars and then get lucky on what turns he has 12 light quanta stored up.

I still wanna get mitosis in the deck somehow... mitosis Elite Chargers are EPIC.

53
This is what I've currently built and am enjoying playing:

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EDIT: Thanks to winning an Air Nymph literally as I finished writing this post, finally allowing me to get rid of the FFQ (which just annoys me xD), I made the following modifications: -1 FFQ, -1 Mitosis, +1 Air Nymph, +1 Improved Dusk

True I no longer have any simple antimatter spells, but when I do get the nymph out, I also normally have it + shard of rediness + quint which is simply a game winner in most situations. For example, I beat Scorpio when I was on a poison count of 42 and still got an EM!

Old
The mitosis is the other reason for making SoR  more viable and not for a single specific use; if you get really lucky and get all the right cards to use it on a lava destroyer you'll probably win very easily: spam already high attack creature that can then grow. And if you don't get that lucky, you can always spam extra fireflies.

I tried working on a mitosis lava destroyer with readiness and quintessence deck but the number of cards involved makes it tricky and doesn't leave much room for anything else. Incredibly powerful if you pull it off though.

In another deck I tried, I slaughtered Miracle when I TU'd one of his light dragons and then spammed it whilst hiding behind my phase shields: I'm still convinced a Mitosis+SoR combo has good potential for an anti-FG strategy.

54
General Discussion / Re: Elements Community Nymph Totals
« on: December 30, 2010, 02:15:46 pm »
:water, 1 :time, 1 :entropy

God knows how long ive been doing the oracle every day... I got none for a motnh or more, got those three within 10 days and now nothing again for a month+...

 :)) I of course find a  :darkness one the very next day...

55
Rainbow Decks / Re: Scorpions High On Adrenaline
« on: December 13, 2010, 06:39:23 am »
That's because I accidentally put it in Duo- Trio Decks  :))

http://elementscommunity.org/forum/index.php/topic,12765.msg172271#msg172271 (http://elementscommunity.org/forum/index.php/topic,12765.msg172271#msg172271)

Exactly the same cards too, just in different numbers lol!

Tis my favourite PvP2 deck :)

56
Rainbow Decks / Re: PvP Practically Pillarless Poison Power.
« on: November 01, 2010, 02:57:08 pm »
Updated the first post with the streamlined version I'm currently using.

It's definitely one of my favourite pvp2 decks :P

57
Rainbow Decks / Re: Fun-Pions
« on: November 01, 2010, 02:52:02 pm »
http://elementscommunity.org/forum/index.php/topic,12765.msg173608#msg173608

I posted something along similar lines a while back :P

I'm not sure why you have so many Quantum Pillars to be honest though.

Your deck just prompted me to update my old one so take a look and see what you think; I think your deck was moving towards a similar result :P


58
Trio & Quartet / Re: Twin Mutants: an entropy(up)/aether(non-up) duo
« on: October 18, 2010, 12:13:09 pm »
This deck has already been made by Demagog in the fun deck archives. And it has the same name too. :P
And you'll see in that thread I linked him to the similar deck I made before that, before pendulums >.<

Either way - twin universe mutants is win!

59
Rainbow Decks / Re: Diagnosis: Cancer!
« on: October 11, 2010, 09:07:58 am »
I think you have a few too many pillars - replacing some of them for Supernovae and/or SoG seem good to me :P

Might even want to add a lava destoryer or two for some growing damage potential ;)

60
Issue Archive / Flying Weapon on a full field (Confirmed)
« on: October 09, 2010, 08:58:15 am »
I doubt this is intentional but after filling up Octanes side of the field with Malignant Cells (I had a jade shield up to prevent his explosive gas) he kept putting up Eagle Eye's and then turning them into Flying Weapons.

The result? They simply disappeared. He did it twice in the game so I'm certain it's not a one off. I haven't tested it with non-malignant cell filled fields but I'd hope you'd get a warning about not being able to play the card if the field was full.

If not, then it's simply a bug in Octanes AI, although one that I don't mind he keeps :P

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