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Messages - TENSUKI (25)

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25
Game Suggestions and Feedback / False Gods: Spin Number and Drop Rate
« on: November 30, 2010, 10:35:27 am »
The Scenario
After winning an incredibly long, enduring, and pain filled match you're rewarded with a sweet taste of victory. The adrenaline rush slows down, your breathing calmed, and you're face with two incredibly daunting buttons.

(Spin) (Spin All)

That's right. That ONE thing that made this game even worth playing after you've fought the top 50 and got your butt kicked most of the time with an unupgraded deck (not including farms). Those Half-Blood fights semi-worth it, but the drops were terrible. You came here to fight a False God, defeat he/she, and receive the rewards.

You get a bit nervous. You've already won against four False Gods in a row and haven't received a single card. You're anxious and you REALLY REALLY want a card. You want to FEEL like this game is even WORTH playing.

You click (Spin). It stops, nothing. Crap.
You click (Spin). Nothing. What the heck?
You click (Spin All) for fun figuring you have nothing to lose. The first is a Trident. The second a Trident. Oh, SWEET! You NEED a Trident. Imagine shutting down all those people with that bad-boy.
... ... .. a..a... an Arctic Octopus is shown in the third slot.

All lost. All for nothing. Gone. That's it. You're done. You've fought several False Gods today, sweated, and wasted so much time just to get a single card. You want to sell it so you can upgrade your deck and keep up with the best of them. One problem, you can't seem to actually GET an upgraded card.
You've farmed AI3 for so long now, almost a week straight and only accumulated over 8,000 electrum.


The Solution

1. After defeating a False God, a custom slot-machine function is initialized. The same function that AI1 uses, which is one spin.

2. This one spin would last for 10 seconds for each slot to appear, which builds a crazy amount of tension and excitement. I'd play the False Gods just to scratch at the top of my hands during that last ten seconds for the final slot the show me a third and final matched card.

3. The slot machine has a 85% win chance. You will MOST of the time receive a card for winning, but sometimes you won't. It'll always leave that certain "I know I'll probably get it... but.. what if I don't?"

Why? We all worked so hard, you can't just give away upgraded cards like that?

Perhaps there is a better solution. Maybe there is some magic key that a developer can turn and make this game less agonizing sometimes, but as it stands, there is no middle transition. After kicking AI0, AI1, AI2, and struggling a bit with AI3.. you find yourself finally happy. You get the game and everything makes sense. You're selling cards and buying new ones and exploring strategies. And then.. what comes after?

T50, which is some farms but most fully upgraded rush or slaughter decks that wipe the floor with your bloody nose twice after engulfing you in Lava Golem flames and devouring you in the Giant Frog's belly. Half-Bloods are a bit fun and exciting, but provide little satisfaction as their drops are almost as worthy as the AI3.

In fact, worse; this is because AI3 can be farmed faster and henceforth drops and electrum increase compared the fights with Half-Bloods that you MAY or may NOT win.

- Is there anyway to increase the drop rate of upgraded cards (or even rares) from the Half-Bloods and almost guarantee a drop from False Gods?
- Or can we transfer the False Gods decks over to the Half-Bloods which would have the same drop rates as the current False Gods, and create a more reward intense and satisfactory result from fighting False Gods? Of course, the existing False Gods get demoted and new False Gods take place.
- Could we add a new kind of currency that is only obtained from the False Gods? An example would be "relics". After each False God fight you win you receive electrum, a chance to win some cards, AND (1) relic. The trainer would allow you to buy an Upgraded card from the Bazaar INSTANTLY by trading he/she (7) relics.

In fact, you could make "rare" cards like weapons cost (25) relics, which would TOTALLY give new players something to DROOL over and OLD players a reason to actually start playing avidly again. To obtain those rares cards that they had to grind T50 for. This might balance the system. Of course, for (100) relics you can trade the trainer for a nymph. The nymph would be random or maybe selectable? I'm not sure, but it's an interesting thought.

Do you all see where I'm going with this? I feel like this game isn't worth my time verses the rewards for my time. Keep me hooked, keep a happy community, make people WANT to participate in the World of Elements war. Perhaps you can give away a certain number of relics when people win Tourny's too, this way they can get the rare cards that they want from the bazaar making the process of winning even easier.

We want to encourage new players, this might be a good way to do it?

You get the picture. Thoughts?

 :entropy

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