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Messages - TENSUKI (25)

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The rent is too damn high (
) for anyone that isn't tuned in.

On topic, as more and more cards are added the grind keeps piling up.  Imagine being a newbie today with that mountain infront of you.

There are a total of 165 cards in the Bazaar.
193 with 1 of every Bazaar card, 12 weapons, 3 Shards, 12 Nymphs, and 1 alternative Chimera.

1 of every Bazaar card
247,500 :electrum
1 of every Bazaar card + 12 weapons
265,500 :electrum
1 of every Bazaar card + 12 weapons + 12 Nymphs + 3 Shards + 1 Alt Chimera
289,500 :electrum
6 of every Bazaar card
1,485,000 :electrum
6 of every Bazaar card + 72 weapons + 72 Nymphs + 18 Shards + 6 Alt. Chimera
1,737,000 :electrum
Note: All prices do not include card(s) purchase cost.


Rainbow Decks / Re: SG's deck update 1.25
« on: December 15, 2010, 07:09:11 pm »
Can you put up the results against the FG? Or which are the best FG to face with this deck?
Sure. I'll do a 50 or 60 sample with this deck. I'd recommend trying it out in the Trainer "" first.

Rainbow Decks / Re: SG's deck update 1.25
« on: December 14, 2010, 06:28:55 am »
Also, just paired up with Graviton for the first time tonight. Perhaps another lucky hand.

Rainbow Decks / Re: SG's deck update 1.25
« on: December 14, 2010, 06:03:12 am »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 7ak 7dq 7dq 7gp 7k2 7n0 7q5 7q5 7t9 7te 80h 80h
This is my current FG build. I find it a lot more fun and less time consuming than a SGbow variant.

The main purpose isn't to fractal like you'd expect in a CC Why Bother? variant, but rather to Antimatter & Liquid Shadow a main enemy damage dealer.

1. Antimatter 7+ attack target.
2. Liquid Shadow Antimattered target if they have 7+ HP, the higher the better.
3. Lava Golem Quinted for gradual damage.
4. Drop Improved Fog always if you don't have Jade Shield.
5. Drop Jade Shield against direct damage or permanent controlling FG's. Otherwise Permafrost it up.
6. Pulvy's are obviously just permanent control, think Feral Bond, Unstable Gas, Dusk Shield, Fire Shield, Jade Staff, you name it.
7. It's no 5 turn win, but you can get the job done before decking out.

Notice the Miracle giving me plenty of elbow room for smacking him in the face? This was the first match I paired up to try and take a snapshot with. Got lucky maybe, or it's just a fairly decent build.

Crucible Archive / Re: Caveman | Caveman
« on: December 10, 2010, 06:48:31 pm »
im thinking about changin the card text to something like this; "Evolution: Caveman gains +1/+1 a turn
 :time :time: Grow" and raising the cost maybe by 1
Oh, I like that.

Evolution: +1/+1 every turn, and raise the cost by (1)  :time

Series / Re: (Trial of Darkness) New Dark Age
« on: December 09, 2010, 06:42:29 pm »
Additionally for all it's worth, Fotosynthesis made a lot of the monster you see in Elements today using "Spore Creature Creator". Perhaps you might want to consider investing some time into tinkering and making your own Greater Demon.

Series / Re: (Trial of Darkness) New Dark Age
« on: December 09, 2010, 06:40:10 pm »
At first I thought your "Greater Demon" was Nidhogg from Final Fantasy X.

Then, I rethought about it and recognized it as one of the most notorious dragons. Bahamut from Final Fantasy 9.

Rainbow Decks / Re: SG's deck update 1.25
« on: December 09, 2010, 06:15:05 pm »
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52n 5c2 5ol 5ro 5ro 5rp 5rp 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u6 71b 749 74b 74b 77f 7dm 7gp 7k2 7n2 7n2 7n3 7q5 7q5 7q5
I took your advise and:
 - Dissipation Shield  :entropy
 + Permafrost Shield :water

Although i m not that happy that it costs me 7 :water
If i get it in the first 3 hands it pretty sucks, because i won't be able to play it for long (~5 turns mostly).
But, the good thing is that works marvellous.

Also, i grinded T50 to get the green shards.
I ve now got 3 SoG; most probably i will grin until i get the 6th; and remove the heal  :life and the improved heal  :light
Maybe i could trhow an ehnhance/protect artifact or another quintessence (many gods either explosion my weapons or shocwave/rage/rewind/etc my fling weapons or creatures.
I mean, basically i either grow an army with oughty+graveyard+fallen elf or with elite queen+fallen elf.

What do you think?
I find that...

1. If you have a Oty, always play it as a primary creature.
Fallen Elf and Firefly Queen are second tier and can be played with the similar priority but Fallen Elf takes priority.

2. When choosing which is the best to pair up with, I'd have to say Fallen Elf. Fallen Elf can mutate a Skeleton into a create which may or may not change the game (steal, devour, paradox, congeal, precognition) while Firefly Queen cannot. Fallen Elf can most importantly mutate those large ogres of creatures that your opponent plays.

For example, let's say a Forest Spirit was played and it's up to twenty-some HP. Now, mutating it might give it an ability which causes a concern for a turn, but if your Oty has 9 HP and the newly mutated create has less than that (most cases does), then you'll just eat it for a win-win. Always mutate any game-changing threats before mutating your own creature. Slightly risky, but if you have a creature of your own that can paradox, congeal, or devour again... because of previous Fallen Elf mutations, it's still better than simply have a FireFly Queen that only produces a single monster.

In this case, strategy takes priority over brute force. An army is created from Boneyard and Oty with Reign of Fire far faster and more efficiently than FFQ can on its own in substitute for Fallen Elf.

Fallen Elf > Firefly Queen. When choosing which to quint determine if you have Feral Bond or SoG. If SoG's more than Feral Bonds, then Fallen Elf wins.

In this deck, Permafrost shield takes a bit to get up and running. However, as any FG Eternity based deck suggest, it takes at least seven turns to truly get setup properly in most cases. Generally Permafrost takes less than 10.

General Discussion / A lot of users in this game
« on: December 07, 2010, 11:07:13 pm »
1,114,000 users and counting are registered in the game!

Holy cow!


Art Class / Re: Lesson 1: An Introduction
« on: December 07, 2010, 11:04:03 pm »
bored_ninja777: It's a start, but it's pretty flat as is. Try to work in a bit more perspective, or use a more dynamic pose. Experiment with some small scribbles, to see where you end up. You mention the colours, too; I'd really like to see some work on that. :)

TENSUKI: I'm fairly certain that that isn't your work. I can see why you posted it, but at this point, it's prety irrelevant. This is not about the concept.

ArtCrusade: Why the heck did you start over? If a painting seems to not work out, the best thing you can do is to keep going at it until it's completely screwed up. The more you work on it the more you'll realise where you made the mistakes - this is something you learn a lot from!

Kael: Your sketch is rough, but a good (and effective) start. Your experience with technical drawing shows, and that's a great thing for concept art. However, you seem to be a bit too focused on the concept. The only requirements I gave in this assignment, was to create art for the Changeling card. That's it. Concept developments is quite a few steps further down the line.
That's a bit disheartening. Nonetheless, you're right.

Good luck on the Art Class! I really like what you're doing.

Art Class / Re: Lesson 1: An Introduction
« on: December 07, 2010, 07:48:00 pm »

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