This is along the same line as a deck I recently posted. I have done a lot of play testing with this type of deck in pvp and top50. After several revisions I arrived at:
5f2 5f2 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7dk 7dk 7dk 7dm 7dm 7dm 7dm 7dn 7dn 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds
Differences:
-The crimson dragons give you a much better chance of getting a dragon out on turn 1 or 2, which has won me several games. I sometimes lean towards having all crimson dragons. Once you have out a phoenix you only need 1 fire in your stock and a cremation to get it out, rather than needing 3 fire stocked. This is often a huge difference in the early game. 12 damage now vs wait a turn for 15 damage. It takes 4 turns to for that extra 3 damage to catch up, by which time the game is normally over.
-More explosions - I have tried versions from 0 to 5 explosions. I almost always find them useful. They make the deck much more versatile.
-I agree that 3 Fahrenheits is too many. Good way to have an useless card in your hand
-Too many cremations also leaves you with useless cards in your hand many times. You really only need to get one to get out that first dragon. A second one is great. A third is normally useless.
I hope this helps anyone looking to make a deck like this. It is very fun to play.
-Sy
You can see my original post here:
http://elementscommunity.org/forum/index.php/topic,6179.0.html