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Messages - StudioSeraphim (15)

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13
Card Ideas and Art / Interruption | Distraction
« on: January 04, 2011, 12:01:57 am »
NAME:
Interruption
ELEMENT:
Time
COST:
4 :time
TYPE:
Spell
TEXT:
All effects of the target permanent/stack no longer apply, until the start of your next turn.
NAME:
Distraction
ELEMENT:
Time
COST:
6
TYPE:
Spell
TEXT:
All effects of the target permanent/stack no longer apply, until the start of your next turn.
ART:
EmeraldTiger
IDEA:
StudioSeraphim
NOTES:
My first suggestion for a card, and one that I think is pretty well-balanced and versatile. By negating the effects of a permanent/permanent stack for the duration of your current turn and your opponent's next one, the card basically gives you one turn of 'get-out-of-jail-free', allowing you to bypass the Shield that was adversely affecting your creatures, the Weapon that was shaving off your HP a little fast for your liking, or the pillars that were feeding your opponent fatal amounts of quanta.

The upped version increases the cost of the card, but removes the type limitation, allowing you to play it at the expense of any six quanta.

I know this card's effect was suggested already, in attachment to the Thunderbird creature (I saw that immediately after suggesting this Interruption - D'oh) but I think the effect would be more balanced as a spell. Thoughts?

14
Design Theory / Re: Pre-Smithy Ideas
« on: January 02, 2011, 04:28:14 pm »
Just an idea for a new Entropy card here - I have no idea which of the subsections of Card Design to post it in, so I guess I'll throw it out here for some feedback first. Emerald, I used one of your artworks from a thread I came across, let me know if you want me to change it.



My idea was to create a single-use card that can be used to bypass a pesky shield/weapon, or halt an opponent's inconveniently rapid flow of quanta. The duration is only a single turn in the interests of balancing - if used correctly, Interrupt could be extremely powerful. Let's say you're having issues with a Mono Aether deck - you've got a whole pile of creatures out there, but you're being blocked with phase shield at every turn. Play this card, and for a single turn, you can ignore it and attack anyway.

That's the idea, anyway. It has a lot of applications, so what does everyone think? First of all, has it been done before? Is it OP/UP? Thoughts on cost? Wrong element? I thought of making it Time-elemental, but Time's already heavy on creature control, and doesn't really need this sort of help.] (http://imageplay.net/view/m7Gbd115768/InterruptSuggestion)
First of all, welcome to the forums, and welcome to Card Ideas.

Second of all, I like your card, possibly make the upgraded version cost  :rainbow (any quanta) instead of  :entropy .  You clearly put a bit of thought into the card, even with relation of art.

Third of all, I suggest you post your idea in the general Card Ideas and Art by starting a new topic. You will get more feedback from there.
Great, thanks. Yeah, I was toying with the idea of making the upgraded version cost three generic quanta, or making it last one extra turn. But I think that might be flirting with making it too powerful, so I'll probably go with your suggestion. Annoyingly, after I posted this, I was looking around the Armory, and the first card I looked at was a monster with this ability. D'oh. But I suppose a spell is more versatile than an active ability, particularly when it's upped to  :rainbow.

@OldTrees - Like I said above, I don't think Time really needs the card. I'll probably tweak the cost to 4 :entropy/4 :rainbow, to counteract the addition of your stack suggestion, which will make it worth targetting pillars/towers/pendulums.

Thanks for the feedback - I'll re-jig the card and post a more balanced version in Card Ideas & Art.

15
Design Theory / Re: Pre-Smithy Ideas
« on: January 02, 2011, 04:04:03 pm »
Just an idea for a new Entropy card here - I have no idea which of the subsections of Card Design to post it in, so I guess I'll throw it out here for some feedback first. Emerald, I used one of your artworks from a thread I came across, let me know if you want me to change it.



My idea was to create a single-use card that can be used to bypass a pesky shield/weapon, or halt an opponent's inconveniently rapid flow of quanta. The duration is only a single turn in the interests of balancing - if used correctly, Interrupt could be extremely powerful. Let's say you're having issues with a Mono Aether deck - you've got a whole pile of creatures out there, but you're being blocked with phase shield at every turn. Play this card, and for a single turn, you can ignore it and attack anyway.

That's the idea, anyway. It has a lot of applications, so what does everyone think? First of all, has it been done before? Is it OP/UP? Thoughts on cost? Wrong element? I thought of making it Time-elemental, but Time's already heavy on creature control, and doesn't really need this sort of help.] (http://imageplay.net/view/m7Gbd115768/InterruptSuggestion)

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anything
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