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Messages - SteppingStone81 (550)

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505
Round 3 / Re: ~~Match Results and Countdown~~
« on: November 12, 2010, 05:04:30 am »
no prob ... keep up the good work!

506
Round 3 / Re: ~~Match Results and Countdown~~
« on: November 12, 2010, 04:52:52 am »
 :water Miniwally
 :aether Toimu13

 :gravity Memorystick
 :light Salamence_747

 :light (http://67.18.28.242/~eleforum/index.php/topic,15549.msg212515#msg212515) implosion
 :entropy (http://67.18.28.242/~eleforum/index.php/topic,15549.msg212504#msg212504) Sir Valimont

 :life ratchetspyro94
 :light xdude

 :air (http://67.18.28.242/~eleforum/index.php/topic,15561.msg212618#msg212618) QuantumT
 :entropy (http://67.18.28.242/~eleforum/index.php/topic,15561.msg212624#msg212624) Kurohami

 :fire Lava Golem
 :water nilsieboy

 :aether Tinkady
 :fire brettbstock

 :time (http://67.18.28.242/~eleforum/index.php/topic,15526.msg212212#msg212212) Immolation(s)
 :entropy (http://67.18.28.242/~eleforum/index.php/topic,15526.msg212210#msg212210) 10 men

 :gravity (http://67.18.28.242/~eleforum/index.php/topic,15556.msg212571#msg212571) girlsgeneration
 :air (http://67.18.28.242/~eleforum/index.php/topic,15556.msg212589#msg212589) chum3

 :gravity (http://67.18.28.242/~eleforum/index.php/topic,15532.msg212327#msg212327) Phantomfox
 :earth (http://67.18.28.242/~eleforum/index.php/topic,15532.msg212323#msg212323) TimerClock14

 :aether (http://67.18.28.242/~eleforum/index.php/topic,15553.msg212540#msg212540) Boingo
 :death (http://67.18.28.242/~eleforum/index.php/topic,15553.msg212544#msg212544) Corrum

 :entropy SnoWeb
 :gravity smiley56

 :aether icecoldbro
 :time Brion

 :time Dragoon
 :water Bluesky

 :air Istari.
 :light Fenix2011

 :aether (http://67.18.28.242/~eleforum/index.php/topic,15524.msg212188#msg212188) thraexis11
 :life (http://67.18.28.242/~eleforum/index.php/topic,15524.msg212176#msg212176) willng3

:water (http://67.18.28.242/~eleforum/index.php/topic,15529.msg212282#msg212282) The Dictator
:air (http://67.18.28.242/~eleforum/index.php/topic,15529.msg212296#msg212296) Gyrodiot

 :water unit748596
 :time senabmi

507
Forum Game Archive / Re: Vending Machine 2.0
« on: November 12, 2010, 02:21:58 am »
You get beaten up for listening to Justin Bieber XD

I insert Justin Bieber
You get an anatomically correct barbie doll.

I insert seven dwarves.

508
Round 3 / Re: [Fire] Hyroen 2 -1 [Master of Entropy] Zeru
« on: November 11, 2010, 06:54:23 pm »
To the testing chamber!
Let us know when you have a statistically significant sample size (probably on the order of 200++ games).  Thanks for running these test, btw!

509
Round 3 / Re: [Fire]Hyroen 2 -1 [Master of Entropy]Zeru
« on: November 11, 2010, 02:27:21 am »
Hyroen only needs 2 pendulums to get out Wings.

1st turn: 2 pendulums(FIRE) + MARK = 1 Air
2nd turn: 2 pendulums (AIR) + MARK = 3 Air
3+1=4

What are the calculations of winning with that factored in?
No need to flame ... just think about the timing of quanta flow from pendula.
    The fire deck needed to draw 2 pendula by its second turn in order to play a turn 3 wings.The entropy deck needed to draw 3 entropy pendula on its first turn in order to play a turn 2 discord, or else it could not get discord out until turn 4.[/list]
    hi

    510
    Round 3 / Re: [Fire]Hyroen 2 -1 [Master of Entropy]Zeru
    « on: November 11, 2010, 12:38:26 am »
    Your logic is very flawed.  The Fire deck had an Air mark; your deck did not have an Entropy mark.  Your deck should lose this matchup 60% of time.
    This is utter nonsense. I will post testing results for your benefit later on.

    No reason to turn this into an argument, anyone can clearly see Hyroen got lucky, but that's part of the game. Congratulations to team Fire.
    No need to flame ... just think about the timing of quanta flow from pendula.
      The fire deck needed to draw 2 pendula by its second turn in order to play a turn 3 wings.The entropy deck needed to draw 3 entropy pendula on its first turn in order to play a turn 2 discord, or else it could not get discord out until turn 4.
    You should try to listen before criticizing and rejecting valid arguments!

    511
    Round 3 / Re: [Fire]Hyroen 2 -1 [Master of Entropy]Zeru
    « on: November 11, 2010, 12:25:07 am »
    It's not luck based as deck design goes -- it's just that the only possible way to beat our Scorpion deck with it is to get very lucky. Right off the bat, it's simply impossible to win if Discord comes out before Wings, which it does a majority of the time. Let's examine:

    You have 9 pendulums out of 32 cards in your deck, and Wings costs 4 Air Quanta.

    We have 10 pendulums out of 30 cards in our deck, and Discord costs 3 Entropy Quanta.
    Your logic is very flawed.  The Fire deck had an Air mark; your deck did not have an Entropy mark.  Your deck should lose this matchup 60% of time.

    Think about the timing of quanta flow from pendula.
      The fire deck needed to draw 2 pendula by its second turn in order to play a turn 3 wings.The entropy deck needed to draw 3 entropy pendula on its first turn in order to play a turn 2 discord, or else it could not get discord out until turn 4.


    Fun game to watch though!

    512
    Forum Game Archive / Re: Vending Machine 2.0
    « on: November 10, 2010, 07:35:48 pm »
    You get a druid standing back up.

    I insert a wormhole.

    513
    Forum Game Archive / Re: Vending Machine 2.0
    « on: November 10, 2010, 04:30:43 am »
    you get a burning car wreck.

    i insert a [/thread]

    514
    Issue Archive / Re: Negative quanta values in PvP1 [Unconfirmed]
    « on: November 10, 2010, 04:21:58 am »
    the owl's eye just appeared then disappeared.  then he stole a vampire dagger before i had played one (and it too was PA'd).  Strange stuff.

    515
    Issue Archive / Negative quanta values in PvP1 [Unconfirmed]
    « on: November 10, 2010, 03:40:42 am »
    So yeah, my mono-darkness opponent played Owl's Eye ... it disappeared a turn later, then reappeared.  Here's a screenshot:



    Later in the game, he played two black dragons despite not having the quanta to play one ... he ended up with -2 darkness quanta:



    The little icon denoting a possible desynch was on from the onset ... perhaps something relating to that?

    516
    I have many ideas for this and other cards... That is a lot of extra "Hidden" effects though and people are pretty evenly divided between "hidden effects are fine, keep adding them" and "stop adding hidden effects, it's too confusing"
    I definitely take this as a valid critique of my initial suggestion.  "Hidden" effects are probably a bit difficult to keep track of - in coding, design, and play.  Nevertheless, the added oomph these little extras would add to the feel and theme of the game might make them worth it.  I started with reverse time since that has already been implemented for mummy --> pharaoh.


    For example you play "Anubis". Then you play blood basilisk on "Anubis" and instead of anubis getting +20hp and 6 turn time bubble, anubis turns into a new card "Stone Guardian (or something). Stone guardian would be an earth card and a permanent (maybe with the ability to cast immortality still... or otherwise some new ability)
    This is a pretty cool idea; definitely thematic, although one would need first to develop the new card.

    Quote
    -Antimatter - Antimatter and gravity pull on same creature turns that creature into a nova
    -Gravity Pull - Antimatter and gravity pull on same creature turns that creature into a nova
    Interesting idea, although possibly complicated to implement ... also, it might turn into a black hole?  I don't know enough elements-physics.

    Quote
    -Rage Potion - if played on spark it turns into firespirit
    -Freeze - A card in the armory already has a mechanic using this, (Water Golem | Ice golem)
    I like these along the theme of cards turning into other cards based on specific spells.

    Quote
    -Liquid Shadow - light creatures are transformed into darkness creatures
    One would need a map from light to dark creatures, e.g., golden dragon --> black dragon, pegasus --> vampire, angel --> gargoyle, but also an idea that could add theme and interest.

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    blarg: Miniwally,Toimu13,Memorystick,Salamence_747,implosion,Sir Valimont,ratchetspyro94,xdude,QuantumT,Kurohami,Lava Golem,nilsieboy,Tinkady,brettbstock,Immolation,10 men,girlsgeneration,chum3,Phantomfox,TimerClock14,Boingo,Corrum,SnoWeb,smiley56,icecoldbro,Brion,Dragoon,Bluesky,Istari.,Fenix2011,thraexis11,willng3,The Dictator,Gyrodiot,unit748596,senabmi