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Messages - SteppingStone81 (550)

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25
Congratulations Team :fire!  Flame on

26
Congrats majofa and Shantu!

For posterity, if I had to point to one factor that pulled us through, I'd say it was good ban synergy.  We didn't have many (if any) overlapping bans, and we mostly prevented:
    fast quanta (immo, nova),cheap denial (EQ, discord),cheap PC (deflag, steal), andother powerful cheap cards (poison, FW, RT)
Trios fail hard without cheap cards.

p.s.  Not sure how Shantu and majofa feel, but I'd love to see a different format for the finals in the future.  (I do not currently have any good suggestions.)

27
Death / Re: Most lovable deck.
« on: July 08, 2011, 03:14:42 pm »
I am fine with whatever gets chosen.

I agree earth stall worked pretty well, but it was neither particularly attractive nor genius.  Discord-BH and immo deck were the most innovative decks (except for the fractix which did not succeed).

28
Grid / Re: Grid - Final Round
« on: July 08, 2011, 12:32:46 pm »
Mmm, only 14,200 distinct solutions to choose from  :o

29
Grid - Battle Results / Re: Round 9 Results
« on: July 07, 2011, 01:26:34 pm »
As usual, you can still play your match until I am done processing all the results.

All tied and unplayed games will be handled.
Thanks, Gyro.  Let's finish match TFO!  (respond to PMs please?)

30
Grid - Battle Results / Re: Round 9 Results
« on: July 07, 2011, 03:41:29 am »
SteppingStone81:  2  ???
TheForbiddenOracle:  2  ???


Went up 2-0, then TFO tied it at 2-2, then TFO vanished. 

[rant]
Very sad that my opponent vanished mid-match, especially when I carved out time from my family vacation to play this match in one of the two 1-hour windows my opponent gave me.  Totally bummed.
[/rant]


Games 1, 2  (Win)
Hover over cards for details, click for permalink
Deck import code : [Select]
576 576 576 576 576 576 576 576 576 576 576 576 5ro 5ro 5ro 5rp 5rp 5rt 5rt 5rt 5rt 745 745 745 745 745 74a 74a 74a 74a 8ps


Beat wings, OE, FW


Games 3  (Loss)

Hover over cards for details, click for permalink
Deck import code : [Select]
576 576 576 576 576 576 576 576 576 576 576 576 5ro 5ro 5ro 5rp 5rp 5rt 5rt 5rt 5rt 745 745 745 745 745 74a 74a 74a 74a 8ps


Poor draw w/ no early dune scorp; lost to a life rush by one turn


Game 4  (Loss)

Hover over cards for details, click for permalink
Deck import code : [Select]
576 576 576 576 576 576 576 576 576 576 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 745 745 745 745 74a 74a 74a 74a 74a 8ps


Changed deck up a little bit (more sundials), but two pend draw lost to a life rush again by one turn.

31
Grid / Re: Grid - Suggestions and Feedback
« on: July 06, 2011, 01:59:01 am »
I really like ideas 2 and 3, but idea 1 is part of the game,
personally, I have been taking relatively smart, but risky picks from round 3/4 to try and catch up, I've managed to atleast have a small chance at winning, if all the leaders lose, etc...
As you can see, my POV is heavily biased, because I've been a risk taker in this event, but you understand don't you?
I guess idea #1 as I first worded it wasn't really normalizing relic ranges across rounds but winsorizing at 10 relics.  That's not what I wanted, so let me try again:

It makes sense to allow risk-taking, but the problem could arise next round that someone has a 15 relic lead, but there is no way to win >= 15 relics from the board.  This is because some past rounds have been much more lucrative than others.  In a future event, one might be able to rescale relics across rounds (but not cut off risky Grids within a round):  still rewarding successful risk, but making sure that a big risk in one round pays out similarly to a big risk in a later round.

32
Grid / Re: Grid - Suggestions and Feedback
« on: July 05, 2011, 09:24:59 pm »
I've been thinking a bit about the problem of forfeits (win or lose) impacting the event and came up with the following possibilities to level the playing field:

1.  Normalize the number of relics won per round
    The range of relics won could be scaled to a fixed scale, e.g. highest total always gets 10 relics
Advantage:  Each round has similar importance - currently a tough victory one round might be worth only 4 relics while another round someone can get 20 relics with reasonably strong decksAdvantage:  Forfeit wins could get some reasonable total, such as 6 relicsDrawback:  The capped max relics does not reward risky Grids as much[/list]

2.  Give bonus relics (win or lose) for "using" the event
    In many rounds, it has been advantageous to ignore the event and just grab as many relics as possible with solid grid picks
Advantage:  Encouraging people to use the events each round will result in greater variety of decks each roundDrawback:  Some events, such as dispersion, work less well if there is no cost to using it[/list]

3.  Give each players 2-3 relics income each round
    Each player gains 2-3 relics income each round which they can spend on upgrades, spend on event abilities, or just hoard
Advantage:  Players who have lost in the early rounds would still be able to use upgrades and/or the event[/list]

33
Grid / Re: Grid - Round 9
« on: July 05, 2011, 07:08:51 pm »
    This round's event seems likely to give zero relics for a forfeit win (as long as a few winners choose zero relics).  Given that TheForbiddenOracle is not responding to PMs, I am concerned I will lose my lead because of a forfeit win. 

    I know other people have already suffered from forfeit wins, so I won't whine; I would however like to propose a couple alternatives for future Grid events:


    1.  Normalize the number of relics won per round
      The range of relics won could be scaled to a fixed scale, e.g. highest total always gets 10 relics
Advantage:  Each round has similar importance - currently a tough victory one round might be worth only 4 relics while another round someone can get 20 relics with reasonably strong decksAdvantage:  Forfeit wins could get some reasonable total, such as 6 relicsDrawback:  The capped max relics does not reward risky Grids as much[/list]

2.  Give bonus relics (win or lose) for "using" the event
    In many rounds, it has been advantageous to ignore the event and just grab as many relics as possible with solid grid picks
Advantage:  Encouraging people to use the events each round will result in greater variety of decks each roundDrawback:  Some events, such as dispersion, work less well if there is no cost to using it[/list]

3.  Give each players 2-3 relics income each round
    Each player gains 2-3 relics income each round which they can spend on upgrades, spend on event abilities, or just hoard
Advantage:  Players who have lost in the early rounds would still be able to use upgrades and/or the event[/list][/list]

34
Grid / Re: Grid - Round 9
« on: July 04, 2011, 03:40:48 am »
This event is pretty crazy   :o

Last round?

35
Draft - Battle Results / Re: Draft II, Cards
« on: July 02, 2011, 05:38:12 pm »
Pandemonium for Xi.
RP, accel, pande ... someone's going to draft voodoo doll next (unless the other teams prevent).

36
I'd be interested in running iteration #2 of Prisoner's Dilemna (although I am not a PvPO).

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anything
blarg: SteppingStone81