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Messages - SteppingStone81 (550)

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145
Post Your PvP Event Ideas Here / Re: March Madness
« on: June 11, 2011, 02:43:27 am »
First, game elements wouldn't be the same as either of the player's player elements, just like in Team PvP. This not only decreases luck, but it causes the bans system I have in mind to give no advantages based on score (or lack of it).
This makes sense ... so you are suggesting that if one of a player's chosen elements is banned, it will be replaced by randomly supplied elements up to 4 total elements for all players?
Quote
The bans would have to be chosen after the game elements are posted. Players would then have 24 hours to send their bans. After that, matches would start.
With this system, the event would last 5 more days. However, element distribution is less luck-based and there are no advantages to quitting Elements.
I disagree a bit here.  The current set-up was chosen with the idea of minimizing administrative burden on both players and organizers.  The event will run less smoothly and be less fun to play/watch if one adds an extra set of PMs with an additional deadline to each round.  More players will miss deadlines, and there are more chances for things to go wrong.

KISS (keep it simple stupid) is a really, really good philosophy for designing any system, especially a new one.

146
Grid / Re: Grid - Round 3
« on: June 10, 2011, 04:53:13 pm »
Is it just me, or are dune scorpions going to be overused this round?
Not really, there is no healing and no buff cards either unless you upgrade the chaos seed. Also, Gyro can you add a list of the players with valid picks?
Obviously I was talking about using otyugh to eat the scorpions then catapulting them at opponents to poison them.  Not sure how everyone missed that strat

147
SteppingStone81:  2
nilsieboy:  1

Game 1:
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52p 52r 52r 52r 542 542 542 593 593 593 593 593 71a 71a 71b 8pm

EQ'd his pillars, plagued his GotP, put up a bone wall, killed him with arsenic (all poisons were in bottom 14 cards).

Game 2:
Hover over cards for details, click for permalink
Deck import code : [Select]
4so 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f8 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7do 7k2 7k2 8pq

Saving up fire quanta, with sanctuaries for healing and reflective shield to allow me to kill him.  Opponent LEFT the game, but organizer ruled that this was ok.

Screenshots:



Game 3:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 5f6 5f6 61q 61q 61q 61q 61q 61q 624 624 624 63a 63a 63a 63a 63a 63a 63a 77g 77g 77g 8pm

Battle of aether grabows.  I drew a lot of quanta and lightnings, but only one graboid and no arsenic untill last turn.  On the bright side, I did get all my pendula and novas.

Game 4:
Hover over cards for details, click for permalink
Deck import code : [Select]
4so 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f8 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 7do 7k2 7k2 8pq

Healing > poison, pandemoniums were dead cards, fire bolts killed him.  Did get this lovely PM afterwards, though:
[08:58:02] nilsieboy [»] SteppingStone81: srry man, just lost my respect for you
[08:58:13] SteppingStone81 [»] nilsieboy: ggs, sorry you are not happy with fire bolt stall

Good luck in the rest of this event, nilsieboy!

I had power of 3; Nilsieboy had power of 1; I now have the power of 4!!!!

148
Grid / Re: Grid - Round 3
« on: June 10, 2011, 03:05:41 pm »
Is it just me, or are dune scorpions going to be overused this round?

149
Grid / Re: Grid - Round 3
« on: June 10, 2011, 05:15:35 am »
Question on the event: if you select two Malignant cells which touch - I think the only relevant pair is (E10,F9) - do both count as one relic only regardless of other Grid picks?

150
Deck Help / Re: Death Eater Deck
« on: June 10, 2011, 04:41:19 am »
then i wouldn't base the deck's performance off of the ai3. ai3 is best killed with a rush deck. and i dont think there are any creature death based rush decks possible.
OP: since you were interested in building a deck which leverages creature deaths, I thought I would introduce you to DoSA.  Upgraded DoSA can kill FGs, while this fully unupgraded variant does well vs AI3 and some T50 / AI5.

Hover over cards for details, click for permalink
Deck import code : [Select]
52h 52h 52i 52i 52i 52i 52i 52i 52r 52r 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 8pk

151
Off-Topic Discussions / Re: Horray for me! (New job)
« on: June 09, 2011, 11:13:22 pm »
Congrats, Essence!  What sort of writing will you be doing for Travelocity?

152
Card Ideas and Art / Re: Neurotoxin | Neurotoxin
« on: June 09, 2011, 04:25:50 pm »
I really like what you were trying to do, but I agree after thinking it through it isn't practical
I needed this thread to realise it too. I t is sad but it is so. Thanks for your support, moomoose.
Yeah, I didn't mean to sound so negative with my post.  I like the idea of introducing neurotoxin via a spell, but it is just too difficult to balance.  I like the art, too, btw!

153
Grid - Battle Results / Re: Round 2 Results
« on: June 09, 2011, 03:51:09 pm »
SteppingStone81  3-0  RavingRabbid


Slot picks:
A53 relics
B91 relic
C13 relics
D3Steal***
E4Iridium Warden
F81 relic
G11Phoenix***
H7Gargoyle
i2Immolation***
J6Fahrenheit
K12Photon
L10Gravity Pull

Relics gained from Grid:  +8
Relics spent:  0
Relics gained from bonus:  +2


Decks:
All games  (Wins)
Hover over cards for details, click for permalink
Deck import code : [Select]
55t 55t 5f7 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5uk 5uk 5uk 5up 5up 5up 5uv 5uv 5uv 5uv 606 606 606 8po

RR played a nasty deathstalker-armagio-plague deck, which I outrushed.  He easily could have won a couple games with better draws, but my gravity pulls helped slow his poisons.  All the games were closer than I would have liked.  If I had tried to go for a 45 card stall, I would have gotten slaughtered.

I never saw my steals, so I'm really glad I wasted a chance at 3 relics to have steals in my deck.

154
War Archive / Re: War #3 - Round 10
« on: June 09, 2011, 03:28:15 pm »
Ok this event card sucks, ends of story. XD
Up to 6 teams could get out fo the war this round. Though I don't plan on it.
You sure about that?

Without penalties I only count 2 teams that can go.
Yeah only two teams max can be eliminated (:time and :earth).  Actually, every team could be eliminated with enough penalties going around ...

155
There's been a lot of weird server issues as of late (myself included).... so I'm unable to determine if nilsieboy actually left the game or if it glitched out some how. As it stands... he could have still forced a replay by decking himself... so my above ruling will stand. Play will continue with SteppingStone81 having a 1-0 lead.
Ruling accepted.  Next time I find nilsie in chat, I will try to steal his life force look to resume our match.

Are we both allowed to play other TCBOO matches in the meantime?

156
Death / Re: Tactics
« on: June 08, 2011, 11:21:55 pm »
Lol, its what I just posted in another thread.
Great minds think alive  (and so do ours  :P)

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blarg: SteppingStone81