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Messages - SteppingStone81 (550)

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133
Grid - Battle Results / Re: Round 3 Results
« on: June 13, 2011, 01:27:31 am »
Relics gained from Grid:  +12
    4 relics8 from malignant cells  (4 x 2 = 8)
I have been advised that 6 relics was max from malignant cells, so I updated my original post to reflect that I only get +10 relics this round   :(

(wish I had grabbed sky blitz after all ... grrr)

134
Grid - Battle Results / Re: Round 3 Results
« on: June 13, 2011, 01:16:25 am »
SteppingStone81  3-1  ddevans96

Great match, ddevans - a pleasure to play against creative decks (i.e., not GotP-nightmare)!


Slot picks:
CellCardTarget?
A11Malignant Cell
B3Malignant Cell
C91 relic
D6Cloak***
E10Malignant Cell
F8Liquid Shadow***
G12Azure Dragon
H5Maxwell's Demon
i23 relics
J4Malignant Cell
K7Dusk Mantle***
L1Catapult

Relics gained from Grid:  +11
    4 relics
8 from malignant cells  (4 x 2 = 8 )6 from malignant cells7 from malignant cells[/list]Relics spent:  0


Decks:

Game 1 (Win):
Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5pu 5pu 5pu 5pu 5pu 5uo 5uo 5uu 5uu 5uu 5uu 5v2 5v2 5v2 5v2 5v2 8pt

First game I brought cloaks and LS to protect against the annoying rewinds in a GotP nightmare deck.  I got a great draw of pillars / pends and dragons + 1 dusk mantle.  Opponent got a weaker draw, so I knew I would be able to outrush accelerating voodoo dolls (didn't see any darkness or gravity CC in ddevans' available grid choices).  I refrained from using LS or cloak this match.

Game 2 (Loss):
Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5pu 5pu 5pu 5pu 5pu 5uo 5uo 5uu 5uu 5uu 5uu 5v2 5v2 5v2 5v2 5v2 8pt

Knowing that accelerating voodoo and GotP-nightmare could coexist in a set of grid choices this round, I expected the boring GotP-nightmare.  I had tested against GotP-nightmare with ~75-80% win rate, so I was confident.  But then I saw a :life mark and I was like  :o :o.  I got a 1 pillar, 0 pend draw, so it wouldn't have mattered what he was playing, but he played a nice FFQ / azure dragon / hope deck.  I LS'd one FFQ, but with no pendula, I was quickly overwhelmed.

Game 3 (Win):
Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5uo 5uo 5uo 5uu 5uu 5uu 5uu 5uu 5uu 8pt

ddevans tried a Steam Machine / lobo deck this round, but I had removed the cloaks from my deck, maxed out LS to lobotomize FFQs, and added more pendula to ensure the :darkness quanta to play the LS.  The LS handled his first four steam machines, and though he deflagged my dusk mantle, I eventually got the :air quanta to beat him down with azure dragons.

Game 4 (Win):
Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5uo 5uo 5uo 5uu 5uu 5uu 5uu 5uu 5uu 8pt

I went with the same deck as Game 3, expecting to play against FFQ / azure dragon / hope once more.  This time, I drew plenty of pendula and was able to LS each FFQ as soon as he played it.  My dusk mantle haxxed pretty hard, and my azure dragons gleefully ripped him limb from limb.   ::)


Best of luck in the rest of this event, ddevans!

135
I see 5 decks out of 4 matches, and which ones won?
Deckout is a tie in tcboo

136
Death / Re: VAULT
« on: June 12, 2011, 07:27:37 am »
Round 10 vault / salvage done.

137
Death / Re: Round 10 - Decks
« on: June 12, 2011, 07:25:28 am »
One advantage of fractix is that the opponent will probably be completely shocked by it

 :o :o :o :o :o

138
Death / Re: Round 9 - Salvaging, Discarding, Penalties and Converting
« on: June 12, 2011, 07:23:46 am »
Salvage and vault updated according to attached spreadsheet.

139
Death / Re: Round 10 - Decks
« on: June 12, 2011, 06:41:26 am »
Well, here are two valid deck sets.  Speak now or forever hold your peace :)

Deck set #1
mrblonde:  fractix
Hover over cards for details, click for permalink
Deck import code : [Select]
52p 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 5f6 5f6 61o 61o 61o 61o 61o 622 622 622 71a 7ds 7ds 7ds 7ds 7ds 8po

kevkev:  rush w/ lightnings
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52o 52o 52o 52o 52o 52o 52q 52r 52r 52t 61q 61q 61q 61q 713 713 713 8pu

remaining in vault:
    1 arsenic1 dragon2 skull shield1 plague6 dim shield4 stealall earth duo cards

Deck set #2:
mrblonde:  fractal recluse
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52q 542 542 5up 5up 5up 61o 61o 61o 61o 61o 622 622 622 713 713 713 713 713 71a 8pt

kevkev:  poison phoenix
Hover over cards for details, click for permalink
Deck import code : [Select]
52h 52h 52l 52l 52o 52o 52o 52o 52t 542 542 542 542 542 542 542 542 542 542 542 542 5f6 5f6 5fc 5fc 5fc 5fc 5fc 71a 71a 8po

remaining in vault:
    1 bone dragon2 bone walls2 plagues2 poison4 lightning6 dim shield1 stealall earth duo cards

140
Death / Re: Round 10 - Decks
« on: June 12, 2011, 04:34:23 am »
Event card:

If we can use the event card, we should do so.  Losing 30 cards or gaining 6 cards puts on multiples of 36, but losing 24 cards actually helps us (unless we sub the other match and win).


Decks:
1.  Earth duo
This may be the last round we can effectively use the earth stall.  If we lose both matches and do not use the event card we will be down to 36 cards, which makes the earth stall ineffective.  At that point we would be reduced to a death rush + EQs.

2.  Fractal recluse
I don't like this anywhere: RoF kills recluses, while dim shields stop it cold

3.  Other duos
We could use mono death + steals, mono death + phoenix / deflag, and mono death + lightnings.  I don't particularly like any of these duos because they lack either PC or CC.

4.  Alternatives
Now that we have lost the rage potions from our vault, we can no longer field duos with both adequate PC and CC.  However, here we do have a couple alternatives for this round:

Creature rush w/ PC and CC
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52q 5up 5up 5up 5up 61q 61q 61q 61q 61q 63a 63a 63a 63a 713 713 713 713 713 71a 8pt


Hover over cards for details, click for permalink
Deck import code : [Select]
52q 542 542 542 542 542 542 542 542 5f6 5f6 5fc 5fc 5fc 5fc 61q 61q 61q 61q 61q 63a 63a 63a 63a 713 713 713 713 713 71a 8po


Poison deck w/ PC and CC
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52l 52l 52o 52o 52o 52o 52o 52o 5up 5up 5up 61q 61q 61q 61q 61q 63a 63a 63a 63a 71a 71a 7t9 8pt


We also have the fractix kev posted, but that lacks in CC.  The bone walls help there somewhat, but every bone wall beyond 2 causes us to kill a flesh recluse from the vault.  Also, I hate fractix.

Match-ups:
:aether Aether
CC won't help much against most likely aether decks this round.  I actually fear aether will bring its war-legal grabow against us this round.  That deck is evil: the silences let graboids evolve without fear of CC, and it has loads of lightnings for CC or burst damage.  The silences might cause us to use stone skins a bit early with our earth stall, but we might be able to beat it (needs testing). 

Possibilities here are:
    earth stalldeath + stealsfire duo with deflags and phoenixes - fractix could possibly work here, but it gets destroyed by the aether grabow
:fire Fire
I like one of the alternative rush decks here in the spoiler above, maybe the creature rush with lightnings and steals.

141
I am done with this event, and sick of opponents leaving games and closing windows.  Maybe time for a break from PvP events.

Enjoy the 4 upgrades you get from my feeble soul.

142
One question for organizers - in the third and final game, Napalm closed her browser window on turn 1.  Based on prior rulings in this event, it is apparently ok for people to close browser windows and leave games now, though?

If so, then:

I expected Napalm to play some combination of fire stall, aether war grabow, and fractix; she did.  I tried to build and play some counters; they failed.

SteppingStone81  0-3  Napalm Grenade


Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52i 52i 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 624 624 711 711 71b 71b 8pk

Drew 5 aether pillars but no soul catchers.  No soul catchers until turn before I died, so I lose - only able to use a few viruses on some phoenixes, never enough quanta to play bone wall or fractal dragons.

Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58q 594 594 594 594 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 77g 77g 77g 77g 8ps
I expected the aether war-legal grabow here and got it.  RTs to prevent Napalm from keeping graboids unburrowed (since silence is OP and lets graboids evolve then burrow to get around CC).  I only drew 3 golems, 1 SS, and zero graboids through first 17 cards, so I lost by one turn. (if I had drawn any of those and I would have won).

Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52p 52r 52r 542 542 542 593 593 593 593 593 71a 71a 71b 71b 8pm
I expected fractix here and got it.  I tried building a counter with EQs, plagues, bone walls, and poisons.  In the first game, Napalm closed her browser window on turn 1, and I beat the AI.  We replayed, and I lost (silences prevented plagues / refreshing bone wall at critical juncture late in game).  I guess a better counter would have been a protected titanium shield + healing.

143
SteppingStone81  2-0  QuantumT

144
SteppingStone81  2-1  kirchj33

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