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Messages - Solastrius (27)

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25
Anvil Archive / Re: Foliage | Foliage
« on: November 11, 2011, 02:07:47 pm »
I like this one.

26
Crucible Archive / Re: Anti-Venom | Potent Anti-Venom
« on: November 11, 2011, 01:43:01 pm »
I like the idea. Two thoughts:

1. I think the cost of the upgraded version should be 2 :life because it's not really all that better. You'll be glad you upgraded it, sure, because it'll come in handy; but the extra cost may not even merit upgrading.

2. Should it be :water? Purify is by far the closest thing we have so far, and it's :water. I think either element works, but :water seems slightly more appropriate.
 I seriously considered having the upgrade cost the same quanta for quite a while, but decided to up it 1 and here's why:

1. It costs numerous quanta to apply multiple stacks of poison to an enemy, so it didn't seem quite fair
    to preserve the existence of a 10 quanta dragon, afflicted with aflatoxin, for only 2 quanta. It also seemed to me that
    while using the upgraded version, a player would wait and make the most of the card by removing multiple stacks of poison.
    Given the extra turns, spent waiting... 3 :life didn't seem like too high of a cost in an upgraded deck.

2. With the costs, the two versions serve different purposes and a given deck may find use in having both versions on hand.
    One should also consider that on a per-stack basis, while less quanta efficient than the unupped version for dealing with a
    single poisoning, the upgraded card at a cost of 3 quanta is actually extremely cost-effective for stacks above 1 when
    compared to the basic version. The basic version is primarily intended as a cheap emergency button to preserve a creature
    or a counter to the debilitating side-effects of liquid shadow. Also, as oty's and scarabs only devour once per turn, having
    the upgraded version in such a deck would be superfluous anyway.

3. I don't want this card to be a fool-proof counter or catch-all, ...rather something to give players a chance to benefit from
    thinking over their deck-building and draws.


 ...As for making Anti-Venom a water card instead. I specifically wanted it to be non-water because I don't think it's a good thing that the only effective counter for poison in the game right now exists in the water element. Also, I found life to be a more fitting element of choice because it's supposed to be the opposite of death, the primary user of poisons. Additionally, I am hoping that
by making Anti-Venom a life card, I will be encouraging the use of a dual element, forest-spirit deck. Lava Golem decks are a dime a dozen, afterall.

 I hope you find my responses to be well reasoned. Thank you very much for your comment.

27
Crucible Archive / Anti-Venom | Potent Anti-Venom
« on: November 11, 2011, 12:23:44 pm »
NAME:
Anti-Venom
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:
TEXT:
Remove 1 poison from the target creature.
Heal the creature for 1 HP.
NAME:
Potent Anti-Venom
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:
TEXT:
Remove all poison from a creature. Heal the creature for HP's equaling the number of poisons & grant immunity.
ART:
Solastrius
IDEA:
Solastrius
NOTES:
Anti-venom is meant to provide an extremely simple and useful spell card...

Anti-Venom could be effective when used for:

1. Combining with Liquid Shadow
2. Blocking the development of  malignant cells
3. Minimizing the effects of Thorn / Spine Carapace
4. Allowing Creatures with the Devour ability to
    efficiently dispose of venomous creatures
5. Neutralizing poison damage from voodoo dolls
SERIES:

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