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Messages - Solastrius (27)

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1
Crucible Archive / Re: Tree-Dwelling | Tree-Dwelling
« on: November 23, 2011, 09:29:48 pm »
Thanks man.  ;D

Btw, I'm still undecided on whether it should come with a quanta drain or not. I added a poll, so please
vote to share your opinion/s if this card mechanic interests you any.

2
Card Ideas and Art / Re: Mortality | Mortality
« on: November 23, 2011, 12:37:36 pm »
Alright then. Nothing ventured, nothing gained.
At least I know it's a highly unpopular idea now.

I'll just let this card die. _If_ the community ever
changes their minds, I can always bring it back later.

3
Crucible Archive / Re: Tree-Dwelling | Tree-Dwelling
« on: November 23, 2011, 12:30:47 pm »
Blast, ...I was afraid someone else would have thought of it already.
Ah well, maybe it just means that good ideas occur more than once (i can hope).

If the ideas are too similar rutarete, I'll take mine down. I don't want to steal anyone's thunder
if they came up with it first. If the two cards can co-exist I'll continue to develop this one though...

4
Card Ideas and Art / Re: Mortality | Mortality
« on: November 23, 2011, 01:01:29 am »
You're welcome to your opinion, thanks for posting it. Sorry you don't like the idea.

Of course immaterial also = can be killed by shields.
I don't think having a spell counter that allows buffs would really be a bad thing.
In mythology even gods could die.

5
Card Ideas and Art / Mortality | Mortality
« on: November 23, 2011, 12:46:59 am »
NAME:
Mortality
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK|HP:
TEXT:
All immaterial creatures
become corporeal for the
turn this card is played on.
NAME:
Mortality
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:
TEXT:
All immaterial creatures
become corporeal for the
turn this card is played on.
ART:
Adapted from a photograph at: http://www.morguefile.com/archive/display/706885
IDEA:
Solastrius
NOTES:
Pretty self-explanatory really. Phase dragons and such become mortal as well as any creatures
with quintessence on them. Burrowed or invisible creatures are completely unaffected.
This card temporarily visits the possibility of death (or targeted buffs) upon an immortal creature.
The effects are applied to all creatures on both sides. After a full turn ends, the creatures revert
back to their original immortal-state.
SERIES:

6
Crucible Archive / Re: Tree-Dwelling | Tree-Dwelling
« on: November 22, 2011, 10:50:10 pm »
RoF, fire buckler any aoe spells will affect only top creature of the stack?

Apart from increasing board size >23 creatures giving "hide" is a bit OP. Anything that manipulates the board fascinats me though, nice idea
Yeah, basically it hinders aoe-CC against the smaller, more useless creatures, but wouldn't be ruined by RoF like cloak is.

It could also potentially allow hundreds of creatures on the board with the right cards and quanta, so too OP perhaps as you
guys have suggested.

 ...Would putting a quanta-drain on it like flooding has, make it more feasible? Perhaps a drain that is somehow proportionate to however many creatures you have stacked - could enforce a 'soft cap' on the size of creature piles? Ideas are welcome.

7
Card Ideas and Art / Re: Gene Transfer | Gene Transfer
« on: November 22, 2011, 07:41:33 pm »
Seems like a cool idea as long as the shuffled-ability creatures are not considered mutants (another passive).
Otherwise it'd be a good idea to remove the selection part.

The only downside is see is that it might make turns take longer in pvp because you'd have to scan
over each card to see what the passives are.

Insta'-killing creatures every turn for 2  :death 'might' also be a bit OP. Perhaps if the target creature/creatures
became poisoned instead?

8
Crucible Archive / Re: Tree-Dwelling | Tree-Dwelling
« on: November 22, 2011, 07:20:57 pm »
Ok, I have changed the name and card-art to be more unique.

I have also edited the card to prevent any abuse with hope shields
or creatures that have butterfly effect etc. Also devourers cannot be protected by stacking
them the way the card is now.

I'm not really worried about PU or mitosis because they will only effect the creature on top,
so no copying entire stacks at a time, just one creature as per usual. Also, buffing the stack
with something like blessing will apply only to the top creature and it will then be moved
where it is vulnerable (unless you buff a second one that will then stack on top of it's identical sibling)

I am certainly glad to spot these flaws and correct them early. Please continue to point them out.

9
Crucible Archive / Re: Overgrowth | Overgrowth
« on: November 22, 2011, 06:17:28 pm »
Are there any ways to abuse this card that you can think of which might be game-breaking?
If so, I may be able to work in a downside or two on this card to prevent/counteract them.

I actually just thought of 1 way it could be abused. Using hope shield and FFQ or just fractal
photons with light would provide an invincible shield powered by creatures that could only
be killed one at a time. This is undesirable, but I have a couple ideas to fix it.

1 - only creatures with no abilities (active or passive) can stack
2 - only life creatures can stack

I think either solution could theoretically work, but I'm not sure which is better...

10
Crucible Archive / Re: Overgrowth | Overgrowth
« on: November 22, 2011, 05:49:16 pm »
I looked around and didn't see any other versions of this card, but it really wouldn't surprise me if someone
else has already had this idea. Please let me know if it's already been done before.

I look forward to reading your opinions and possibly making this card even better.

11
Crucible Archive / Tree-Dwelling | Tree-Dwelling
« on: November 22, 2011, 05:46:51 pm »
NAME:
Tree-Dwelling
ELEMENT:
Life
COST:
7 :life
TYPE:
Permanent
ATK|HP:
TEXT:
All of your identical creatures
without abilities are stacked on the
same location.
NAME:
Tree-Dwelling
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
TEXT:
All of your identical creatures
without abilities are stacked on the
same location.
ART:
Adapted from a photograph at: http://www.morguefile.com/archive/display/67999
IDEA:
Solastrius
NOTES:
Each type of creature receives its own stack.
Does not stack creatures that came into play, prior to using this card.
Does not stack your creatures after it is destroyed / stolen, although already
stacked creatures will remain so.

The amount of creatures in a stack would be signified by a small number on the top creature.
Anything that targets a creature will only hit the one at the top of the stack.
If the top creature takes damage or receives a new ability etc. it is moved off
the stack to it's own spot, thus only completely identical creatures remain stacked.
If no spots are available when a creature falls off the stack, the creature simply dies.
SERIES:

12
Card Ideas and Art / Re: Eradication | Extinction
« on: November 16, 2011, 11:24:34 pm »
Maybe the upp'ed version could be called extermination?

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anything
blarg: