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Messages - Snowstorm (24)

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13
I have a Purple Nymph, but I only have 2 Quints in the deck. It seems to work fine.
Who would I quint?
iv tried running with 2 and running with 3.. i find that with 3, occasionally you just draw a few early and one of them sits idle for ages because you dont have the quanta or spent it on thedim shield. i find that with 2, i still get one early enough pretty much most of the time. By the time you drop a third creature you want a quint for, you usually start controlling the board and can soak up any damage that the third creature would have recieved with skeletons. This works pretty well with the queen/oty quinted, as soon as you start producing fireflies the computer tends to ignore the druid.

14
Thx Snowstorm ... like you said this will help getting the overview for the T50 landscape done.

Just to be sure: Only those called "rainbow" ended up with quantum-generation for all 12 elements right?
Or did the entropy-, pharaoh- and possibly pest-denial decks do that too?

The ones i marked as rainbow were obvious ones, i believe the pest decks were mostly a few colours rather than a full rainbow, but to be fair i didnt take THAT much notice.. i was just getting rough deck types down so i could avoid the ones i couldnt beat :P im pretty sure the entropy deck was a one off deck, i havnt seen it since. the ones i marked as specifically pharoah decks were time/other, rather than full 12 color split.

glad it was useful.

15
I have beaten every False God at least once, even the new ones, with the exact build posted minus 1 steal plus one quintessence.   You are correct that many of the false gods present a challenge and are often a loss unless you get really lucky, but none of them are impossible to beat with this deck.  You will notice the win percentage increase substantially as you upgrade cards. 

I currently use a fully-upgraded version of this deck.  It has the most trouble against the following gods:
Rainbow (I can win if I get an enchant artifact on an hourglass early)
Octane (I need a very early quinted Elite Queen and  protect artifact empathetic bond to win against him)
Seism (Easy if I get protect artifact early and drop it on my pillar stack.  Hard if PA is farther down in the deck.)
Divine Glory (Again, I need an early queen and bond usually on this one)

I have a win percentage well above 50% for all the other FGs.  These 4 are the only ones, I think, that have a win percentage below 50%.  I only recently started keeping statistics, so this is just my impression from memory.  Once I get some solid numbers for each FG, I'll let you know.

Jallen
Aye would be cool to see your stats. I don't quite see how you can get anywhere near a 50% win ratio against some of the gods, though. maybe i'm just unlucky, but i never even get close against some of them. This is what i got so far:

chaos lord: 0%
dark matter: 0%
decay: 23%
destiny: 54%
divine glory: 10%
dream catcher: 7%
elidnis: 33%
eternal phoenix: 0%
ferox: 27%
fire queen: 62%
gemini: 40%
graviton: 10%
hermes: 0%
incarnate: 41%
miracle: 60%
morte: 9%
neptune: 60%
obliterator: 9%
octane: 0%
osiris: 0%
paradox: 33%
rainbow: 0%
scorpio: 17%
seism: 0%

so like on the easier ones im getting above 50% slowly, but alot of them i must be doing something wrong lol :)

16
I notice that something elements is missing that i have enjoyed from other games is some usage of your life/hit points as an alternative to using quanta. Something like, trade x of your life away for x quanta points.

Some kind of sacrifice theme may be appropriate.

17
For me at least, I'v played in the region of 250 games now with this deck, about 10 games against each god roughly. Bearing in mind i learned the gods with these games, so there were quite a few mistakes leading to a loss that i wouldnt repeat now unless i was tired (decking myself at 0 cards for example, or like, not playing a creature without a quint against a deck that cant kill creatures).

Gods i believe are unbeatable:
chaos lord
dark matter
eternal pheonix
hermes
octane
osiris
rainbow
seism

now most of these destroy your pillars before you get started, or can just put out some xrazy damage to kill you before you can react.. so if i write these off i get:

occasionally beatable (good hand vs bad hand, for example):
decay
divine glory
dream catcer
graviton
morte
obliterator
scorpio

gods that you can get a good win % against:
destiny
elidnis
ferox
fire queen
gemini
incarnate
miracle
neptune


18
Quote
Now recently I have encountered a lot of non-rainbows in the T50: Fractal decks, Life-rushes, Hope-decks etc. seem to have gotten really prominent for T50 players to leave up.
If this has reached the dimension I am guessing when playing the occasional T50 match, the whole strategy might be screwed.
This might be useful, it's from a wednesday night. Its the makeup of the top50 decks i encounted over a 3/4 hour play session.

Just a disclaimer, i'm not 100% familiar with some deck types, and so a few might be muddled, but i'm sure it's pretty much there or thereabouts.

I was playing an un upgraded earth deck with graboids and such, so anything that out damaged me went into the 'fast' section' and anything slower i could generally thwomp went into the 'slow' section.

SLOW STARTING (25/55)
rainbow (slow): 20
pharoah deck (not farm): 2
water/darkness poison: 1
defensive earth deck: 1
entropy/aether deck: 1

FAST (22/55)
quanta denial (pests): 6
mono life rush: 5
rainbow (fast/rush): 4
earth rush (graboids): 2
mono water slow: 2
fire rush: 2
mono water fast: 1

farms: 8


19
General Discussion / Re: Quantum randomness
« on: April 21, 2010, 10:36:18 pm »
I guess you notice the times when you NEED the quanta (to stall or such) and don't have it, because you lose or get hit for some hefy damage or whatever, but after reading this and keeping an eye on my quanta generation, i guess we just don't notice the times when you need the quanta and it's already there, because you just play the card and continue.

I have noticed quite a few times i'v needed quanta and i didn't have it, but i'm pretty sure this is 'cos of my deck being a little unbalanced rather than the RNG :D

20
Card Art / Re: A tribute to the Rustler!
« on: April 21, 2010, 03:00:48 pm »
this looks good on a card, but blown up the drawing is awesome, kudos :)

21
I would concur with leaving Shards out. I tried adding them also, but they just healed for less than the bonds in this deck. any time where a shard provides a net health bonus over a bond, you tend to lose anyway because you don't have the creatures out you need to lock down the end game.

Given that (for me so far at least) alot of the false gods are unbeatable with this deck, even so im making a net profit using it.

I'd also suggest that the first thing to upgrade would be the pillars.. it seems to have sped the deck up way more than improving anything else (after the hourglasses and otys ofc).

22
Earth / Re: Rush Series: Earth
« on: April 19, 2010, 09:14:22 pm »
I'v been using this deck for a few days to farm the top50 decks. It's pretty effective. I'v been tinkering with the creature composition (i am just using unupped cards atm).. the golems are pretty effective, iv kept 3 in plus one short sword. Theyre not the strongest creature going, but they do a few things for this deck iv found more useful than taking anything else so far. The couple things that alot of the top50 decks can drop that screw over the graboids and shrikers dont affect the golems, so you can play them and keep hitting until its safe to play shriekers again. The Fire Storm thing, Otys, poison and drain lifes kill the shriekers pretty quick but the golems keep bashing.

23
False Gods / Re: Favorite FG To Fight & Why
« on: April 19, 2010, 06:19:21 pm »
I enjoy fighting Incarnate the most so far. Probably because my deck is bad still, but i have some fun close fights with him.

24
Forge Archive / Re: Flat Worm | Planaria
« on: April 17, 2010, 12:28:46 am »
I like the idea myself, small creatures with interesting abilities :) The worm theme is cool too.

Won't pretend to know anything about game balance though.

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