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Off-Topic Discussions / How TO: GAME quests!
« on: November 03, 2010, 05:30:51 pm »
Hello and thank you for chosing How TO dummies guides. Todays topic: GAME *coughWOEcough* quests!
1!
Creating a standalone quest!
Creating a standalone quest is easy, but it takes some stuff. Like food. And . And a spark. Like inspiration. Anyhow, a quest should always include a task. Also, a quest needs porpouse, someone giving it out, and... that's about it. Now to steps!
Step 1: Create the core of the quest. This is what needs the inspiration. But... If you're lazy (like me) you could make the core some sort of a delivery mission, defeating someone/something, bringing an X amount of money... Get the point yet?
Step 2: Dialouge! Easy! close your eyes and type 3 random numbers on the numpad! Than look it up on this random table, provided by Gl1tch (not for this topic, but I think he won't mind). Quote comin' up!
Step 3: finalize! Yeah, I saied it! Make the dialouge visable at the begining, then add a spoiler with raw conditions in it. Example!!!
Hi. Gimmie money! I'll give you nothing at all if you do!
Quest by: Homeless Hippie. Quest: Bring 10 electrum. Reward: More nagging.
2! coming soon.
1!
Creating a standalone quest!
Creating a standalone quest is easy, but it takes some stuff. Like food. And . And a spark. Like inspiration. Anyhow, a quest should always include a task. Also, a quest needs porpouse, someone giving it out, and... that's about it. Now to steps!
Step 1: Create the core of the quest. This is what needs the inspiration. But... If you're lazy (like me) you could make the core some sort of a delivery mission, defeating someone/something, bringing an X amount of money... Get the point yet?
Step 2: Dialouge! Easy! close your eyes and type 3 random numbers on the numpad! Than look it up on this random table, provided by Gl1tch (not for this topic, but I think he won't mind). Quote comin' up!
Well, if it's massive amounts of NPC dialogues you want, there's always good ol' fashion random tables.thank you
Roll 3d10, and look at the results.This will randomly decide what the shopkeep says. For instance, if you roll 249, he says "Hi, soldier! Wanna buy some death sticks?" Or if you roll 865, he says "Howdy, my good sir! How you been?" If you roll a 0, just omit that section. 103 reads "Hello. S'up?". If you roll straight 000s, write "the shopkeep looks at you with stony silence, and you get the eerie impression he's offering his wares"
Rolled Number First Roll Second Roll Third Roll 1 "Hello" "Sir/Madame" "How are you?" 2 "Hi" "Mister/Misses" "What can I do you for?" 3 "Yo" "Homie" "What's happening?" 4 "'Lo" "Soldier" "Wha' choo want?" 5 "'S'up" "Man/Lady" "How you been?" 6 "'Welcome" "My good sir/lady" "How can I help you today?" 7 "''ello" "mate" "Welcome to me store!" 8 "Howdy" "stranger!" "Feel free to look around!" 9 "Hey" "dude" "wanna buy some death sticks?" 0 *silence* *silence* *silence*
EDIT: Changed the third roll of 3. It used to be "s'up" but that meant on a roll of 503, the shopkeep said "S'up, s'up".
Step 3: finalize! Yeah, I saied it! Make the dialouge visable at the begining, then add a spoiler with raw conditions in it. Example!!!
Hi. Gimmie money! I'll give you nothing at all if you do!
Quest by: Homeless Hippie. Quest: Bring 10 electrum. Reward: More nagging.
2! coming soon.