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Messages - Skillgannon (42)

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37
Game Suggestions and Feedback / Banking: Save A Penny
« on: December 15, 2009, 10:09:29 pm »

My Idea: Banking
       
             Okay, I notice how all of your cards become congested which can make selling a LOT more troublesome.  You have to worry about how much you click and make sure your exactly on the right one.  If you accidentally click a rare you have to exit and re-enter so you don't risk losing your rare.  Many beginners lose their rares due to selling it without knowing what it is.  This is why I suggest a bank.  A person can store all of the cards he wishes to save into the bank and have his "pack" free to sell cards he gains.  This way it becomes easier to sell cards.  I would suggest their being a symbol (maybe a bag of money?) where a person can drag their card to put into the bank.

              Now many people would ask why is this needed?  It's simple.  A bank would prevent congestion of cards, help reduce the chance that a "newbie" will accidentally sell a rare card, and make grinding easier (by selling the cards easier).

              The first issue (congestion) can be dealt with easily.  Each card can be given its own space (not touching another card) and not have a number assigned too it.  When you hover over the card it shows the stats of the cards and how many you own.  You can then click the card as many times as you wish to draw the appropriate number of that select card.

               The second issue (accidentally selling a rare) is also fixed easily.  The more experienced players often offer advice to the "newbies."  By them telling newer players to put their rares in a the bank for a rainy day, they help them prevent a potential disaster.  There could also be something associated with the bank saying like "a place to put your rares" or something so that people automatically associate it to place their rares in.  If they do wish to sell it later they can always take it out.

               The third issue (easier to sell cards) is my favorite.  When a person has 6 of each card it's a little extra effort to make sure you don't sell too many of the rares.  If your tired and have been playing for a while you might slip and make a mistake.  Now if you had 6 of that rare in your bank you'd have no problem.  It also helps you due to your deck.  Say you had 6 of a card, but your using some in your deck.  You may unknowingly have gotten an extra card and not be able to tell until you change your deck around.  If your extra of that card was in the bank you'd automatically know you had over 6.

               I'm not a computer whiz, so I'm not sure on the practicalities... but even something basic would be a bonus.  I mean it could always be worked on again later, but something as a temporary use would be helpful.  Maybe instead of the amount of cards you have being shown when you hover over it you just have a button that can be used to hide the numbers or show the numbers (so if you have 6 you see no number instead of the 6).  Anything would be helpful, but I think this would make this game better and cause less agitation for many people.

Thank You,
Skillganon


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Questions raised with my idea:

What would prevent noobs from selling their rares anyway? 
   - They could still sell them from the bank.
  No.  A person cannot sell from the bank.  When they open the bazaar screen it will only show cards from the pack.  Your bank excludes any cards from being shown.  This is why it would be such a great benefit for selling cards you've got from grinding.  Cards you wish to sell from your bank must be taken out first and sent to your "pack."

Why would the developer do this when he could spend time on something better? 
   - There's always "something better."  A game needs to get it's basics down first before it considers going all out.  A game that looks good draws a person's attention.  By fixing up the game you'll draw more people.  If a person sees the game is easy to play and there isn't any frustration involved playing it, they'll tend to be more interested.  Many people have played a few days and left because they weren't interested in grinding, because they picked the wrong deck, etc.  I've already admitted I don't know a lot about code, but as I earlier stated anything would do.  Something that's simple would be fine.  It can always be worked on later when you have free time.

Why wouldn't simply adding a check box in the Bazaar that hides all rares unless you check be better?
  - For a starter this could work, but your also missing another issue: Upgraded Cards.  Accidentally selling an upgraded card can be fatal too.  Having a check box to hide both (maybe individually?) would be a fine idea though.  It would be a nice start on the banking issue.

Isn't spacing (congestion) and banking two different things?  I mean couldn't you just space the cards and it wouldn't be congested anymore?
  -  Yes, you could.  I always think long term and offer short term solutions as a precursor to a long term answer.  Simply spacing the cards would deal with the issue of congestion, but would leave the other issues to be a problem.  Maybe having the suggestion of a check box and the cards being spaced together would be a temporary way of dealing with the congestion and other issues.

38
Game Suggestions and Feedback / LVL 4 and 5!!!
« on: December 15, 2009, 10:09:29 pm »

Hmmm, let's see how to make this work.


Lvl. 4:  Elite Elemental
x100 HP
x3 Quantams
Upgraded Pillars (Towers) only. 
6 Different Types.
Spin Chance Distribution: 20% Rare.  80% Common.  (Still keep the 5% to get a card)

Lvl 5:  False Demi-God
x150 HP
x2 Quantams
x2 Cards Drawn
Upgraded Pillars (Towers).
50% of Cards Upgraded.
12 Different Types.
Spin Chance Distribution: 25% Upgraded. 25% Rare.  50% Common.


Those seems to be more beatable than False Gods and the rewards are decent too.  Even people who farm False Gods might want to go for lvl 4s or lvl 5s to get a rare.

39
Game Suggestions and Feedback / Try Again Button
« on: December 15, 2009, 10:09:29 pm »

This sounds pretty good actually.  It shouldn't be too hard to code either.  When you win you could just have a Try Again button and redo that difficulty.  It would make grinding easier.

40
Game Suggestions and Feedback / Elemental Master
« on: December 15, 2009, 10:09:29 pm »

Rather than get extra spins you should get an improved wheel spin.  Why have a 5% chance of getting a card if your an Elemental Master?  Make it a 10% chance.  This allows the people who take the time to get Elemental Master have a reward for it.  The extra gold is really nothing... you can use a speed deck to win 3 games before 1 Elemental Master with a life deck (vamps, FFQ, etc.).  The 10% isn't unreasonable and it will cause some people to redefine their farming methods.  Some people who were bored with their current grinding will resort to trying out decks to "master" Elemental Mastery.  It just makes the game a bit more interesting and allows a little more variety.

41
Game Suggestions and Feedback / Free Metamorphosis?
« on: December 15, 2009, 10:09:29 pm »

The rule should be that after you complete your 500 rare quest that switching Metamorphosis doesn't become free anymore.  This allows for new players to freely play around with decks without having to restart all the time.  If you ever want to become good you'll have to get past the 500 quest which means you have a price to pay: 100 gold each switch.  A player who passes that quests should expect some hard work, so 100 gold is a fine amount to pay to switch.

42
Forum Archive / Top 50 Decks that really can Help you.
« on: December 15, 2009, 04:10:01 pm »

Hmmm, well I've always uploaded a rare deck.  I'll keep doing so.  I anyone wants a specific rare in my rare deck just tell me.  Or if you want more of a rare tell me too.  Artic Squid, Titan, and Shard of Gratitude can't be added though.  I only have one Artic Octopus and 0 of the other two.



I'll be:


Unless I'm online (or going to be again shortly) I should have my rare deck up.  Also, I don't bother upping all my rares.  I win rares from gods, so no point in upping them until I need it.

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