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Messages - Skillgannon (42)

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13
Air / Skillgannon's Speed Blitzing: Mono-Air
« on: December 15, 2009, 10:10:01 pm »
Okay, this is the last of the monos.  I'll be making a rainbow one soon, but I'm currently testing so many variants of it that it'll be a while before I make it final.  Rainbow just has so many options.  This deck is similar to others, but I don't want to depend on the one card alone for the win.

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7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mv 7mv 7mv 7mv 7mv 7mv 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 8pr


I tried a lot of variants with this deck until I ended up with this.  The main problem with animate decks is that a rewind can really hurt you.  Basically if your opponent has an Eternity out your screwed.  I didn't like how that sat, so I came up with this.  The truth is though you can go the entire game and only draw 2 Eagle's Eyes (and all 6 animate weapons).  That's just not enough damage.  With 4 animated Eagle's Eyes there's really no need for any more.  The dragons are the heavy hitters, but cost a fair bit.  That's why you get out your Eagle's Eyes first.  You can get some serious creature control out.  Even if you get stalemated from an Eternity they can't really stop your dragons impressive pounding.  Bone wall is a serious weakness of this deck, but it's still fun to use.


Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.

14
Earth / Skillgannon's Speed Blitzing: Mono-Earth
« on: December 15, 2009, 10:10:01 pm »
Now this one is pretty similar to others, but mines different.  This is more PvP based, but it's works perfectly fine for AI.  Also, no grief about this not being mono because it has a different mark.  Mono is determined by the cards, not the mark.  I don't see any other cards than Earth... do you?

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778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 8ps


Okay, this deck can even be faster than the other speed decks.  Elite Antlions are great.  It only costs 2 earth and you get 4... repeat.. 4 damage!!!  A graboid does 12 damage in two turns for 4 quantams total.  An Elite Antlion does 8 damage, in two turns, for a total of 4 quantams.  A shrieker does 10 damage for a total of 8 quantams.  That means for the cost of one Shrieker you can have 16 damage from Elite Antlions or 24 damage from a graboid.  A graboid however takes a turn to activate.  All of these cards can be buried, so Bone Walls aren't a problem.  Creature effects aren't really a problem either.  You can easily do 20+ damage by turn 2.  I personally like this deck better than the other variant.


Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.

15
Water / Skillgannon's Speed Blitzing: Mono-Water
« on: December 15, 2009, 10:10:01 pm »
Okay, this one is may get me a little hassle on being "mono," but if it has ONLY water cards than it's mono.

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7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gl 7gl 7gl 7gl 7gm 7gm 7gm 7gm 7gn 7gn 7gn 7gn 7gt 7gt 7gt 7gt 8pk


Now the strategy is quite simple.  Physalia is a great card.  Basically 3 damage a turn for only 1 water quantam.  One of its damage can't be blocked, so it's a VERY good card.  The Crawlers are cheap and strong.  For only 5 water quantam you can have out a 6/6 creature.  This won't be eaten by any pesky Otyughs for a while, so you have two good turns to hit with it before it'll possibly die.  Now the dragons are for some serious damage.  They're a bit slow to get out, but really you don't need more than 2 out in any game.  The congeals should be obvious... freeze any pesky enemy creature for four turns and keep laying the hurt down.


Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.


16
Gravity / Skillgannon's Speed Blitzing: Mono-Gravity
« on: December 15, 2009, 10:10:01 pm »
Okay, this one was a bit creative on my end.  Mono-gravity just isn't the best deck in my opinion, but I think I made a pretty decent one.

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This one is pretty interesting.  The Chargers and Titans are the primary damage here.  The dragons and otyughs are for defense... yes DEFENSE.  Your opponent plays a Bone Wall?  Who cares?  Your Otyugh eats his creatures and his bone wall just keeps going up?  No biggy.  Momentum to the rescue.  Theirs no shield in this deck for a reason.  Your dragons ARE your shield.  Pop on a Gravity Force and save yourself 30 damage.  Not only that, but your Gravity Force can be used to kill any pesky enemy creatures that are out.  I've found that playing my Otyughs early doesn't help me.  It's usually better for me to get out as many chargers as I can and only play an Otyugh when I either have the extra quantams and nothing to play or if I really have to.


Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.


17
Gravity / Skillgannon's Speed Blitzing: Mono-Gravity
« on: December 15, 2009, 10:10:01 pm »

Oh, ya lol.  Oh well... that was just a side note reason.  My other reasons listed are why Dragons > Armagio.  The chargers won't attack anything I gravity force, so I need the dragons to take certain creatures fast.  Otyughs can devour, but I won't always have one out.  This deck works fine either way.  The dragons add more damage and are back-up.

18
Gravity / Skillgannon's Speed Blitzing: Mono-Gravity
« on: December 15, 2009, 10:10:01 pm »

It's about balance.  Your probably thinking of against an AI, while I'm thinking of against another player.

Chargers are easy to kill.  If all of your chargers are dead... well your deck is useless.  The dragons have more life than Armagio and have a nice punch (8 power), so their a stronger shield and can hit back while shielding.  Even if your Chargers were wiped out you've probably taken a good chunk out of your opponent anyway and can finish him off with dragons.  Also, momentum creatures don't attack a creature that's gravity pulled.  That means the dragons, or otyughs, are the ones who have to knock out a pesky enemy creature.

19
Entropy / Skillgannon's Speed Blitzing: Mono-Entropy
« on: December 15, 2009, 10:10:01 pm »
Now this deck is just fun.  Ever had a 12 powered creature (or higher) out on turn 1?  I have.

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Okay, the strategy is quite simple.  Your Micro Abominations only cost 1 Entropy to play.  You can then Improve Mutate them to get out a stronger creature on turn 1!  You can have a creature with over 12 power (on turn 1) for the cost of only 4 entropy quantams.  Now tell me that isn't cool (For all those who just did your a liar, so shut it :P).  I left two of the mutates normal so you can deal with any pesky creature your opponent has out.  The dragons are fast to play and can do some serious damage.  I kept the shield non-upgraded because it's better that way.  Sometimes it can make quite a nice defense.  Other times it helps you get another turn or two in for some more whopping damage.  This deck is basically just fun.  It's not the best deck (because of the random aspect), but it CAN be the best of my speed decks.  It's really fun though.  I would really like to play a ditto match sometime where both of us are using this deck.


Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.


20
Aether / Skillgannon's Speed Blitzing: Mono-Aether
« on: December 15, 2009, 10:10:01 pm »

Okay, this isn't the common Aether deck... you know the ones people hate?  This one actually works VERY well WITHOUT a phase shield.



Mark:


Okay, the strategy is simple and effective.  The Phase Recluse is such a wonderful little card.  It's a whopping 7 damage for only 4 Aether quantams.  Your dragons aren't even really necessary with these out, but the whole immortality thing does has its benefits.  Okay, now the Thunderbolts aren't for using on creatures unless you have to.  You can use them DIRECTLY on your opponent.  Now realize that even bone walls or phase shields don't block this.  So that's up to 30 damage that can't be blocked except by two shields that are RARELY ever used.  Even if they are used against you, you can still pound on your opponent's creatures.  Frankly, this deck would be my favorite if I didn't still have that nagging dislike of Aether.  It's VERY good.


Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.


21
Aether / Skillgannon's Speed Blitzing: Mono-Aether
« on: December 15, 2009, 10:10:01 pm »

Ahhh... oops that's the wrong picture.  I'll fix it now.  That was another variant :P.  The actual one isn't like that.

Edit:  Fixed now.  That was the first variant I tried... I accidentally posted that picture.  This is the final variant I came up with.

22
Time / Skillgannon's Speed Blitzing: Mono-Time
« on: December 15, 2009, 10:10:01 pm »
Okay, this one is pretty sweet actually.  Of course you could switch out 2 Rewinds for Eternities, but I wouldn't suggest it.  It just makes your dragon speed slower.

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The strategy is simple.  Hourglasses come first over a dragon.  The reason is you'll need those rewinds and extra towers.  Also, your dragons are pretty vulnerable to damage / poison spells, so it's best to have a few handy.


Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.


23
Light / Skillgannon's Speed Blitzing: Mono-Light
« on: December 15, 2009, 10:10:01 pm »
Okay, this one comes pretty close to Death for being my favorite.  I think it might actually even work better with non-upgraded dragons.  Even if the dragons upgraded you shouldn't have a problem getting one out on turn 2.

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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jq 7jq 7jq 7jq 7jv 7jv 7jv 8pq


Okay, this deck may seem simple... but it can get a little complicated.  The upgraded photons (Ray of Light) are aptly named.  Due to the fact that they're free cast and yet provide light quantams you can enjoy even faster dragon blitzing speed.  However, this makes your Ray of Lights targets, so I tend to bless them instead of my dragons.  This also helps since dragons are commonly the target for spells like congeal.  The three extra damage is well placed in a Ray of Light.


Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.

24
Death / Skillgannon's Speed Blitzing: Mono-Death
« on: December 15, 2009, 10:10:01 pm »
Okay, this one is my favorite.  Hands down... it rocks.  I always thought mono decks are usually relatively weak, but this one is just great.  It's actually FUN to use.  I'm not even sure why, but it is.

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710 710 710 710 710 710 710 710 710 710 710 710 711 711 711 711 711 711 713 713 713 713 718 718 718 718 718 718 71a 71a 8pk


Here's the main strategy I found that works best with this deck.  To maximize damage you should play Arsenic first.  A recluse comes before a deadly poison, so if you have 5 quantams a recluse + a poison is preferable over two poisons.  However, if a recluse wouldn't hit through it's pretty obvious a poison would be better.  The dragons are also the best upgraded dragons in my opinion.  At 11/5 they aren't trouble by Gravity shield and they're still only a cheap 10 death quantams.


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blarg: Skillgannon