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Messages - SkiesTheLimit (8)

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Issue Archive / Adrenaline bug
« on: January 03, 2010, 09:59:36 pm »
Well Atm i am using a frog/adrenaline deck and was vsing an ai3 when on my turn i have 6 life quanta adn a frog and adrenaline in my hand. I played the frog and on teh same turn the adrenaline on the frog, but as soon as i clicked the adrenaline and targeted the frog it died. This has happened twice so far. Also it is instantaneously so its even b4 i press space to end my turn it jsut dies.

Edit~ Another bug lol adrenaline came into play as 0/0 creature with adrenaline lol



~also can someone tell me how to take it without the white part lolol

2
Life / Re: Life Rush Deck (New Card)
« on: January 03, 2010, 06:32:54 am »
hi celi u and jmizz have pretty similar decks lol but anyways i found it easier for the unugraded version to take out 2 cockatrices and put in 2 pillars/tower and this deck works just as great without the staff just replace it with another pillar/tower if you dont have one. Well anyways great job u 2
~i would also like to state lol that unupgraded horned frog deals 12 damage adrenaline and costs the same upgraded but upgraded it deals only 11 adrenalined but i see y u upgraded

3
General Discussion / Maximum Quantum Challenge
« on: December 15, 2009, 10:10:32 pm »

geez u guys almost got to 3k each element except entropy which sucked lol this went on for about more then 1hour so ya they had alot of free time thats where i came in with mah super time wasting abilities btw psot teh vids and pic!

4
Card Ideas and Art / Some new cards i thought of
« on: December 15, 2009, 10:10:31 pm »

right thats what i was thinking terro but what do u mean 10-12 for cost?

5
Card Ideas and Art / Some new cards i thought of
« on: December 15, 2009, 10:10:31 pm »

its not jsut for one tho i wrote for every creature that has died this turn so 3 darkness paid for that. So ex if 2 enemy guys die dhtis turn if u pay 3 u get 2 2/2 vampires if 7 creatures died u pay 3 and u get 7

6
Card Ideas and Art / Some new cards i thought of
« on: December 15, 2009, 10:10:30 pm »

okok how about this lolz vampy pit gives 2/2 fledglings? for a bit lower cost (not the fledgling cost the cost to play the pit) and caller ill try to figure a way to balance it out more after i look at more comments

7
Card Ideas and Art / Some new cards i thought of
« on: December 15, 2009, 10:10:30 pm »

alright thanks bobcamel i updated them how about now? Im still willing to modify :D

8
Card Ideas and Art / Some new cards i thought of
« on: December 15, 2009, 10:10:30 pm »

My photoshop isnt working atm so i hope this will suffice

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Vampire Pit
Darkness
Permanent (Character, Permanent, Spell)
8 Darkness

N/A (this was attack/hp)

Fledgling
3 Darkness
If an opposing creature dies this turn you may pay 3 darkness to create a 1/1 Vampire fledgling with the vampire ability for every creature that has died this turn.
CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Sirens Calling
Water (or air whichever you think would be most fair or fitting)
Permanent
5 - 8 Water(or air as stated above whichever is most fair or fitting)

N/A

Sirens Call
3 water ( or air again as stated above..twice whichever is most fair or fitting)
Target creature gains dive until end of turn. May only be used twice per turn.
Thats it for now ill be thinking of more soon plz comment ^^

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