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Messages - Site Administrator (172)

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49
Deck Help / Dark/Aether?
« on: December 15, 2009, 10:09:48 pm »



Mark of Entropy
6x Devourers/Pests
4x Improved Steal
2x Dim Shield
2x Phase Spider/Recluse
6x Parallel Universe
10x Aether Pillar/Tower
6x Supernovae

Although, that's not really a dark/aether deck, it's dark/aether/entropy. Even more rainbow-ed if you add creature control.

Drain life maybe?

50
In-game Troubleshooting / Banned?
« on: December 15, 2009, 10:09:48 pm »

I don't see why not, it's a free game. Selling it may be a different matter.

Of course, I'm not zanz, so I don't have any say whether it is allowed or not.

51
Off-Topic Discussions / Pilchard123
« on: December 15, 2009, 10:09:48 pm »

Or does being the only all powerful being in this forum have any upsides :o? He's a hard-working dictator >.>
Dictator? I hope not...

Am I?


As for mods, you're right, the forum is only small at the moment, but I might ask for help at a later date.

52
Off-Topic Discussions / Pilchard123
« on: December 15, 2009, 10:09:48 pm »

Yes, I think so. I sent him an email and he replied that he does read it, just not post, because that would take too long, and hold up potential bug fixes, etc.


I think I'll make an FAQ section, lots of people have asked this.


Quote from: Mr. Jellyfish
I nominate Scaredgirl as the second Mod when the time comes.
The question is, though - does s/he want to be?

53
Off-Topic Discussions / Pilchard123
« on: December 15, 2009, 10:09:48 pm »

Well, I don't really need help at the moment. Thanks for the offer-y thing.

54
Off-Topic Discussions / Pilchard123
« on: December 15, 2009, 10:09:48 pm »

Oh, ok. I was worried that you were being serious.

55

Or have top row creatures appear on top of middle row creatures, which are on top of bottom row creatures.

56
Game Suggestions and Feedback / Armagio - "stop gravity pull" ability
« on: December 15, 2009, 10:09:48 pm »

That would be making the object contain the most mass in the game, and assuming this is played on earth, it would be huge. How can you increase this much mass and then expect a *gravity pull off* to decrease mass? If that could happen, there wouldn't be diets :o
You make it move really, really, really, really, really, really-times-a-very-big-number fast. To turn off gravity pull, you slow it down.

0.99 X the speed of light would do it.

57
Game Suggestions and Feedback / Armagio - "stop gravity pull" ability
« on: December 15, 2009, 10:09:48 pm »

You can't start it, either.

58
Game Suggestions and Feedback / Armagio - "stop gravity pull" ability
« on: December 15, 2009, 10:09:48 pm »

There's a lot of energy in matter - E=MC^2

59
Game Suggestions and Feedback / Armagio - "stop gravity pull" ability
« on: December 15, 2009, 10:09:48 pm »

skeleton =/= damage

Skeleton causes damage.

And anyway, by your logic, it is enough, and isn't enough.

What about sparks? They cost nothing, and deal 2 damage. So theoretically, 0 quantum = 2 X infinity damage.

2 X infinity damage = 2 X infinity skeletons

but also 2 X infinity damage =/= 2 X infinity skeletons

Armagios don't exist, and a piece of card can't bent space-time apreciably.




Whatever. It's a game, I only was arguing for the sake of arguing. I think you won.

60
Game Suggestions and Feedback / Armagio - "stop gravity pull" ability
« on: December 15, 2009, 10:09:48 pm »

Ah, but what exactly is a gravity quantum?

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