Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - SevenOfAKind (8)

Pages: [1]
1
Light / Re: Light Dragon Attack!
« on: September 18, 2011, 04:29:00 pm »
I was messing around with a version of this and in half an hour farmed about 1.5k electrum on trainer, not sure if thats any good tbh but either way, this is it:

Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7ju 7k0 7k1 7k1 7k1 7k1 7k1 7k1 7k2 7k3 7k3 7n2 7n2 7n2 7n2 7n2 7n2 8pq

2
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: September 18, 2011, 10:10:46 am »
Im currently 1-12 with this deck and not spinning a card means (forgetting the cost of making it) I am 296 electrum down, not a big deal but considering im losing 12x as much as im winning and the account has very little electrum... Am I just being really unlucky or is this what I am to expect from this deck?

3
Deck Help / Poison Bow - Ai3 Deck
« on: September 18, 2011, 09:27:03 am »
This is just a simple deck to combine poison with rushes, its currently about 7-8 ttw and i was wondering if i could get it any faster:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 52o 52q 52u 55u 590 5f6 5f6 5i5 5i5 5i5 5i5 5i5 5i5 5jm 5jm 5jm 5jm 5lf 8pk



4
Light / Re: Solar Shield | Solar Buckler
« on: September 06, 2011, 01:53:01 pm »
Does anyone else find that they do not gain light quanta when using this card but the enemy does...

5
Outdated Tutorials / Re: 1.28 Newbie Tutorial: Becoming Rich the Fun Way
« on: September 01, 2011, 04:24:10 pm »
Im currently building the ccyb but lack a miracle and dont expect to get one any time soon (although i was incredibly lucky getting 2 owls eyes off 3 spins against ai3) so I was considering swapping in a reflective shield for gods such as octane (i think thats the flammable gas one), what would you reccomend?

Edit: As unupped ffq spawns fireflys, which emit light, would a hope be a good option, after all, if i fill my side with them then i could potientally hav 19 defence on my hope (1 golem + ffq being the other 2 thanks to qe).

6
Deck Help / Bronze Arena Submissions
« on: August 30, 2011, 10:16:19 am »
Current Deck:

Oracle Card - Nightmare
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5v1 5v1 5v1 5v1 5v1 5v1 8pt


Stats
Rank: 46
League: Bronze
Rating: 216
Won: 55
Lost: 30
Age: 4
HP: 114

Skills
HP: 130

-----
Proposed Deck:

Oracle Card - Abomination
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vn 4vn 4vn 4vn 8pt


Or a more cc based version:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vi 4vi 4vi 4vm 4vm 4vm 4vn 4vn 4vn 4vn 4vn 4vn 8pn


Skills
HP: 135

-----
Should I modify my current deck or submit this one?

7
Having recently been testing an upped fire stall I calculated that for fire lances you need:

111 quanta for 6 lances,
132 quanta for 5 lances,
163 quanta for 4 lances,
221 quanta for 3 lances,
331 quanta for 2 lances,
661 quanta for 1 lance.

Now these are upped so you probably have to add up to 2*No. of lances to factor in the increased casting cost.

Just thought this might help.

8
Deck Help / So(a)Ring Nymphs
« on: August 26, 2011, 01:49:05 pm »
This is a Discord based denial deck that combines discords ability with that of Gravity Nymphs to lock down opponents and EMing. I intend to thoroughly test it against HBs and possibly FGs but as of yet I have no stats and I dont feel it is perfected.

Deck List.
Shard of Readiness (3) - Allows for constant Black Holes from your nymphs free of charge, this potentially allows you to use all three nymphs to drain 63 quanta, healing 63 life for 0 cost.
Maxwell Demon (2) - This is to use excess entropy quanta to hopefully clear any high strength units your opponent can play early or before you have your nymphs up and running.
Discord (5) - To scramble your opponents quanta for maximum draining by your nymphs while also providing early denial by hopefully shifting quanta to the wrong type against mono/duo decks.
Entropy Pendulum (12) - Why so many? This is to try and guarantee enough for a Discord turn 1 in order to begin denying your opponent quanta straight away, especially against mono/duo decks.
Gravity Nymph (3) - The key to this deck, this allows you to deny your opponent their quanta while healing yourself for EMs or just to stay alive incase your opponent gets lots of damage out quickly.
Animate Weapon (5) - To allow you to get all your discords out as they are the key damage cards as well as ensuring a scramble against decks using fog/dusk shields.

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6tt 6tt 6u5 6u5 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 74o 74o 74o 7n2 7n2 7n2 7n2 7n2 8pl


What this deck is potentially missing:
Permenant Control, should I add a micro abomination/otyugh and a butterfly effect?
Creature Control, any creature whose health exceeds strength is immune to this decks only cc.
More cards, this isnt a quick deck and if it faces a stall deck that gets shields/healing out quick it could be forced to deck out.

Pages: [1]
blarg: SevenOfAKind