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False Gods / Are false gods the best to grind for Score?
« on: July 27, 2010, 11:20:59 am »
I'm guessing no since even the best decks can only manage a 60% win rate but I'm not sure. If not then what? AI5 or top50?
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Right now, I'm using that deck.Personally I think thats way too many cards for as few of quanta sources that are in this deck. I actually added two more towers and have been getting far better results. This deck is all about getting alot of quanta early to get out a frost and if you draw it late it doesnt matter since the game is usually locked upCode: [Select]6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 77i 7dq 7dq 7gp 7gp 7q5 7q5 7q9 7q9 7q9 80h 80h 80i
I've found that the use of sundials goes pretty well with the stall concept of this deck.
And they ensure a lot of easy EM if you save some for the final blows.
Good advise thanks. There are just so many ways to lose with this deck. No CC, cant cast, deck out, I always need a perfect draw to win. Its like if im missing even one piece of the puzzle I lose. I even lose to easy gods like ferox and elidnis because I cant draw a pulvy to destroy there bonds and end up decking out like always. Frustrating.It seriously just gets worse and worse I finally look like I'm gonna win against Incarnate lock his board down and cant draw a damage source or fractal until I have 5 cards left in my deck. Bone wall, bone wall and I deck out.the -FFQ, -Unstoppable variant has a lower probability of winning against Decay, Incarnate and Morte
but there are ways to remedy that...against decay, fractal pest as much as possible and dont blow up his eclipse
that will bait out his Siphon Life and gives you a little bit of extra damage boost
against Incarnate, you need to fractal Bloodsucker as much as possible and dont blow up his Graveyards. kill all bloodsuckers and hope hes not able to cast retroviruses due to a full board (dont put down all if he has an empty space), when he has a full board, dont be tempted to infect any vampire/skeleton. you need at least 6 creature slot (+pulvy) to destroy his bonewalls every turn and hopefully he will ran out of bonewalls low enough so your horde can push through for the kill. it is advisable NOT to draw too much against FGs with bonewalls
yes, it is frustrating because the fight is long and if he manage bonewalls in the end, you lost by deckout (happens to me a couple of times) but theres really not much you can do here without a decent creature generator (you can aflatoxin one of your own bloodsuckers to destroy the bonewalls much quicker but the 2nd golem needs to be in the 7/8th slot to deal damage after his bonewalls break)
against Morte, fractalling his Archangel helps because they can heal back the poison and even if you dont have enough quanta, they have the biggest butts which should give you plenty turns to play a couple more Archangel or heal the damage