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Messages - Sengiratolom (62)

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49
Forum Archive / Re: RARE CARD FARMS - updated daily by the community!
« on: August 01, 2010, 06:05:26 am »
Svenningen is a SoR/Vampire Stilleto farm
Hanzero= sog+miracle

50
Forum Archive / Re: RARE CARD FARMS - updated daily by the community!
« on: July 31, 2010, 12:52:07 am »
I'd love a Vamp dagger farm, getting spammed with all kinds of other weapons, but haven't won a single vamp dagger yet

51
Death / Re: Deathstalker | Deathstalker
« on: July 29, 2010, 02:16:14 pm »
i liked the scorpid in the following deck:
Gravity mark
10 bone towers
6 deadly poison
2 arsenic
6 deathstalker
6 momentum


710 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71e 71e 71e 71e 71e 71e 74a 74a 74a 74a 74a 74a

52
Card Ideas and Art / Re: Circle of Time / Circle of Ages
« on: April 01, 2010, 03:34:37 pm »
falen druid+ oty both quinted and this?

morph oponents creature, eat it when its a element the oponent cant play (or when the ability is dangerous) if not eat something else

or quint oty+RoL and this, no more eternity needed.

virus+this? only needs 2 of them and you have an endless cycle of infecting the oponent, who will have a hard time drawing anything but the creatures you just killed.

combining this with octanes deck?, endless exploding bottles

53
Card Ideas and Art / Re: Disciple/Savant of Death - Disciple Series
« on: March 26, 2010, 01:03:31 pm »
well to cirumvent the multi target problem the ability could be coded with "if then"

use cap/turn= 3
If bonecounter= 2 skip A and go to B
Use A: kill target creature you control, gain a bone counter
Use B: 2death kill target creature

54
Entropy / Re: Butterfly Effect
« on: March 25, 2010, 03:08:59 pm »
what happens if a creature has butterfly effect on it, and then gets blessed/afected by nightfall? does BE stay on, or is it removed?

55
Card Ideas and Art / Re: Pickpocket
« on: March 25, 2010, 02:50:42 pm »
This card + eternity?

Hey my oponent has no cards in his hand, lets bounce that dangerous creature and make him hand it over.

imagine a deck with flying pulv (or a butterflyed pest in 1.21), some pests to reduce his quanta, a PAed eternity and those cards in his hand.

Mark: Entropy

14 Quantum Towers
6 Siphon life
6 Butterfly effects
6 Quint
6 Pests
1 Photon
1 Upped Eternity
1 PA
6 of your card

6 immortal pests keep eating your quantum, while being able to destroy permanents for 3 ethropy (including your towers), when you finaly get important creatures out (and they aren't immortal) they get bounced until they are the last card in your hand, which is were you get forced to discard them. You'd end up sitting there seeing your entire field destroyed, just waiting for him to throw those siphons @ you, if your own creatures didn't kill you before that.



56
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: March 25, 2010, 11:59:53 am »
Have you tried using it vs False Gods yet?

57
Patch Notes and Development News / Re: Elements 1.21
« on: March 23, 2010, 07:33:30 pm »
What is noise polution in the ears of one person can be music in the ears of another. And no i do not call the music in elements noise polution.

different tastes will allways be there.

examples (in random order):

rock fans are less likely to dig gospels
R&B fans prolly wont like listening to techno
Metal fans are unlikely to like hiphop
Make a drum and base fan listen to ragea(spelling) and i doubt he'll enjoy it

besides, if you disliked the FG music, why dont you just silence the game and play something in winamp?



58
Card Ideas and Art / Re: Duo color cards
« on: March 22, 2010, 11:09:42 pm »
1st batch cards cost adjusted acording to amj6's comments and added 3 cards

59
Card Ideas and Art / Re: Duo color cards
« on: March 22, 2010, 05:39:00 pm »
well cards costing X and an ability costing Y allready excist, the whole point is to make then 2 colored

60
Card Ideas and Art / Duo color cards
« on: March 22, 2010, 05:20:09 pm »
pillars (to be made for all element combos)

Generate 1(primary color) or 1(secondary color) quantum per turn

towers

Same as above, but generate 1 quantum of both elements when played.

Card examples

Life/Death

Full Cycle (Complete Cycle when upped)                                              Dungbeetle (counts as "Other") (Elite Dungbeetle when upped)
3(life) 2(Death)                                                                                     1/0 (2/0 when upped)
At the beginning of your turn a Dungbeetle is generated.                   Can not be targeted, when the dungbeetle dies you gain 1 life.
Permanent

Air/Earth

Stone Albatros                                                                                      Granite Albatros
3(Air) 3(Earth)                                                                                       3(Air) 4(Earth)
4/6 (2/6 when burrowed)                                                                      6/5 (3/5 when burrowed)
burrowed precombat phase unless launched this or previous turn.      burrowed precombat phase unless launched this or previous turn
Launch: 2 (Air) (same functionality as dive)                                           Launch: 2(Air) (same functionality as dive)

Fire/Water

Coldflame Shield (Frostfire Shield when upped)
3(Fire) 3(Water) (3/4 upped)
Reduces physical damage by 1, has a 25% chance to freeze the oponent for 2 turns, while frozen the creature takes 1 damage per turn (2 dmg reduce 35% chance to freeze for 2 turns, 1 dmg/turn while frozen)

Light/Darkness

Light of Dawn (Shade of Dusk when upped)
1(Light)1(Darkness)(2(Light)2(Darkness)
All light creatures without an ability generate 1(Light) each turn, all darkness creatures without ability generate 1 (Darkness) each turn. (upped: normal effect+ all creatures that generate a light or darkness quantum get +1/1)
Permanent

Enthropy/Gravity

Distorded Pull (upped: Distorded Grasp)
2(Enthrophy)2(Gravity) (3 ent 3 grav when upped)
Unupped: Target creature takes damage instead of its controller, for every damage it takes, a quantum gets rearanged in the controllers quanta pool
Upped: Whenever target creature deals damage it rearanged quanta equal to its damage, for every 3 quanta rearanged this way, the creatures controller gains 1 life
This card is an aditional effect like momentum/adrenaline/immortality, so it does not alter the creatures abilities.

Time/Aether

Dimensional Rift (upped: Dimensional Vortex)
2(Time) 2(Aether) (same when upped)
1(Time)1 (Aether) Rewinds a creature you control, and replaces it with either a fate egg or a spark (Upped: upped fate egg or Ball lightning)
Permanent

2nd Batch of Dual Color Cards

Darkness/Death

Harakiri (Sepuku when upgraded)
12(Darkness)12(Death) (10/10 upped)
Your hp gets reduced to 1, you get poisoned for 50% of your max hp, your oponent gets poisoned for 50% of the hp lost this way (rounded up)

Life/Light

Regrowth (Rejuvenation when upped)
5(Life)5 (Light)
Depletes all your Life and Light quanta
Unupped: at the end of every turn, you get healed for 25% of the quanta lost this way
Upped: at the end of every turn you get healed for 35% of the quanta lost this way

Earth/Fire

Lava Cauldron (Magma Cauldron when upped)
5(Earth)5(Fire) (4/4 when upped)
2(Earth)2(Fire): Detroy target pillar and gain a cauldron charge. When 5 charges are reached, the cauldron is destroyed. When the cauldron is destroyed, it deals 1 damage to every  oponents creature, and 2 dmg to the oponent per charge.

Edit: changed some cards based on ajm6's comments

Edit 2: Added some more Duo Color cards

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anything
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