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« on: March 22, 2010, 05:20:09 pm »
pillars (to be made for all element combos)
Generate 1(primary color) or 1(secondary color) quantum per turn
towers
Same as above, but generate 1 quantum of both elements when played.
Card examples
Life/Death
Full Cycle (Complete Cycle when upped) Dungbeetle (counts as "Other") (Elite Dungbeetle when upped)
3(life) 2(Death) 1/0 (2/0 when upped)
At the beginning of your turn a Dungbeetle is generated. Can not be targeted, when the dungbeetle dies you gain 1 life.
Permanent
Air/Earth
Stone Albatros Granite Albatros
3(Air) 3(Earth) 3(Air) 4(Earth)
4/6 (2/6 when burrowed) 6/5 (3/5 when burrowed)
burrowed precombat phase unless launched this or previous turn. burrowed precombat phase unless launched this or previous turn
Launch: 2 (Air) (same functionality as dive) Launch: 2(Air) (same functionality as dive)
Fire/Water
Coldflame Shield (Frostfire Shield when upped)
3(Fire) 3(Water) (3/4 upped)
Reduces physical damage by 1, has a 25% chance to freeze the oponent for 2 turns, while frozen the creature takes 1 damage per turn (2 dmg reduce 35% chance to freeze for 2 turns, 1 dmg/turn while frozen)
Light/Darkness
Light of Dawn (Shade of Dusk when upped)
1(Light)1(Darkness)(2(Light)2(Darkness)
All light creatures without an ability generate 1(Light) each turn, all darkness creatures without ability generate 1 (Darkness) each turn. (upped: normal effect+ all creatures that generate a light or darkness quantum get +1/1)
Permanent
Enthropy/Gravity
Distorded Pull (upped: Distorded Grasp)
2(Enthrophy)2(Gravity) (3 ent 3 grav when upped)
Unupped: Target creature takes damage instead of its controller, for every damage it takes, a quantum gets rearanged in the controllers quanta pool
Upped: Whenever target creature deals damage it rearanged quanta equal to its damage, for every 3 quanta rearanged this way, the creatures controller gains 1 life
This card is an aditional effect like momentum/adrenaline/immortality, so it does not alter the creatures abilities.
Time/Aether
Dimensional Rift (upped: Dimensional Vortex)
2(Time) 2(Aether) (same when upped)
1(Time)1 (Aether) Rewinds a creature you control, and replaces it with either a fate egg or a spark (Upped: upped fate egg or Ball lightning)
Permanent
2nd Batch of Dual Color Cards
Darkness/Death
Harakiri (Sepuku when upgraded)
12(Darkness)12(Death) (10/10 upped)
Your hp gets reduced to 1, you get poisoned for 50% of your max hp, your oponent gets poisoned for 50% of the hp lost this way (rounded up)
Life/Light
Regrowth (Rejuvenation when upped)
5(Life)5 (Light)
Depletes all your Life and Light quanta
Unupped: at the end of every turn, you get healed for 25% of the quanta lost this way
Upped: at the end of every turn you get healed for 35% of the quanta lost this way
Earth/Fire
Lava Cauldron (Magma Cauldron when upped)
5(Earth)5(Fire) (4/4 when upped)
2(Earth)2(Fire): Detroy target pillar and gain a cauldron charge. When 5 charges are reached, the cauldron is destroyed. When the cauldron is destroyed, it deals 1 damage to every oponents creature, and 2 dmg to the oponent per charge.
Edit: changed some cards based on ajm6's comments
Edit 2: Added some more Duo Color cards