I am not 100% on how Adrenaline will effect it and what way to best manage that:
Adrenaline causes Ghoul to attack 4 times therfore gains 4 Hp and takes 4 Quanta from the opposition (providing it hits on every attack). This seems to be the status quo at the moment.
Ways to avoid this:
1. Make Ghoul a 21 Attack creature...jk...
2. Ghouls ability is only activated on the first successful attack (ie which ever one of the 4 hits)
3. The poison impacts him on each attack (I think this is the way it would work anyway)
So I would hazard a guess that Ghoul with adrenaline would do as follows:
Attacks | Attack | Ability | Quanta | Poison | Result |
1 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
2 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
3 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
4 | 2 Damge | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
So it would inflict 8 damage, remove 4 Random Quanta and be returned to 2|1 at the end of the turn taking into account it hits on everyturn. That seems to be the way it would work now.
I propose instead:
Attacks | Attack | Ability | Quanta | Poison | Result |
1 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
2 | 2 Damage | Gain 0 Hp | No Random Quanta | Poison -1 Hp | 2|0 |
So it would inflict 4 Damage, remove 2 Random Quanta and die at the end of the second turn as the ability is only activated on the first attack. This means if Ghould misses the first attack and is at 2|1 it would definately die.
Does this seem like a good idea for Adrenaline use on Ghoul?
Thanks
Scyther