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Messages - ScaredGirl (7834)

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7801
Elemental mastery against all False Gods


I started playing this AWESOME game about a week ago. As you all know, money is very difficult to obtain in this game and those skill upgrades are so damn expensive. I decided to design a deck that could potentially beat every single False God.

At first I got owned pretty bad and killing all False Gods didn't seem possible with only one deck. After some painful trial and error I finally chose Time as my element and designed a rainbow deck that is based around Sundial and Hourglass, which enables me to draw multiple cards every turn. This deck proved to be very effective against most of the False Gods and after some tweeking I finally managed to kill all of them!

I them started doing statistics. I fought against each False God for 20 games (total of 220) with the SAME deck and kept score to see what kind of winning percentage this deck has.

When started, I had zero upgraded cards. I slowly upgraded my deck every time I got enough money. At the end after all 220 battles, my whole deck was upgraded, apart from Sundial which is the only skill that is more effective without upgrade. So I won a little bit more in the end when my deck was upgraded but the change wasn't as significant as I had expected. This is good because even beginners can have great success with this deck.

Also I didn't have Miracle in this build. I obtained Improved Miracle halfway during my epic battles with False Gods but I didn't use it because Miracle makes this deck even MORE effective (it needs a serious nerf) and that would have changed my winning percentage too much. After all I wanted to have a deck that even a beginner could use and most beginners don't have Miracle.

Here are screenshots of all 11 False Gods about to die. I also included my win/loss ratio.

Chaos Lord    16 wins, 4 losses


Fire Queen    15 wins, 5 losses


Gemini    14 wins, 6 losses


Graviton    7 wins, 13 losses


Hermes    14 wins, 6 losses


Incarnate    20 wins, 0 losses


Miracle    18 wins, 2 losses


Morte    16 wins, 4 losses


Rainbow    9 wins, 11 losses


Scorpio    8 wins, 12 losses


Seism    9 wins, 11 losses




TOTAL WINS:146    66%        TOTAL LOSSES:74    34%

That's it. It looks like you only lose every third game or so with this deck and when you win it's almost always Elemental mastery because you can use Sundial to heal yourself before delivering the final blow.

If you have any questions please ask. Later I will start a thread where I reveal my deck and explain in detail how to play it.

EDIT: here are the cards: http://elementscommunity.org/forum/index.php?topic=132.0 (http://elementscommunity.org/forum/index.php?topic=132.0)

7802
False Gods / The God Mastery Thread
« on: December 15, 2009, 10:09:31 pm »

I've got a challenge -

    God mastery - with 100+ potential damage coming at you (so mastery with your HP bar completely YELLOW)God mastery - with 100+ potential damage coming at you AND NO DIMENSIONAL SHIELD OR DISSIPATION SHIELD
[/quote]

That first one is way too easy. I can do it with my current deck against any False God without any modifications.

Second one is a little more difficult. I would do it against Graviton. I would steal his shield so that his heavy hitters who all have 6+ HP couldn't hit me. Then all I had to do was to remove momentum from his characters.

EDIT: bah I screwed up that quote..

7803
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:31 pm »

Alright, figured the damage thing. Turns out the deck has a quite low number of weak creatures, so when you have few of them in your hand, you must be careful.

I'm winning more now but my biggest problem with the deck is early defense. I do well when I draw Sundials early because I can stall the game until the deck takes off. All other shields are too expensive to be used quite early with 33% quantum pillars.
You are right about weak early defense. That is the main weakness of this deck. I'm usually getting my ass kicked the first 8 rounds BUT if I can survive that, I will always win. The longer the game goes, the better this deck gets.

I just had 2 matches against Hermes and Graviton and lost to them both in less than 8 rounds. In both cases I had a horrible opening hand (low number of quantum pillars) and what quantum pillars I had, they instantly destroyed. In a situation like that, you will most likely lose unless you are lucky and keep drawing Sundials.

And yeah, it's very low damage at first. There has to be more defence if you want to beat all 11 False Gods. Damage will come later with Boneyard, Firefly Queens or Lava Destroyer.

I had a third match while I was typing this and I got my revenge on Graviton. As usual I survived the first 8 rounds and after slowly building my army, I got the elemental mastery.

7804
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:31 pm »

Why not play closer to 30 cards?
The strength of this deck is based on drawing multiple cards every turn. If you have less, you will run out of cards and lose. That happened to me many times against False Gods when I was using a smaller deck. Especially Miracle who uses Improved Miracle 3-4 times every fight.

7805
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:31 pm »

Nice deck. I swapped out the eagle's eye for a eternity to prevent from decking out... Also, for some reason sometimes the sundials don't even prevent you from harming the opponent if you have more than one out. I wonder if it's just a glitch in trainer.

I also used Druids to give my skeletons abilities, and enchant artifacts to protect pillars and eternity.
Fallen Druids is a great idea. I'm going to try that right now.

EDIT: Damn. Falled Druid would be PERFECT for this if not for one problem: it uses green quantum and green is already in heavy use by Queens and Feral Bond.

7806
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:31 pm »
Thanks for assuming that I have no idea as to how to play this game. You're about as arrogant as your deck is bad.
Go look at this thread. http://elementscommunity.org/forum/index.php?topic=129.0 (http://elementscommunity.org/forum/index.php?topic=129.0)

I defeated all the False Gods with this one build. My winning percentage after 220 matches (20 against each False God) was 66%. That's not arrogance, that's a FACT.

Now if you think this deck is bad, and you keep losing in 6 turns, maybe the problem is not the cards. Maybe the problem lies elsewhere..?  ;)

You think about it. Meanwhile I will go to spin that spinner and collect me some rare cards.  ;D

7807
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:31 pm »

This deck is terrible, I just wasted a 500 gold on this crap.
Let me guess.. you tried it 3 times and got owned every time? Listen.. you probably just don't know how it should be played. It's not super difficult but if you just keep pressing buttons at random like a monkey, you won't have much success.

you have to realize that there are no instant win decks. If you don't understand how the game works, you have no chance against the False Gods no matter what your deck is.

I will post my False God strategy tips later this weekend where I explain how to defeat each False God. You might want to read it first before passing judgement. And after that, if you still cannot beat any of the Gods, then I suggest you switch to an game more suitable for you. You know, something easier :)

7808
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:31 pm »

whats your mark?
Time. No other mark will work with this deck.

7809
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:31 pm »

Just tested it in the trainer version, pretty good!

btw Does Sundial only work for one turn? Cause the god started attacking in the second turn after I played it. Or is it just bugged? :o
Yes I don't know if it's a bug or what but Sundial keeps the enemy from attacking you for only 1 turn. On the other hand your guys don't attack for 2 turns. That's why you shouldn't use Sundial at the end of game much because it limits you damage.

EDIT: Sundials have been fixed. No character will attack in 2 turns.

7810
Rainbow Decks / The ULTIMATE False God killing deck!!! (old)
« on: December 15, 2009, 10:09:31 pm »
WARNING!!!
Don't let the incorrect time stamp fool you, I made this deck and started this thread a long time ago. It was made before the Sundial nerf, and all the other recent changes to the game.

You could say this is the deck that "started it all" which gives it nice historic value but it also means that it's outdated and not designed to be used in Elements v1.15+.

You can still use it and get acceptable results but If you want to play a non-upgraded False God killer deck with better results, I suggest you try to the most recent version I made here:
http://elementscommunity.org/forum/index.php/topic,1615.0.html

If you don't have Eternity or like bigger decks, and really want to use this old one, that's fine too. In that case I recommend you take an extra Hourglass (because of the Sundial nerf).





The ULTIMATE False God killing deck


This is the deck I used to beat ALL the False Gods with the average of 66% wins, 34% losses (BEFORE the Sundial fix. Now it's even easier!).
http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776 (http://elementscommunity.org/forum/index.php?topic=129.msg776#msg776)

Here you can find strategy tips out HOW to beat all the Gods using this deck:
http://elementscommunity.org/forum/index.php?topic=182.0 (http://elementscommunity.org/forum/index.php?topic=182.0)

This is a very versatile deck capable of dealing with different situations and it's also very good in PvP.

Enjoy.

Mark is TIME

#1 Basic version
Hover over cards for details, click for permalink
Deck import code : [Select]
5fa 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77d 77g 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps

This is the basic version I'm currently using. I like it because there is a lot of variation and different characters which helps to keep battles interesting and fun.


#2 Extra Otyugh
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Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 74b 77d 77g 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps

Possibly even more effective than basic version because there are 3 Otyughs. I dropped Lava Golem which is not a big deal but does make this deck slower against some False Gods like Miracle.


#3 Anti-Seism
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Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77d 77i 77i 77i 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps

This variant is better against Seims and other Gods who like to destroy permanents. It has one less Supernova than the other versions. You can also play this with 4 Protect Artifact to increase your chances of getting one early on.


#4 Mutant Factory
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Deck import code : [Select]
52n 52n 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 71b 71b 74b 74b 77d 7am 7am 7do 7do 7gv 7k2 7n3 7n5 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 8ps

This is a good variant for those who like mutants. There's one extra Fallen Elf and Boneyard. Use non-upgraded Boneyards to lower costs. Biggest problem is high green quantum usage so you might easily get in a situation where you have to choose between creating mutants or Fireflies.


#5 Twins

This is a variant that someone in chat suggested (I totally forgot who, sorry). It uses Twin Universe instead of Phase Shield. At first it looks like defense has gone way down but actually after they fixed Sundials, Phase Shield might not be needed anymore. Besides Phase Shield is easily destroyed or stolen by most difficult Gods. If you still want to keep some defense, replace only 1-2 Phase Shields.

#6 Non-upgraded version
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Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 52n 52r 52r 55r 55r 55r 58t 590 5c6 5c6 5f8 5fa 5ia 5if 5oj 5ol 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5up 61t 61t 61t 8ps

This is something I would probably play if I had to start all over again. You might want to consider taking Maxwell's Demon instead of Fallen Elf (that's what I had when I started). I didn't have time to test this so if you think this deck sucks, please let me know.


As you can see, this deck has many different variants. You can basically take whatever you want as long as you have at least:

- 15-17 Quantum Towers
- 6 Sundials
- 3 Hourglasses
- 5-6 Supernovas
- around 54 cards in total (I find having 60 cards too random and unnecessary)

Some ideas on how to customize this deck:

- Add Shard of Divinity if you have one (I'm using 2 at the moment)
- Take some other weapon or two. Pulverizer and Lobotomizer are good. Also Eternity if you are afraid of decking out.
- take one Anubis (costs a lot but is very effective in protecting your characters)
- take an extra Hourglass
- take an extra Phase Shield
- take something totally unexpected
- change your mark to ENTROPY and take upgraded Sundials (and drop Miracle)
- go crazy
etc.


BASIC PHILOSOPHY BEHIND THIS DECK
This is a rainbow deck with Quantum Towers which means you will get roughly the same amount of quantum of every color, (except yellow which is you mark). Having too many cards of single element would lead to running out of quantum faster. This in mind I went to look for the best cards in every element that would work well together.

Some elements I used a little bit more because they are so effective against False Gods. Some elements like Earth, I didn't use so much because of opposite reason.

Having Quantum Towers and Supernovas helps to gather large amounts of quantum very fast. This paired up with the multiple card draws per round is why this deck is so effective. So basically you draw a lot of cards and can use them almost instantly. This I think is crucial in defeating all the False Gods.

This rainbow deck is very versatile and can cope in many dangerous situations, which would be impossible with mono or dual decks.

Most importantly I think this deck is FUN to play because it has all kinds of characters. It's not a one-trick-pony so it doesn't get boring too fast. Fallen Druid itself will make playing this deck fun. In my last game I had a Fate Egg that had the "Steal" ability and it was awesome Smiley

If you have any suggestion on how to improve this deck, please leave a comment.


VITAL CARDS

Quantum Pillar
You need this to get quantum, Einstein!

Sundial
The most crucial card in this deck as you will get to draw cards AND enemies won't attack you for two rounds! Very good card during early rounds survival mode. Use NON-UPGRADED version! Try to chain your Sundials so that you only play 1 every other turn. This way enemies won't attack you and you have time to build your defenses.

Golden Hourglass
Another very good card that enables you to draw more cards. This card should be upgraded first because upgrading halves the cost of drawing an extra card which can be the difference between life and death.

Dimensional Shield
Without this card you have zero chance. Makes you invincible for 3 turns which is really important during early game.

Steal
Awesome card. One of the key cards that make this deck so versatile. Can be used to take opponents weapons and shields and used against them! Remember you are playing a rainbow deck so you can use whatever the opponent has. It's very important to know your enemy and know what cards to steal.

Bone Wall
Even better than Dimensional Shield if there are only a couple of hard hitting enemy characters. Main advantage is that enemies has to destroy it one piece of wall at a time which can take a while (Dimensional Shield can be removed with only one card). When people start to die, Wall gets bigger and bigger and once it reaches about 20+, you cannot lose.

Boneyard
Raises those nice little Skeletons which don't do much damage but help you stay alive if you have Empathic Bond up. Skeletons are also good for damaging opponents Bone Wall or can be used as targets for your Fallen Elf.

Firefly Queen
Strong character that can summon Fireflies which help to heal you (with Empathic Bond) or raise skeletons when they die. Fireflies also do pretty decent damage, especially when Firefly Queen is upgraded.

Empathic Bond
Keeps you alive when you have a bunch of Skeletons and Fireflies running around.

Otyugh
My favorite character. If you get this guy on the table early and feed him a couple of enemies, you will most likely win. Otyugh just keeps eating everything you throw at him. Try to upgrade this card early.

Mind Flayer
Awesome crowd control character. Try to update this card early to get more HP.

Rain of Fire
Great card in many situations. Take it. Very good against Incarnate, Scorpio, Morte and Fire Queen. But helps with almost against all False Gods.


GOOD CARDS

Eagle's Eye
This is the weapon I like to use because it helps in many different situations. But don't worry if you don't have it, other weapons work too. Like the green weapon which heals you, or the one that removes skills. Just avoid using those basic weapons if you have other options.

Nova
Excellent in early game, useless in endgame. I've played with this card and without it. It all depends how you draw it. Upgrade is not necessary since standard version costs nothing and is very good in your opening hand. But once you get that 2 purple quantums, upgraded version is awesome.

Fallen Druid
This is a great addition to the deck because mutants can have all kinds of fun skills which you can use. Not only is it effective but it is also a lot of fun. This card needs to be upgraded to be effective.

Lava Golem
Great when you can get it on the table early. Helps kill those annoying Miracle using False Gods faster. Doesn't help you stay alive longer so this is the first card I would replace if I had to. Use NON-UPGRADED version!

Heavy Armor
Good card to have to keep Lava Golem alive longer or make Otyugh bigger.

*OPTIONAL CARDS

There are many other cards that work well with this build. I chose the above ones because of personal preference. You might want to change something.

Miracle
If you have this card, take it. Congratulations! Your winning percentage just went up 15%! Great against Scorpio and his poison spamming but works against other Gods too.

Maxwell's Demon
Situational card. Sometimes great, other times not so great.

Purify
Might save you from Scorpio and helps with Morte. Only problem is that it's useless against all other 9 Gods. But then again 1 useless card is not that bad because you draw multiple each turn.


ON WHICH ORDER SHOULD I UPGRADE CARDS?
Some cards are much better when upgraded so naturally they should be upgraded first. Here is the order I upgraded my cards:

First the most important ones..

4 x Electrum Hourglasses (card drawing cost goes from 2 to 1)
8 x Quantum Pillar (half now, half later. Helps to have 2 piles against Seism)
2 x Otyugh (HP goes from 3 to 5 which enables him to eat bigger guys)
1 x Eagle's Eye (cost goes down)

Then important ones..

6 x Nova (couple of these at start and you get tons of quantum)
4 x Phase Shield (lower cost helps you stay alive during early rounds)
2 x Bone Wall (lower cost helps you stay alive during early rounds)
1 x Mind Flayer (HP increases to 4 which keeps him alive against cards that do 3 damage)
1 x Fallen Druid (improved mutation)
8 x Quantum Pillar (other half now)
1 x Elite Queen (Fireflies do more damage)
1 x Graveyard (stronger Skeletons)

Then less important ones. Only helps during early rounds..

2 x Empathic Bond
3 x Steal
1 x Rain of Fire
1 x Heavy Armor

Lastly cards that you do not want upgraded..

6 x Sundial (cost less white quantum this way)
1 x Lava Golem (costs less, does only a little less damage)

7811
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:31 pm »

This is very similar to my deck. You just use more Boneyards and Otyughs.

Only problem with your deck is VERY low early defense. If you get a bad opening hand or if False God destroys your Quantum Towers, you are dead. With my deck you can maybe buy time with Sundials because my mark is Time but you can't because you have Gravity (assuming you didn't get any yellow quantums). This is probably why you have problems with Seism and I would imagine with Graviton too.

By the way.. how is your deck better "on the long run" if you cannot even kill Seism? :)

7812
Forum Archive / Best deck for grinding t50?
« on: December 15, 2009, 04:10:29 pm »

what i wanna know is does that earth t50 farm deck that was posted work unupgraded,  have 6 pulerizers so i can build it but i don't have the money to make it upgraded. if it doesn't work upgraded could someone help me out with a beck that does work well unupgraded. i tried the poison and it worked.......sort of........so is that the best result i can expect from an unupgraded deck?
Speed poison is one of the best unupgraded decks, yes.

Although I'm no expert on the subject.

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