Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - ScaredGirl (7834)

Pages: 1 ... 644 645 [646] 647 648 ... 653
7741
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:34 pm »

Sorry, this line should be: The chances of getting ONE AND ONLY ONE sundial in the first 10 cards are same.

You complaining about me using words like "noticeable". Well, maybe I am wrong.
But consider situation when two decks are almost identical, when one have little to none advantage every 1000th game.
The second deck is better? Yeah, it is "better" but you will not notice the difference.

You have an interesting way of doing math :)

Chances of getting ONE AND ONLY ONE sundial in the first 10 cards are NOT the same with 60 card and 54 card decks. How can you even make such a crazy statement? :)

With 54 card deck, there is a
- better chance of getting 1 Sundial
- better chance of getting 2 Sundials
- better chance of getting 3 Sundials
etc..

Just compare decks of 60 cards and 20 cards. Then maybe you understand why having a smaller deck improves your chances. Or are you saying that in that situation, chances of getting ONE AND ONLY ONE sundial in the first 10 cards are still the same? :)

And you don't get advantage every 1000th game. With 5% improved chances it's more like every 20th game. And that's without taking into consideration the fact that you don't have Time as your mark, and cannot always use Sundials (or Hourglasses) when needed.

7742
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:34 pm »

The chances of getting one sundial in first 10 cards is EXACTLY THE SAME as with 54 card deck.

Um... no. The bigger the deck, the smaller chance of you drawing one of those 6 cards. Do we really need to debate on that one? :)

Also like I said before, your deck has mark of Gravity which means that even if you get a Sundial, you still need white AND yellow quantum to use it. I only need white. So in reality the percentage is larger than 5%. And even if it was 5%, I would gladly take it.

You like to talk about things like "almost no difference", "insignificant", "noticeable".. there are no such things in math. It's not like there's some magical number after which there is "noticeable difference". It's not like 5% difference is nothing, while 6% difference really makes the difference. A BETTER CHANCE IS A BETTER CHANCE.

I like Sundials because chaining Sundials is the number one way of CONSISTENTLY beating all the False Gods. There is no better way. Period. Sure you might win fast if you get Otyughs on the table early in the game but you need luck to pull it off. And luck dependency is something we should avoid when playing Rainbow.

7743
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:34 pm »

There's no need to start doing advanced mathematics here. The bottom line is that there is a BETTER chance with smaller deck. Why on EARTH would you not take a better chance, even if it's as "insignificant" as 1-5%?

If you had a 50% chance of dying in real life today, wouldn't you rather want it to be 45% or 49%? It's a small difference but a better chance is a better chance. Period.

Bigger deck is not always better. Do you need 60 cards to beat a False God? No. Then why do you have 60 cards?

Lets take your deck as an example. You have 6 Elite Otyughs. Do you really need 6 Otyughs to beat a False God? No, you need 1 or 2. Then why do you have 6 of them? Doesn't make any sense. You probably are thinking "If I have 6 of them, there's a bigger chance for me to get one early". But then why won't you just remove 2 of them, some Towers, maybe Fallen Elf, and get a smaller deck? Your chance of getting Otyugh early will be the same BUT your chance of getting a Sundial will be much better.

Bigger deck only helps against decking out but you won't deck out if you play smart.

7744
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:34 pm »

My answer is YES. :)

You talk about reducing deck size to 40 to get "significant improvement". There is no such thing in math. Even 1% change can be the difference between life and death. Sure it's a small change, but sometimes 1% is enough to get that win, let alone 4%.

Also having mark of Gravity can be a problem early in the game. Even if you get a Sundial in your opening hand, you still need yellow AND white quantum to use if effectively. So your chances of using Sundials (and Hourglasses) early in the game are much lower than mine.

With my deck you can use Sundial even if you have no Towers and zero quantum because I have mark of Time. This is very important against Seism because of his early Earthquake spamming. Mark of time also helps me get those Hourglasses on the table much sooner which leads to being able to draw multiple cards early on which limits the role of luck.

7745
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:34 pm »

I understand there's a priority in which order you use that green mana. However if you have a rainbow deck that uses a lot of green mana, you might find yourself in a situation where you are unlucky and have most of the green mana cards in your starting hand. There is no way you can use all of them in a LONG time, so it's kind of like starting the game with 3-4 in your hand which will most likely lead to defeat.

I tried to design a deck in a way that quantum usage would be more or less balanced between all elements. This way no matter what your starting hand is, you have a high probability to be able to play all those cards relatively fast.

I also believe having 60 cards is too luck dependent. The bigger the deck is, the less chance of you to draw those important Time cards early (because of the 6 card limit). Decking out can be prevented simply by stop drawing multiple cards midway of the fight. You don't really need 60 cards to beat a God. If you survive the early attacks and have built up sufficent defense, you have already won.

7746
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:34 pm »

This deck is amazing
It's almost identical to the one I posted. The one YOU said was terrible, remember? :) It seems you have learned how play against Gods. Gratz. :)

I still think this deck uses way too much green quantum. Also having 60 cards makes it a bit too random and luck dependent. It shouldn't be a problem to make it 50-54 cards which would help the probability to have Sundials early in the game when they are needed.

7747
Deck Help / How to build an effective rainbow deck
« on: December 15, 2009, 10:09:34 pm »

HOW TO BUILD AN EFFECTIVE RAINBOW DECK

Rainbow deck is hands down the most effective type of deck. It's well-rounded, has tons of different variations and is fun to play. Here are my tips on designing your own rainbow deck.


1. Try to use the same amount of quantum from ALL elements

This is the most important rule. When you play rainbow you have Quantum Pillars (about 35% of total cards) , which means you will get roughly the same amount of quantum from all 12 elements. This is why it's called rainbow. And this is why you should take cards from all 12 elements.

Having quantum usage spread around all 12 elements gives a higher probability of being able to play cards you are dealt.

If you have too many cards from one element, you will most likely not be able to use them all early in the game. On the other hand, if you have no cards from an element, that quantum is basically wasted.

Mistake I've seen a lot of people do, is that they like a specific card so much, that they take 6 of them, even though the total cost can be as high as 30+ quantum. This is a bad idea. If you get unlucky and draw 4-5 of them early, there is no way you can afford to pay for them all, and you are basically playing with a smaller starting hand.

Another mistake is not taking a single card from some of the elements. If you don't use an element at all, you should really try to find at least one card from it. When you draw this card, you will most likely have the quantum to pay for it so essentially the card is free. Even if there were some slightly better cards for your deck, the fact that you can play this card instantly, is a HUGE advantage.

It's generally a good idea to have 1-4 cards from all elements, depending on the total cost of cards and how important they are. Any card you have to have in order for your deck to be effective, I suggest you take at least 3. If you take less, there is a high probability that you won't get them early in the game.


2. Choose your mark carefully.

Only exception to the rule above is the element in which you have your mark. You can take cards from this element a little bit more than the other 11, because your mark gives you 1 extra quantum each turn.

Rainbow decks are generally weak early in the game because it takes a while to collect that quantum. This is why best marks are the ones that help you collect quantum faster. In my opinion the best choices for your mark in a rainbow deck are Time and Entropy. Time helps you draw multiple cards while Entropy makes sure you can use Supernova no later than round 3.


3. Take Sundials and/or Hourglasses.

These two cards give you the ability to draw multiple cards each turn. I have found this to be VERY important in a success of a rainbow deck. Rainbow decks are very luck dependent and if you don't get a good starting hand and cannot draw multiple cards, you will most likely lose. Having the ability to draw multiple cards lowers luck dependency because those good cards are bound to show up sooner or later.


4. Try to make your deck smaller

A lot of people play with 60 card rainbow deck. But because of 6 card limit, having a big deck might cause problems if you are unlucky with draw.

If you have a card that you REALLY need on your starting hand, take 6 copies of it and try to limit the size of your deck to about 42. This way on average you will have one copy of that card in every starting hand. Remember, on average. On the other hand, if you had a 60 card deck you won't have that card in most of your starting hands.

I've seen a lot of people just take more and more cards when they want more damage, healing or whatever. I did this same mistake myself. But when I did the OPPOSITE and made my deck SMALLER, I found that it actually improved my damage and defense because this way it's more likely that I get those important cards faster.

ONLY problem with smaller deck is possibility of decking out. Especially against some of the False Gods like Miracle or Rainbow. This can easily be avoided by not drawing multiple cards around mid-point of the fight. You will generally sense when you are "safe" even without drawing multiple cards, just as long as you don't deck out.




I hope this helps. I will add more tips when I have time. If you disagree with something, please let me know.

Good luck with your rainbow!


7748
Deck Help / The False Gods Farming deck collection
« on: December 15, 2009, 10:09:34 pm »

Yeah that Protect Artifact is awesome against most of the difficult False Gods, especially Seism. Yesterday I had 4 of those which helped a lot. Only problem is that it makes life a little harder against easy and moderate difficulty Gods because it's basically a useless skill. But those guys were so easy in the first place that I think it balances winning chances nicely.
In my experience though protect artifact (and purify for that matter) do more good than harm, especially with the amount of sundials and hourglasses.  When you're drawing 4 or 5 cards per turn, drawing protect artifact against fire queen or miracle really doesn't make that much difference.
Yeah, that's what I was trying to say :)

7749
Deck Help / The False Gods Farming deck collection
« on: December 15, 2009, 10:09:34 pm »

You have 60 cards, so on AVERAGE the first Eagle's Eye will show up after you have drawn 15-16 cards. That might be too late.

Like you said yourself, Seism is a problem. If he destroys your Towers, you might have no time quantum, and no time quantum coming in. Even if you did have Sundials that would save you, you can't use them. Having Air as your mark does not help in this situation.

In my experience having Time as mark works best. It enables me to draw cards faster in the beginning which is the most important part of the battle. Having Eagle's Eye and FFQ's don't help if I'm taking tons of damage and have no defense or healing.

When we are designing a deck that works best against ALL False Gods, we should first figure out what cards we need to beat the most difficult ones like Seism and Graviton. THEN try to fix that deck so that it can also beat the rest of the Gods.

Right now I'm trying to do just that. If I get find a deck that can beat Seism 80% of the time, that is a good place to start.

7750
Deck Help / The False Gods Farming deck collection
« on: December 15, 2009, 10:09:34 pm »

Yeah that Protect Artifact is awesome against most of the difficult False Gods, especially Seism. Yesterday I had 4 of those which helped a lot. Only problem is that it makes life a little harder against easy and moderate difficulty Gods because it's basically a useless skill. But those guys were so easy in the first place that I think it balances winning chances nicely.

7751
Deck Help / The False Gods Farming deck collection
« on: December 15, 2009, 10:09:34 pm »

This is basically the same "ULTIMATE" deck I posted earlier, only with slightly different amount of cards.

You should consider adding Mind Flayer because you don't have anything from Water and no way of doing lobotomizing.

Having Air as your mark seems a bit odd. Like when you fight Seism and he destroys all your Pillars. You have no Time quantum coming in and cannot use Sundials survive a bit longer. When I made my deck, I tried Air as my mark but didn't find it nearly as useful as Time.

And about this thread.. I think it can be overwhelming to have 10+ different decks on the same thread while people try to discuss about all of them at the same time. It just gets too confusing. A much better way would be to have an individual thread for each new deck, and when we have bunch of them, THEN do some kind of collection of deck images where you can quickly find different options.

Also it would be good if people posted decks that actually bring something new to the table. If you have a variation of some deck that already has a thread, why not post it there?

7752
Deck Help / My deck
« on: December 15, 2009, 10:09:34 pm »

You have nothing from Air. You should take Eagle's Eye.

Also you need to drop that Time shield and take Sundials and/or Hourglasses. And if you do that, throw away some of the Quantum Towers.

Pages: 1 ... 644 645 [646] 647 648 ... 653
anything
blarg: