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Messages - ScaredGirl (7834)

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7717
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:35 pm »
Lol, Scaredgirl, didn't you say you were going to post up a strategy for each of the gods?  :-X

You didn't forget about that, did you?
No, I didn't forget it. The link is right there on the first page. Under "UPDATE".

http://elementscommunity.org/forum/index.php?topic=182.0 (http://elementscommunity.org/forum/index.php?topic=182.0)

7718
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:35 pm »

For non-upgraded, you want to throw in some weapons like Trident or that hammer one that destroys artifacts and/or the green one.

That's assuming you're like myself and can't seem to score an Eagle Eye anywhere.
I wouldn't take Trident. It's usually useless to destroy False God's Pillars because he has tons of them and his mark gives him 3 quantum each turn. It's only effective if you get it (and are able to PAY for it) during the first few turns. During mid or endgame it's useless.

Pulverizer (hammer) or Jade Staff (green one) are more useful. I used Jade Staff myself when I started and then switched to Eagle's Eye when I won it.

7719
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:35 pm »

I'm considering building this desk (non-upgraded unless i happen to have the cards already) - what would the non-upgraded build look like Scared?
Like Brain9h said, it looks exactly the same.

When you start with non-upgraded cards, it can be a little difficult at first, because non-upgraded cards are not so effective and/or cost more quantum. Also when you start playing with a new deck, there is a learning curve to it.

Your winning percentage is going to be less than 50% at first because the difficult False Gods are REALLY difficult with non-upgraded deck.  If you want to maximize your earnings, I suggest you skip all difficult ones (lose 30 coins) and only fight the easy or moderate ones.

After getting 10-15 upgrades (and learning to play the deck the right way) you will see your winning percentage go up to about 66%.

Good luck.

7720
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:35 pm »

I didn't upgraded them but thought you had (looking at your picture),
Still, i'm rarely above 10 light quanta and for the 7 games i did with Miracle in the deck (yes 7 are not much, but...) he was NEVER of any use: thus i decided to remove it and i didn't regret my choice, yet.
Miracle is most useful against Scorpio. But even then you might not get the card because you only have one in deck. And if you do, you might not be able to use it. So yeah, it's not as good as I first thought. But it has saved me a couple of times and sometimes it helps with getting that elemental mastery.

7721
Rainbow Decks / [[[ Instant Win Rainbow Deck ]]]
« on: December 15, 2009, 10:09:35 pm »

Im using a similar Deck ScaredGirl.
But I also use some photons and Imollation to help the mana production AND i dont use pillars.
I have some werewolfs too.

It works very well in PVP, level3 and level 50. Never tried vs gods.
Yeah I have one werewolf there also, hiding next to those Supernovas.

I tried that Photon and Immolation strategy but I didn't like it. It was way too much about luck. But then again maybe I was just very unlucky or had the wrong deck.

Now that you talked abut it, I just might try it again.

7722
Rainbow Decks / [[[ Instant Win Rainbow Deck ]]]
« on: December 15, 2009, 10:09:35 pm »

Problem with Twin Universe is that costs too much. Also like I said before, this deck (although is about fast attack) needs some kind of defense. Go try it without and you will see what I mean.

I took Fire Spectre instead of Lava Golem because Fire Spectre is cheaper and Lava Golem uses earth quantum.
Well, Fire Spectre, when upgraded, costs 3, I believe, which is only one less than the unupgraded Lava Golem. Also, you have nothing up there that requires earth anyways, so using it to buff your Golem would probably benefit you more. I tried it with the trainer with Bone Walls and Dim Shields, and Bone Walls DID work better, because they are harder to destroy and impossible to Steal (I was playing T50), but when I replaced them with TUs, I ended up winning MUCH faster, since I was able to copy my large attackers right away, and Aether was never in short supply thanks to the Supernovas. It's obviously a personal choice, but when I see this deck, I think of it as more for PvP, not for the False Gods, so I didn't bother trying it against them, since I'd most undoubtedly lose. :-\
Elite Graboid uses earth.

Athough Twin Universe is costly, I can see why it might be great in some situations. It's all about if you can get that 6 (7 non-upgraded) quantum to pay for it or not.

I took Thunderbolt because it's very cheap and can be used both in defense (kill enemy characters) or offense (attack opponent directly).

I'll have to try TU. But I don't think you should take more than 2 of them.

7723
Rainbow Decks / [[[ Instant Win Rainbow Deck ]]]
« on: December 15, 2009, 10:09:35 pm »

Dim Shield would probably be better for defence, but replacing the Bone Walls with Twin Universes might be a bit better. With the number of growing creatures in the deck, and the lack of Aether useage (Thunderbolts only cost 1), PUing a big creature, whether it's yours or your opponent's, would greatly increase your damage output. Also, I would probably replace the Fire Spectre with a Lava Destroyer, or a Lava Golem, since it costs 1 less, though it has 2 less attack.
Problem with Twin Universe is that costs too much. Also like I said before, this deck (although is about fast attack) needs some kind of defense. Go try it without and you will see what I mean.

I took Fire Spectre instead of Lava Golem because Fire Spectre is cheaper and Lava Golem uses earth quantum.

7724
Rainbow Decks / [[[ Instant Win Rainbow Deck ]]]
« on: December 15, 2009, 10:09:35 pm »

if the plan is to kill asap, you wont bother with bone walls - the theory is to take the hits in the face and out-damage your opponent. i'd chuck out the bone walls and ulitharid.

my most successful speed deck has used immolate/photons/novas with lava golems, and usually (about 3/4 of the time) wins in 5-6 turns (18-19 cards remain on deck, with 31 card deck), and the rest within the next couple of turns. wins 95% of the time vs level 3, decent in pvp, but stands almost no chance to false gods as pure speed decks are doomed to fail against an unbalanced opponent like the gods.

[p.s. the deck i used above was fully un-upgraded]
If you drop Bone Walls, you have almost zero defense. I would not advice that. If you are lucky, it might work against human players, but against False God, your winning percentage would drop from 35% to 1%

7725
Rainbow Decks / Scaredgirl's Scarab Scavengers
« on: December 15, 2009, 10:09:35 pm »

Now that Sundials always last 2 turns even if you haste, do you think all four Bone Walls are still needed? Also, this is indeed better with Miracle and another armor; Miracle isn't often used due to each Sundial eating 2 light quanta, but it still is a lifesaver a lot of the time, and the armor usually makes it much faster, to the point where one might consider even using four of them; you have literally no other use for Earth after all.

Also, this is a fun deck for competitive play...er, PvP, but one thing concerns me: this deck is way, way too vulnerable to decking out, creature damage, or decks with simple healing when done by an actual player, because real players don't throw every single low-HP creature they get onto the field when they first see Scarabs. That's ignoring the obvious problems with mono-aether and Anubis, but I don't think you mean to make this a counter-all with an identity crisis. I'm well aware this is more anti-gods than anything but you seem to be clever enough to make a PvP variation of this.

Scarabs and parallel universe are your only attacking methods in the deck. You only have three of the latter and the high play cost generally limits then to mid-late game. If your opponent holds, say, a simple Rain of Fire, that forces you to save up at least 4 scarabs and an Armor; even if you play a scarab earlier with armor, it becomes the only creature on your side with not enough HP for a head start on eating. But here's the thing: the odds of having 4 scarabs after even TWENTY-FIVE cards in your 43-card deck is only ~80%; in other worlds you are entering the point of desperation about 20% of the time because you don't have any damage being dealt, permanent creature control (sundials this late would almost guarantee decking yourself) or healing.* So that leaves you with only 15-20 turns to do 100 damage with base 2 or 3 attack creatures, through healing, creature damage, reverse time, and so on; the AI is a total idiot and feeds your scarabs everything it can, but a player can just react to this and stop playing creatures until he gets creature damage cards, put up a couple shields (if they have more than one shield and one weapon you are generally screwed with only two steals) and sit there until you lose; this doesn't require a lot of deck specialization either. If they have Miracle you have no chance.

*You want to calculate this yourself? It's a hypergeometric distribution. Go here (http://stattrek.com/Lesson2/Hypergeometric.aspx?Tutorial=Stat) and have fun, remember to add the chance of getting 5 or 6 scarabs too because I forgot to do that the first time.

So can you make this a bit faster for PvP you think? There's a lot less emphasis on stalling in the first few turns there so that could change how you need to structure it. You could probably get away with fewer Bone Walls, maybe 2 Bone Walls would probably cut it, perhaps drop a Bond, maybe work in a weapon as well; I can see Owl's Eye working fairly well with this as the deck uses no Air and it gives tougher creatures a delicious zesty -3 HP garnish that makes them oh-so-edible by your scarabs, and there's no need to play it if you believe your opponent plans to use Steal.
Good post.

You are right about Bone Walls. There's no need for 4 especially when Bone Wall gets bigger and bigger once Scarabs start eating. Right now I'm playing with 3 Bone Walls and 3 Heavy Armors which I think works the best.

You are also right about Eagle's Eye. It's perfect for this deck because it uses Air and helps Scarabs eat. I have that one too.

I really should update that picture. That version over there is an old one where I purposedly wanted to remove all "extra" cards and concentrate on Scarabs. That was a dumb thing to do because if you have a card that would make a deck better, it might be a good idea to take it  :)

Like you said this is more anti-God deck than anything else. I haven't really been thinking about a PvP variation. I'm usually all about PvP in games but for some reason in this one I like to fight False Gods :) Maybe it's because PvP is too slow.. I don't know. I have played this deck in PvP and won every time but those were against non-upgraded decks so that's not fair.

What you say about decking out is also true. There is a high risk of doing that. But against Gods it's not as bad as you'd think if you know the right strategy, on other words if you know where to use Parallel Universe. For example if you use Parallel Universe to duplicate Miracle's Light Dragons (possibly buffed up) you will never deck out even if he uses 4 Improved Miracles.

You talked about having to wait for 4 Scarabs to show up. No need for that. You can usually start your attack if you have..

- 4 Scarabs
- 1 Scarab + Heavy Armor
- 2 Scarabs + 2 Heavy Armor
- 3 Scarabs + Parallel Universe

These are the most common situations and the probability of at least ONE of these happening early in the game is relatively high.

p.s. thanks for the link to Hypergeometric Calculator. It's pretty awesome :)



7726
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:35 pm »

lol at where this thread whent. 60 card deck is no problem vs gods. scaredgirl after reading this I get the feeling  you are to reliant on sundial. pretty sure it will get nerfed as it is to powerfull for the cost anyways.
I'm not saying 54 cards is awesome while 60 cards sucks. We are only talking about math and probabilities here. BUT the smaller your deck, the less luck dependent it is. Period.

When I started my first rainbow deck, I did what most people here seem to do, I kept adding and adding cards until I had 60 cards. I then started removing less important cards and I saw that it improved my chances a lot.

Many seem to think like this: "Ok, I need more damage, so I'm going to take another Lava Golem". Wrong. You don't necessarily need MORE cards. All you need to do remove one non-damage card and your damage output will get better. Crazy, huh?

Only advantage a larger deck has is that you won't deck out so easily. But again it's only a matter of skill. I've seen a lot of people complain that they are decking out, or feel they need to use Eternity, but I'm 100% sure these people are just playing this deck wrong. They have a bunch of Hourglasses on the table and keep drawing cards like there is no tomorrow. Then when they have 8 cards left, they are like: "Oh, uh.. I'm going to deck out!". Here is my tip for (almost) never decking out again:

ONLY DRAW MULTIPLE CARDS WHEN YOU HAVE TO.

Fighting Miracle is a good example of this. You should stop drawing multiple cards when you have about 25 left on the deck. Then just slowly keep pounding out that victory. Doesn't matter if he uses 4-5 Miracles, he will die eventually. And if you have Lava Golem or Fallen Elf, victory usually comes pretty fast.

Sure sometimes (very rarely), you will still deck out no matter what you do. But that's the nature of rainbow decks. There is an element of luck involved.

I'm reliant on Sundials because they are hands down the best card against False Gods. Yes, Sundials need to be nerfed. But I'm not removing them or changing my mark just because Sundials MIGHT be nerfed in the future. When the nerf comes, I will deal with it. But until that day comes.. Sundials ftw!

7727
Deck Help / Help on my rainbow deck!
« on: December 15, 2009, 10:09:35 pm »
HEy everyone i have this rainbow deck which works ok for me but lose easy to gods...i need some pros to try it out and tell meh wat i can fix please to give me like 60% chance to win at least! Here it is

16x quantum pillars
4x nova
3x lycanthrope
1x maxwell demon
2x Fallen elf
Arsenic
1x bonewall
3x otyugh
1x plate armor
3x graboid
1x forest spirit
3x empathic bond
2x deflagration
2x rain of fire
2x freeze
1x ice shield
1x mind flayer
1x blessing
2x Ffq
2x hourglasses
4x sundial
1x steal
2x dim shields

60 cards total..any help needed o.o :)

What I suggest is that you try to balance quantum usage of every element. This is the MOST IMPORTANT THING in designing a good rainbow deck. I talk about it more in this thread: http://elementscommunity.org/forum/index.php?topic=226.msg1663#msg1663 (http://elementscommunity.org/forum/index.php?topic=226.msg1663#msg1663)

You are using way too much life quantum. 2 x FFQ's, 3 x Empathic Bonds, 2 x Fallen Elf, 1 x Forest Spirit... there is no way you can afford them all. I'm guessing you run out of green quantum pretty often, right?

Like previous posters said, you need more defense. I would take 2 x Bone Wall and 3 x Dimensional Shield. Bone Yard would also help because you have 2 Fallen Elves.

I recommend you take 6 x Sundials and 3 x Hourglasses. And take at least 3 x Steal.

When you get Miracle, take it and drop Blessing.

7728
Deck Help / The False Gods Farming deck collection
« on: December 15, 2009, 10:09:35 pm »

@scaredgirl   used time mark and it does go a lot faster. but did not win quite as much since I only made few changes to the deck I posted. seism only gets a little easier. guess the enchant is the only way to get an upper hand on him. all in all I can say bye changing mark the strat changes more than I ecspeced vs gods. both marks are good against the gods  as is entropy with the smaller decks. I´ll stick to air since I like it more.

@cb like your deck will try it once I get a new pc. Don´t understand why you use the lava golem though.
a healing card sseems more fitting in your deck with it.

I really don't understand how someone can run this deck without Time or Entropy as their mark. Those are the only to marks that ensure you will be able to draw multiple cards. I'm running out of Time quantum all the time even when I have Time as my mark. I can't even imagine what the situation would be if I had something else.

Siesm gets "a little easier"? That's the understatement of the year. If you destroys your Pillars (which he loves to do) you are done. Getting 1 Air quantum each turn won't save you. Time quantum just might save you if you draw Sundials.

I like Lava Golem. Sure he gets owned 50% of time but that's his job. He's the fall guy. Tough False Gods have these nasty anti-character cards like Lighting or Gravity Pull which they WILL use against some of the characters. Lets say you play Lava Golem and Otyugh on the table. False God will destroy Lava Golem (they always do) and leave Otyugh alone. However if you only play Otyugh, False God will kill him and you are left with nothing.

And the best part is if Lava Golem does survive, he gets very strong very fast which ends the fight faster and prevents you from decking out.

What is this "healing card" you speak of? There is no such card that would work with this deck. Take more Healing Bonds? You still need characters for that and it eats green quantum. More Phase Shields? You need quantum. Take Heal? You need.. to rethink your deck.

Sometimes offense is the best defense. Lava Golem..

1. Heals you (with Bonds)
2. Is the main target of False Gods while your more important characters stay alive
3. Does tons of damage if left unharmed

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