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Messages - Sal (106)

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25
Forum Archive / Re: RARE CARD FARMS - updated daily by the community!
« on: October 09, 2010, 03:11:37 pm »
This new "autocolor" feature is very handy.
Saving quite some time, especially when you switch from a farm-deck to a grinder a few times a day.

26
Forum Archive / Re: Embarrassing T50 Games
« on: October 09, 2010, 03:07:46 pm »
He completly missed all attacks the turn before - was very lucky, but would have been a EM either way.

->
->Here<- (http://elementscommunity.org/forum/index.php/topic,13747.msg185273#msg185273) is the link for the decks topic. (pretty much a "standard" mono :darkness with 4 Bonds)

27
Forum Archive / Re: Embarrassing T50 Games
« on: October 09, 2010, 10:20:53 am »
Flying Eternities EM

Flying Eternity Stall failing to Eternity loop and decks out ...




Dune Scorps EM

Dune Scorpion deck failing to get Momentum out




Mono Darkness EM

Mono Darkness Deck - well its just a fail :P


and my favorite:



Golem Rush EM

Now thats hillarious - Golem Rush failing at getting me below 100 hp.

the oh so popular Life Rush EM

Slightly outhealed the Life Rush ....

28
General Discussion / Re: Inverted Elements Art
« on: October 08, 2010, 06:26:55 pm »
MOAR CARD ART! WE MUST HAVE MOAR CARD ART!!!!!!1!!11!!!!one!!
More will come, I already created a lot of inverted cards, but uploading them takes some time.
Loading an existing image, pressing only a single button and then save and upload it has nothing to do with "creating" art.
I can save an image from the Mona Lisa upside down too, that doesn´t mean i am an artist.
 This is just rude considering vrt explicitly said he doesn´t want his work to be changed "like that" and you clearly disrespect that.

Quote
Ok, if anyone does have any problem with me editing his images, I will take them down, but I don't know which images are made by who, so the owner will have to tell me which images I may not display, preferably in PM. That way, the topic won't get crowded.
Do you reply to the shopowner you just stole from with "there was no do not steal sign on it" when he asks you to stop doing that?
YOU are the one supposed to ask the artist, not the other way around.

29
Forum Archive / Re: KOTH (slowly finding the best T50 deck)
« on: October 08, 2010, 01:31:33 am »
Dunno if this deck fits the things you are looking after, but if you don´t get any other suggestions feel free to give it a shot.

The deck itself is slower than most of the other tested decks but makes up for it with a solid EM rate (even against rush decks) and this is where its getting interesting.The timeframe is reasonable enough to compete with "faster" decks considering the current Score/E system.

You basicly trade cardspins for Score/E with this since your games last longer while you should gain significantly more Score/E per game.

I actually designed this as an alternative ai3-EM grinder and was quite surprised at its t50 performance.

Befouled :life
Code: [Select]
7am 7am 7am 7am 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t8 7ta 7ta 7tb 7tb 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um
As you can see in the screenshots below it takes quite some time to win so i´ll understand it if you don´t want to test it because its obviously a slower deck.

You have to do no clicking besides playing the cards so at least clicks/turn should be pretty much unmatched.

I´ve just played a "short" session with the deck so far, so i can´t say much about its winrate (mostly played against rush decks and couldn´t test against "stall decks",that could potentially turn out to be a weak spot).





30
Rainbow Decks / Scarab Madness
« on: October 07, 2010, 02:05:04 am »
The deck is giving a home to two of the most underused cards in the game (Scarab and Plate Armor). The idea is not new, but i doubt someone used a simmilar "shell" for it yet.

Some people on chat made fun of Scarabs so i decided to build a deck around it -> here we go...

Hover over cards for details, click for permalink
Deck import code : [Select]
5rq 5rq 5rq 5rq 6u3 6u3 6u3 6u3 6u3 6u3 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 71b 77d 77d 77d 7am 7q3 7q5 7q5 7q5 7q8 80i 80i 81q 81q 8ps


The basic idea is to play a Nova early and pump out a Scarab with Plate Armor really early. (i´ve setup the "combo" on turn 1 via Novas quite often).
Then use the Hourglasses to browse through your deck for additional Novas to play Bone Wall and Feral Bond and Fractal.
Butterfly Effect takes care of annoying Permanents and the scarabs keep most creatures at bay.
Eternity is in there to prevent decking out (didn´t seem to be a problem, but its a nice backup for a worst case scenario).

You don´t really need the upgrades beside the Novas (upped Pendulums speed things up of course) so thats a plus i guess.

Dunno if that was just lucky or not, but i actually beat morte with that list.

->



Its definatly not the strongest deck out there, but actually fun to play and doesn´t require many upgrades. So give it a shot if you are bored and own upped Novas.

31
Crucible Archive / Re: Acidic Ooze | Acidic Ooze
« on: October 01, 2010, 07:41:19 am »
Omg  :o. Ok that was really easy with that card creator.
I´ve updated the image with that link (instead of manually doing it with Gimp!).

Here is the original art for the current version.
->
(http://salbei.spacequadrat.de/elements/ooze_art1.jpeg)

I might re-work it later.

32
Crucible Archive / Re: Acidic Ooze | Acidic Ooze
« on: September 30, 2010, 04:39:02 pm »
Thanks for your time spend for this (karma). I´m using your work if that is ok for you.

Used your frame and created some artwork for the card. Hopefully the stat change wasn´t too much.

33
Crucible Archive / Re: Acidic Ooze | Acidic Ooze (looking for artist)
« on: September 29, 2010, 07:56:53 pm »
Vodoo Doll is very simmilar. It works best when combined with different Elements.

Oh and :

Quote
Gonna make something real once the balance issues are out of the way and i don´t have to change the card daily.

34
Crucible Archive / Re: Acidic Ooze | Acidic Ooze
« on: September 29, 2010, 07:49:37 pm »
If you want it to get to the next stage you'll need to change the picture btw to the actual card images. From the rules which you should've read before posting:

Quote
3.Your thread must include two card images: one non-upgraded and one upgraded. The card images must be good quality and made with the official Photoshop Template or Pixlr Template (or with something similar). The correct size of the card is 282x436 pixels.
Well i don´t have the skills to create the art myself.I could just use a "stolen" art and toy around with the colors a bit like others did and say it was my work ... thats a different story.

If anyone is interested in doing this - go ahead  ;)

what happen if you use it with rage elixir?
Well its power gets boosted then it dies.Good catch.



The pictures are hillarious.(Not saying this in a mean way)

The concept is pretty difficult to use... since entropy doesn't have buff cards or kill your own creature cards(with benefit I mean).
*caugh*

35
Archived Decks / Re: Bulldog (Aether/Gravity Halfblood Grinder)
« on: September 28, 2010, 12:27:53 pm »
Yeah i had one Fractal in the first version but usually ended up with not enough Quanta to use it efficiently (Tower rate is slightly too low).
You are right with the Bonds.The Quantum base is already pretty shaky and i don´t think it could afford another splash without replacing a lot of Towers with Pendulums.

Might be worth a shot to add Earth Pendulums and 2 Pulvies. Something like this:

Code: [Select]
6rn 6rn 6rn 6rn 745 745 745 745 77f 77f 78q 78q 78q 7n2 808 808 808 80d 80d 80d 80d 80e 80h 80h 80h 80i 81q 81q 81q 81q

But all those Pendulums could screw you over.

36
:entropy :aether :death :earth :fire :darkness :gravity :water :time :light :life :air

Pretty much my personal preferance in order(except  :time).Its prolly completly off but there is nothing to loose here  ;D

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