Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Sal (106)

Pages: 1 2 3 [4] 5 6 ... 9
37
Archived Decks / Re: Bulldog (Aether/Gravity Halfblood Grinder)
« on: September 28, 2010, 11:28:36 am »


relative easy win

loss against Dark Matter (Gravity Nymph on turn3 just killed me)

Pretty much what i thought. You win against the "easy" gods that can´t destroy your Phase Shield and loose to the ones that can actually destroy it. Don´t think i have to test more.

38
Archived Decks / Re: Bulldog (Aether/Gravity Halfblood Grinder)
« on: September 28, 2010, 10:55:56 am »
I haven´t actually tried this against FGs but i guess you can beat the ones without permanent control. I would add another Phase Shield and adjust the Quantum base for that purpose.

I´m testing this now,but i guess the fg-winratio would be like 30% and your better off with a deck designed for that task.

edit:



slightly modified version. for fgs i would suggest something like this:

Code: [Select]
6rn 6rn 6rn 6rn 744 744 744 745 745 745 745 745 808 808 808 80d 80d 80d 80d 80d 80e 80e 80e 80h 80h 80h 81q 81q 81q 81q
Keep in mind that there are better decks against FGs out there. Try CCYB , Skittles or RoL/Hope for that task.

39
Archived Decks / Bulldog (Aether/Gravity Halfblood Grinder)
« on: September 28, 2010, 10:33:31 am »
by Sal
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 744 744 744 744 745 745 745 745 745 745 808 808 808 808 80d 80d 80d 80d 80d 80e 80e 80h 80h 80h 81q 81q 8pl


The idea is simple. Play Chargers, protect them with Quintessence while Shards and Phase Shields keep you alive.Electrocuters are in against Momentum or anything else that potentially bypasses your Shield. Its not the fastest deck around, but its EM and winrate make it a very good choice for AI5 grinding.

Pro:
Opponents Shields and Creature Control are turned into dead cards.
Most of the time you can completly ignore the opponent.
Very high winrate

Con:
Vulnurable to anything that destroys your Towers.
Upgrades are needed.

Edit:
Here is a FG version. I can´t really reccoment this since the winrate/time ratio isn´t as good as other designated FG kilelrs.

by Sal
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 745 745 745 745 77f 77f 78q 78q 78q 7n2 808 808 808 80d 80d 80d 80d 80e 80h 80h 80h 80i 81q 81q 81q 81q 8pl

40
Rainbow Decks / Re: Maxwell's Silver...Buckler
« on: September 25, 2010, 09:51:43 am »
Here are a couple "Ultra-Slim" Versions:

Notes:
I tried to fit in Eternity at the cost of speed (only a single Spectre) while reducing the decksize.
Eternity is fueled by the Pendulums (activate and loop the 2nd Deamon or Flayer) - so you really can´t afford to loose a single Tower (a 3rd PA could fix this).
Only a single Spectre in there so you will have to use Eternity more often than not.You rely on Novas to play the non- :entropy :time cards.

This version is relying on Butterfly Effect instead of the usual Pulvy, so its permanent control is not reliable enough (you have to draw a Flayer and BE), its still better than nothing.I would still prefer "standard" 40 card version over these.



Decklists

30 card PA
Code: [Select]
4vo 5if 5if 6qq 6rn 6rn 6rn 6rn 6tt 6tt 6u3 6u3 6u3 6u3 6u3 6u3 77i 77i 7ah 7dl 7dl 7q8 7ri 7ri 7ri 7ri 7ri 80h 80h 80h
Pretty much as slim as it can get. I miss the 3rd Buckler and some sort of carddraw.

31 cards Hourglass
Code: [Select]
4vo 5if 5if 6qq 6rn 6rn 6rn 6rn 6tt 6tt 6u3 6u3 6u3 6u3 6u3 6u3 7ah 7dl 7dl 7dl 7q5 7q5 7q8 7ri 7ri 7ri 7ri 7ri 80h 80h 80h
This one is replacing Protect Artifact with Hourglasses and runs a 3rd Fire Buckler.I really prefer versions with PA though.

35 cards Hourglass + PA
Code: [Select]
4vo 5if 5if 6qq 6rn 6rn 6rn 6rn 6tt 6tt 6u3 6u3 6u3 6u3 6u3 6u3 77i 77i 7ah 7dl 7dl 7dl 7q5 7q5 7q5 7q8 7ri 7ri 7ri 7ri 7ri 7ri 80h 80h 80h
35 cards hurts the "Nova" rate (might take too long to draw the 2 you need in time) while there is pretty much everything in this.Also it is less likly to get the Shards you definatly need.

I just felt like sharing this, up to you to fine tune the lists.

41
Rainbow Decks / Re: Maxwell's Silver...Buckler
« on: September 18, 2010, 01:47:10 am »
So if you want to play a "large" list with Hourglasses and Eternity there you go:

Code: [Select]
5if 5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6tt 6tt 6u7 6u7 6u7 6u7 77f 77f 77i 77i 7ah 7ah 7dl 7dl 7dl 7dl 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7qc 80h 80h 80h 80h
I know that list is quite bulky with 55 cards and lots of copies of the same cards.Well it does what it is supposed to do. Simmilar to the smaller lists that rely on drawing Nova you rely on drawing Hourglasses with this.

Instead of adding a 3rd Spectre i went for Anubis + Pharao while upping the Flayer Count as i always wanted to. Feel free to cut it down a bit.Only played this a couple times so far and can´t really tell anything about a winratio.



I really like the Anubis + Pharao interaction - your damageoutput is virtually open ended with this during Eternity-looping. Plus you go through your deck quite fast with those 6 Hourglasses.

Might want to cut a few duplicate copies to thin the deck down and maybe squeeze in another Pulvy and maybe another PA. It "feels" pretty solid even with that huge size.

42
Rainbow Decks / Re: Maxwell's Silver...Buckler
« on: September 17, 2010, 09:22:36 am »
The 2nd or 3rd Mind Flayer would be the logical Eternity target since you just need one out in the field anyway.Maybe even the 2nd Spectre aswell.
The problem with Eternity is the low tower count.You don´t ever want to draw it untill you are close to decking out and even then your  :time will only buy you 2 or 3 additional turns because of the Quanta base.
You might aswell add 2 or 3 more copies of "usefull" cards you want to see for the same result.

From my observations decking out was rarly a problem. Most games ended with 10+ library cards and only a few went down to 5 or less (i kept track of that for statistics).

Currently toying around with different ideas but might get back into this after a few days.

43
Issue Archive / Re: Pendulum 6 card limit bug [confirmed]
« on: September 16, 2010, 08:44:21 am »
Going back to the menu/bazaar didn´t fix it.



44
Rainbow Decks / Re: The slightly different Firestall (massive Score/E)
« on: September 16, 2010, 01:51:06 am »
Added a couple different attempts at the idea (getting EM with close to cap HP). I currently only own 4 SoDs so feel free to add them. I´m just trying to "spread" ideas, its up to you to fine tune them.

45
Rainbow Decks / Re: The slightly different Firestall (massive Score/E)
« on: September 15, 2010, 09:56:17 am »
keep in mind that this was designed against the slow halfbloods. you got all the time in the world to  setup against those. The deck won´t work against most FGs so better just stick with AI5 for the best E/Score over time ratio with this.

The 3 Fire Lances are in there in case your Fahrenheit can´t do the job (Bonewall / Dissipation Shield).So don´t waste them ^^

46
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

The basic idea any of the below decks is to up your max HP and win with EM. Most of these decks are rather slow but a win with them against halfbloods provides you with as much cash as playing them like 10 times with a "normal" deck.


(finishing ai5 with 500 hp)


First attempt:

Spoiler for Hidden:
Deck Helper comment: 
These decks were posted before the 1.32 game update and as a result no longer work correctly.

Earth/Fire/Entropy Fahrenheit
Hover over cards for details, click for permalink
Deck import code : [Select]
50u 50u 50u 50u 50u 50u 50u 594 594 594 594 594 594 5f4 5f4 5f4 5f7 5f7 6u7 6u7 6u7 6u7 6u7 77i 77i 77i 7ba 7ba 7ba 7ba 7ba 7ba 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dl 7dl 7dl 7dl 7km 7km 7km 7km 8pm

??= Entropy Pendulums

Was just toying around with Stone Skin/SoD´s and put them into a customized Firestall shell based around Fire Buckler. Games take a bit longer than usual, but you´ll get massive rewards for EMs. (pretty easy to archieve with 5 Antimatter, Buckler and 6 SoGs since Fahrenheit deals damage AFTER SoGs heal you).

It is possible to beat FGs with the deck but not very likly.Better just stick to halfbloods for the best E/Score over time. (The average EM against halfbloods should give you around 200 E/Score and its really easy to play).

A win like that and you can loose 10 games in a row  ;D


---
different attempt:

Earth/Death Arsenic
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 71a 71a 71a 71c 71c 71c 71c 77c 77c 77i 77i 77i 7ba 7ba 7ba 7ba 7ba 7ba 7km 7km 7km 7km 8pk

??=Earth Pendulum
Very simmilar overall idea - this time Arsenic gets the job done. (lower EM rate).

---

different attempt:

Rainbow Miracle/Heal/Arsenic
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 594 594 594 594 594 594 5c2 5c2 5rj 5rj 5rj 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71a 71a 71a 77i 77i 77i 7ba 7ba 7ba 7ba 7ba 7ba 7jp 7k2 7k2 7km 7km 7km 7km 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 8ps

Either Arsenic for the kill or decking out via Eternity/RoL. Make sure you cast Miracle + Heal the turn you win for EM.I know it looks a bit bulky, but thats what the 6 Hourglasses are there for.

---

Spoiler for Hidden:
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result no longer works correctly.

different attempt:

Aether / Death Flying Arsenics

Hover over cards for details, click for permalink
Deck import code : [Select]
61r 61r 61t 61t 61t 71a 71a 71a 71a 71a 7ba 7ba 7ba 7ba 7ba 7ba 7km 7km 7km 7km 7n2 7n2 7n2 808 808 808 808 808 808 808 808 808 80d 80d 8pk


The arsenics are beeing played with the mark so watch out for devourers.Feel free to add additional SoD´s and you might want to bring 2-3 Electrocuter against Momentum.Besides Poison/Momentum the EM rate of this is quite high while beeing one of the fastest versions.Definatly worth a shot.

47
General Discussion / Re: [Poll] How many nymphs do you have?
« on: September 14, 2010, 10:29:50 am »
Got my first Nymph today. Got the  :light one and am using it in my RoL/Hope deck.

48
Rainbow Decks / Re: Maxwell's Silver...Buckler
« on: September 14, 2010, 10:24:47 am »
Well currently its just an experiment. (a very Score/E intense experiment^^)
Guess i should go back to the roots instead of wasting time for things that don´t work out.

The idea or playing things just with Nova is great, but this just isn´t the right shell for it.

Pages: 1 2 3 [4] 5 6 ... 9
anything
blarg: Sal