Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - RyzukiSenshi (4)

Pages: [1]
1
Game Suggestions and Feedback / Bone Wall Block Selection
« on: December 15, 2009, 10:09:32 pm »

There should be a way to pick which of your opponent's creatures your Bone Wall blocks if the number of counters on the Bone Wall is less than the number of creatures your opponent has.  I hate it when it randomly picks which creatures to block and ends up blocking a creature that only does 1 damage over a creature that does 10.  Another solution would be to make it pick the highest attack value first and descend from there so that it always blocks the most possible damage.

2
Issue Archive / BUG W/ GOLDEN HOURGLASS! MUST FIX!!!
« on: December 15, 2009, 10:09:32 pm »

Quote
Please just read the game rules first: http://elementsthegame.com/rules.html

Point 4:
Quote
4- You win a game when your opponent's HP are reduced to zero or when he has no more cards to play.

The other way around: you lose, when you have no more cards to play!

So this obviously is no bug - it was just your fault to try to draw another card...
No, I guarantee you that's not the way the designer intended it to work.  That's just poor wording on his part (or he just didn't explain it enough).  It makes no sense to be able to kill yourself, even if by accident, just by trying to draw a card using an ability when there are none to draw.  It's the same with Magic: The Gathering; there are tons of cards that allow the player to draw more cards during his turn, but you just wouldn't be able to use them if you didn't have any cards left in your library.  It's an issue with the fact that this game is digital; it's not possible to take something back that you can't possibly do (and shouldn't be able to do in the first place).  Clearly, this game is far from being "finished" and most likely never will be since it is theoretically infinitely expandable, so there will obviously be bugs like this at such an early stage in the games life, especially when it's a hard-to-find bug such as this.  The rules will continue to develop and become more detailed as the development of the game progresses.

3
Issue Archive / BUG W/ GOLDEN HOURGLASS! MUST FIX!!!
« on: December 15, 2009, 10:09:32 pm »

This has nothing to do with strategy.  This isn't something I'm just ranting about because I don't like it.  I'm pointing out something that I'm sure the designer didn't want to have happen.  I couldn't really care less if it stays the way it is because I won't let it happen to myself again.  I'm just trying to help the designer make the game better based on how I'm sure he wants it to work.  A player shouldn't lose a game just because he accidentally clicked the Golden Hourglass when there were no cards to draw, especially since it's possible to click on it by mistake when it's not even the card you meant to click on.

4
Issue Archive / BUG W/ GOLDEN HOURGLASS! MUST FIX!!!
« on: December 15, 2009, 10:09:32 pm »

I was playing a game against an AI opponent.  It was late in the game, the opponent had less than 10 health, and I had around 10 creatures out; he was going to die at the end of my turn and it was my turn.  I had zero cards left in my library and, not realizing this, I clicked on the Golden Hourglass to draw a card and it instantly made me lose the game.  I'm almost certain this has to do with the fact that the code doesn't check to see if the drawing of a card happens at the beginning of a turn (it simply sees that there are no more cards to draw when one is trying to be drawn, which, in most cases, would be in the beginning of a turn resulting in a loss).  The player shouldn't be allowed to try and draw a card if there are no cards left in said player's library.  This really isn't too much of a problem as it most likely wouldn't happen very often, but the fact that it CAN happen is no good.

Pages: [1]
blarg: