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Duo-Decks / Re: Time Priests (Light/Time Duo)
« on: December 24, 2010, 03:02:21 pm »
AWESOME idea. I use it vs ai5 and in pvp.
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I don't post here very often because I'm mostly about playing, not discussing. But something has struck me, and I need to post about it.That last paragraph was a bit dramatic but every deck has a counter to it, just because your deck didn't win after your huge long streak or whatever doesn't mean that elements is broken. It just means that they played a counter to your deck. You deck isn't always going to win and it won't be everyone every time.
I've been a member of this game - and playing regularly - since April '09. I've used all different kinds of decks. Needless to say, I like the game, I care about it, and I don't want to see it ruined. Some of you will think I'm just sour and posting rage, but I don't waste that kind of time. Here's the thing:
Elements is BROKEN.
I just lost a match in 3 turns. Not once, but twice in the last three T50 games I played - to two different rush-style decks. Admittedly, my deck didn't perform as it should during these games. But it's a stall deck which, until recently, had been performing at about 80% vs. T50 with about 1/2 my wins with EM. It's a good, fully upgraded deck I worked hard at designing to be competitive against any opponent.
My point is, you should not be able to win a match in 3 turns at all. No matter how good your draw or how poor your opponent's. No matter the deck styles or the difference in upgraded cards. 3 Turns! What is the counter to this, except to design a deck that can somehow win in 2 turns? Do you think that's possible - A deck that can win in 2 turns?
I see this game becoming MTG:Online. I never played MTG - Mainly because I heard people talking about how outrageous combos made the game non-competitive for anyone who didn't have a deck that could win in 3 turns. Frankly, I don't want to play any card game that can be won in 3 turns.
I know you, the reader of this post, don't care if I live or die, (and you or someone else will probably reply as such). But consider, if you care about this game at all, that for every person who posts a complaint here, there are probably 100 who, instead, will just quit and never come back.
Thanks for your time.
Life Nymph should have Adrenaline only costing 1 Life Quanta.Now that would be actually OP. Then you get an adrenaline every turn basically with no side affects in quantum shortage.
I would like an otyugh doll and a voodoo doll doll.Or a devourer long pillow. (:
This would make Life and Death combos be used more. Infect + Soul Catchers + Boneyards = Loads of Death Quanta and skeletons!It would take too long to get the shield out and then to infect their creatures and then wait untill they die so they you can finally get quanta for death and graveyard.