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General Discussion / Re: Victory of the small! (interesting screen shot)
« on: December 24, 2010, 04:14:14 pm »
NICE hahaha luck duck.
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You Make the deck before hand. You dont just randomly decide what cards you want mid game. You choose the deck order BEFORE the battle starts.still, that's basically retarded. That means you can tower stack your deck, 1 every 3 cards and then make sure your defense is set up and then have your ending card be attackers. I don't care for the idea.
No make the upgraded card -1i think somenthing as simple as 1 cost reduction would be best hereI didn't understand what you meant?
increasing cost to 7for the upped?
changing ability to : When your opponent plays a card, the card will be played next turn instead of this turn. Reduces cost of opponent's cards by 1?
that's why there is summoning sickness in mtg. creatures cant attack when they are first played.Well this game isn't mtg, that's why it doesn't have the same rules. If you like mtg so much, go play it. In my opinion this game is really fun and i'm not going to worry about whether or not my opponent got lucky and won in three turns.
but anyways...
this is an evolving game. It is nowhere near perfect. As the community thinks of new imbalances, the developer will (hopefully) think of ways to fix these imbalances.
just take a look at starcraft, which still had patches 10 years after its release.
Okay that sounds really lame. No offense.Sooo, i want tower, bam i have tower?Only if you've originally put it in your deck, and have the uanta to play it.
Ooo, i need miracle, bam i have miracle?
Oh no!!! If only i had a permafrost, bam i have permafrost?
Then i don't get the point of the card. I mean it's kind of okay but I don't think it'll make it far.Great idea but does this mean that you could play 6 lycan off of two entropy because "nothing happens"?No you couldn't. Time vacuum ( Time warp) doesn't stack