Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Rod Whiler (5)

Pages: [1]
1
This is my standard FG-farmer:
(http://helltgivre.free.fr/elements/?mark=4ss&deck=52nz55rpz96qqz76qqz46rn6u671bz274b77d77f77iz27amz27do7gp7gq7k27n3z47q57q8z27t9z280h)
it is kind of slow though. However, the stats (EM/win/loss) are much better than with CCYB for example (at least for me).

In other words: I dont like CCYB. I will, however, give this PC-deck (CHMD ?) a try for a couple of games.

Some more things:

1. Stall and Bomb
If you draw tons of hourglasses and sogs/dials and your shield (be it fog or permafrost), plus the FG has a bunch of 1-6 hp creatures, go ahead and wait. Even if you get that quinted oty out, wait as much as possible. Don't drop a fire storm just to clear the board, even if you have a bone wall. Wait for the bone yard. Once you DO get the bone yard, rip your fire storms and start devouring with otys. You should have plenty of skeletons now primed for mutating/killing. We do this because without the bone yard, you won't be dealing much damage and if you kill all their creatures your damage buildup will be much slower since then you need to rely on the FG continuing to play them. Keep in mind, though, that using this strategy doesn't preclude you from using the oty as needed to clear troublesome creatures.

This strat is faster but only works on very few gods. The other strategy works quite well!
But well as mentioned earlier in this thread I tested the deck a little bit ^^

Here are my stats for today (also submitted in the Element Statistics):

Dream Catcher 0/1 (early quinted butterfly micro abo - quit!)
Elidnis  1/4 (very unlucky draws. The god is easier than my stats for today might suggest :D)
Fire Queen 1/1 (easy - here "Stall and Bomb" works just fine)
Graviton 0/2 (unlucky draws - on top: this FG is hard!)
Hermes 2/4 (yeah! maybe the stats will go down once I face him a again... still this must be one of the best decks to kill Hermes)
Incarnate 1/2 (those hordes of skellis are kind of annoying and not that easy to control since you rely on pulvi to destroy graveyards - one very unlucky loss: Quantum Towers didnt give me enough  :time to use Eternity)
Miracle 2/2 (easy FG anyway - with this deck VERY EASY!)
Morte 0/2 (one very evil rush and one very stupid mistake led to these stats - on top: unlucky draws!)
Obliterator 0/2 (Early PA'ed Pulvy twice ---> quit)
Octane 1/1 (medium - if you get your pulvy out fast enough)
Osiris 1/1 (lucky win!!!!! Permafrost could really lower your stress-level here! Forgot to take a screen-shot! 3 HP vs 0 HP)
Seism 1/1 (no big deal if you PA your towers early enough!)

Overall: 10/22  (lots of easy FGs weren't included. Deck looks fine. I will keep on playing with this a little bit longer I think)

2
Nerf This Card! / Re: Puffer Fish
« on: August 21, 2010, 01:13:25 pm »
*Sigh*

See what you did there?  You assumed it would be easier to change an entire card than it would be to edit the FGs deck.  And look what happened.  You discussed AI level in a thread where only card discussion is allowed.

First of all... the discussion about Puffer Fish doesn't work without taking the AI into consideration because there is no comparable card I would know of, that is that OP for FGs, yet, still underpowered for player use....
Did you look at the suggestions i made?

Those aim to make the Puffer Fish more competitive to Scorpions...
In "Suggestion 3" Puffer Fish would become a 2/7 creature for 3  :water + active ability ... this would actually be a buff (maybe even a little bit too much but i dont think so*)... still for the FGs it would be a "nerv".


*epinephrined Scorpions cost 6  :life (3 :life + 3 :life): 9 dmg + 2 poison counters per turn

3
Nerf This Card! / [Official] Toadfish | Puffer Fish
« on: August 21, 2010, 11:59:28 am »


First of all:

I know that many will say... yeah, this creature got stronger but its not overpowered since it still is pretty expensive at 5 :water.
Even though it still is not very popular in PVP we must consider that many FGs use this card.

First this creature got the buff: "poisoned if ingested" ---> anti-oty buff, which is ok i think...
but then it got another HP (4 --> 5)... so a freshly played Elite Otyugh doesn't even have the chance to ingest a puffer-fish. 

The worst thing, however, is the AP-increase since a simple (unbuffed) "puffer fish" now breaks through most of the shields.
Especially this makes some of the harder FGs even worse than they are already.

The problem about this card is: It is not really overpowered for player use... but it is a little bit overpowered for FG-use now.

----------------

So here are my suggestions (including buff + debuff) - it's all about nerving the creature for FGs, not for players...

Suggestion 1:
Cost: 3 :water
2AP/3HP - Add 1 Poison to each attack. Puff* 2 :air : Cause poisoning if ingested. +1/+4

or

Suggenstion 2:
Cost: 3  :water
3AP/4HP - Chance to add 1 poison to each attack. 

or

Suggestion 3:
Cost: 3  :water
2AP/7HP -  1 :air Puff*: Add 1 Poison to each attack and cause poisoning if ingested.


(*"Puff" is supposed to be just like "Deja Vu" or "Lycantrophy" - a single-use ability)

---------------

My suggestions simply aim at the goal of nerving the creature for FGs without harming (maybe even improving) it for player use...

4
JohnJunior   2
Bow Down   0

5
Rainbow Decks / Re: PVP Graboid Rainbow
« on: July 17, 2010, 01:20:10 pm »
fog is best choice cause:
1.) fast
2.) against other rush-decks, youll get the opportunity by preventing him to do dmg
3.) fast


you forgot 4.) cheap! otherwise you could take a dusk ;-)

i actually used such a deck (with 2 discords) i think i will give the arsenics a try :-) works but  :entropy tends to be a little bit overused...

Pages: [1]
blarg: