Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Robsta43 (58)

Pages: 1 2 3 [4] 5
37
Water / Re: Permafrost Math
« on: March 26, 2010, 12:03:40 am »
Yep, there definatly is a reason permafrost is tied for the most expensive shield, my only question is why does diamond cost so much 8)? 

38
General Discussion / Re: List of Elements veterans that still play
« on: March 25, 2010, 11:36:28 pm »
I used to play elements long, long ago... I stopped for who knows why then came back to be astounded that there were new cards, like "Scarab" and "Sundial" and was astounded that all cards had upgraded versions and...

So since I came back sundials dropped to 1 turn and the number of false gods more then doubled, does that make me a vetran?

39
Card Ideas and Art / Re: Morph, Shape Shifter, more
« on: March 25, 2010, 11:10:05 pm »
Earth Morphling: sounds just like a stronger garboid or antlion, earth has enough such creatures.  Perhaps  :earth harden: gain +0/+3

Entropy: sounds more powerful then the other morphlings, it's ability should cost more to activate, probably 2 quanta. 

Fire: Its health should not be higher then its attack, I like Jub's idea, 5/1 -> 6/2.  Ability cost is too high when taking Deflagration, steal and pulverise abilities, should be 2 fire, especially if its health is reduced. 

Gravity: stats are better then a gravity dragon and the cost is the same (or as my suggestion, less), not to mention it comes already with momentum, perhaps if you lowered it's attack power.  Suggested-> 5/40, 6/50.

Light: gravity pull is a status effect (such as momentum, adrenaline and poison), not an ability (such as destroy, vamarpic, devour), and will therefore not override the ability of the creature.  If the morphling still took the damage it reflected it would not be OP.  (aka if you delt 10 damage to it with a dragon, it would die but deal 10 damage to you). 

Water: I love it. 

All the morphlings (with a couple exceptions as noted above) sound rather over-priced when you consider it takes 10 quanta to get one unupped.  I'd suggest costs along the lines of Morph: 5 quanta +2 to activate, upgraded 4 quanta +2 to activate. 

40
Card Ideas and Art / Re: Competition Entry: Overflow
« on: March 25, 2010, 10:26:55 pm »
I love makine quanta building decks ^^ and I can say they already have a powerful counter... rush decks. 
This just seems to me another way rainbow decks can be stronger in comparison to mono or duo decks. 

41
Card Ideas and Art / Re: Disciple/Savant of Light - Disciple Series
« on: March 25, 2010, 10:22:54 pm »
When I tried out hope in the trainer it capped at 6 when I had at least 10 light emmiting creatures on the field... if this card also had such a cap it would be rediculously weak. 

Furthermore, hope/RoL/Fractal decks are increadably weak to creature control, one Oty on you and you're dead.  The same would apply to this card. 

However I do like the idea of purge. 

42
Card Ideas and Art / Re: Disciple/Savant of Death - Disciple Series
« on: March 25, 2010, 10:12:50 pm »
I like it how it is, in combo with a death nymph + bonewalls + boneyards + vultures this would be very powerful, but also very fragile and cost a whole ton of death quanta... very much in the style of death. 

43
Card Ideas and Art / Re: fountain of air (competition entry)
« on: March 25, 2010, 10:08:13 pm »
I like it.

44
Card Ideas and Art / Re: Dryad, Perfume Cage
« on: March 25, 2010, 10:05:15 pm »
So basically dryad doubles the speed of poison?  I don't think it needs a "caps at 10" but it could be op if you're allowed to target the opposing player.

I like the perfume cage idea, but it might be a little under priced, maybe 6 unupped 5 upped. 

45
Are you implying that you are extremely obese and fat? Well, that's no surprise. 98 % of America is overweight. I fall into the other 2 %. We'll crush those Norwegians and Swedes and Canadians and Austrians with our massive girth!
Run!  Run for your life!  Run faster then... oh right... ok, speedwalk for your life!

46
Card Ideas and Art / Re: Probably a Broken Card
« on: March 18, 2010, 10:14:59 pm »
as of yet, every card that raises your maxhp also raises your current hp.  I like the card... it's a walking shard of gratitude which is venrable and synergises with miracle. 

47
Card Ideas and Art / Re: Quantum Focus
« on: March 18, 2010, 09:44:02 pm »
yeah as mentioned above this would make certain decks op -> notably ones running Fire lance, Fahrenheit, drain life, ice bolt, unupgraded disapation shield and stone skin. 

48
Card Ideas and Art / Semi-Quanta Pillars
« on: March 18, 2010, 08:43:48 pm »
Elemental pillar -> generates 2 random quanta per turn from the elements ( :fire:earth:water:air)
Balance pillar -> generates 2 random quanta per turn from the elements ( :darkness:light:life:death)
Power pillar -> generates 2 random qanta per turn from the elements ( :time:aether:entropy:gravity)

The upgrade for these pillars is generate 2 quanta when played.

Pages: 1 2 3 [4] 5
anything
blarg: