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Air / Re: Deck ideas
« on: October 04, 2011, 08:29:52 pm »
I agree with pervepic in that we should steer away from unnupped wyrms - they're weak and cost-inefficient until you upgrade them. Sky blitz, also is highly situational and difficult to use. I do think that UG has certain advantages, but only for specific builds - a creatureless UG deck can work nicely if you surprise an opponent who was counting on CC to pull them through.
I think we should have a few good novabows at the core of our vault. They're strong decks, and most importantly they're highly adaptable and can be tweaked depending on the circumstances. If we play mostly
oriented decks, fast rainbows with good control etc. the first round we might be able to test the waters, then take the other teams off guard by shifting strategies the next round. More specialized decks,
monos and the like can come later.
Here's a deck idea that I like, maybe with more testing it can be used in later rounds:
I think we should have a few good novabows at the core of our vault. They're strong decks, and most importantly they're highly adaptable and can be tweaked depending on the circumstances. If we play mostly
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
Here's a deck idea that I like, maybe with more testing it can be used in later rounds: