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Messages - Robotocracy (65)

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37
Duo-Decks / Re: A burning nightmare!
« on: November 09, 2010, 06:11:20 am »
Why are there so many nightmares?

38
Duo-Decks / Re: Speed Poison Remodeled
« on: November 09, 2010, 06:06:17 am »
It's an interesting deck.  Have you tried adding dusk mantles?

39
Trio & Quartet / Re: WTFBow
« on: November 09, 2010, 05:51:46 am »
This is a fun deck, so kudos to you.
However, steam machine really only works well in stall decks.  I feel like parts of this deck are yelling "Rush! Rush!" (the precogs and minor phoenixes) while at the same time other parts are yelling "Stall! Stall!" (the steam machines, congeals, and reverse times), and that might be part of your intended WTFness of the deck, but the effect is that it doesn't work nearly as well as it could.

40
Duo-Decks / Re: Inception
« on: November 06, 2010, 06:32:07 pm »
This deck is ingenious.  My mind is officially blown.

41
Rainbow Decks / Re: Toxic Nightmare a.k.a. AI Abuse FTW!
« on: November 06, 2010, 03:36:52 pm »
I made a modification that seems to be a big improvement: I replaced the 2 electrum hourglasses with 6 unupped sundials.  A god by god breakdown is coming soon.

42
General Discussion / Elements the Pumpkin
« on: October 30, 2010, 04:08:06 pm »

43
FG Proposals / Re: False God Proposal: Poison overload
« on: October 26, 2010, 03:37:03 am »
That's not an FG deck... that's cruel.

But if you knew it was coming before hand, this deck would crush it:
Code: [Select]
6rn 6rn 6rn 6rn 7gq 7gq 7gq 7gq 7gq 7gq 7gt 7gt 7gt 7k0 7k0 7k0 7k0 7k2 7k2 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la

44
FG Proposals / Re: False God Proposal: Dragon's Nest
« on: October 26, 2010, 03:18:18 am »
Way too quanta heavy, in my opinion.  More than half the cards are just for quanta, so the FG's bound to get terrible hands full of only towers, plus after you play one dragon there's no use for a whole element anymore and you're just wasting the quanta.
Also, it has no control.

45
Duo-Decks / Re: Entropy Aether. Just for Laughs
« on: October 20, 2010, 03:22:27 am »
Err thats an entirely different deck :P. The point of the original is to get a micro abom with butterfly effect to control permanents, while using thunderbolts to control creatures, then use the mindgates to get cards from the opponent to win the game.
Sorry, I got a bit carried away...

But it needs the supernovas at least?  How can you expect to effectively use your opponents cards if you only have quanta from 2 elements?

46
Buff This Card! / [Official] Chimera | Chimera
« on: October 20, 2010, 03:13:51 am »


One of the newest cards to enter elements, chimera is one of the most interesting and unique cards in the game.  It could've had a lot of potential for new strategies, which is why it is particularly unfortunate that chimera, in its current state, is completely useless.

Let me explain.
Chimera allows you to combine all your creatures into one, so on first glance it appears to be a powerful card.  However, once you get over the initial novelty, you realize that the chimera only has two benefits you could use: it has momentum and gravity pull.  The cost you pay for these benefits is disproportionately large:  first off, all the abilities your creatures might have had are gone.  The next HUGE drawback you notice is that now instead of having to deal with a whole mass of creatures, your opponent only has to deal with one creature.  One creature that can be frozen, lobotomized, paradoxed, or delayed.  Or how about reverse time?  If your chimera gets reversed, you end up with the chimera SPELL card in your hand next turn.  All your creatures are gone.  Or even worse, if your chimera gets antimattered and the sum of all your creatures' attack power is now given to your opponent as healing.  So at the end of the day you've used up precious deck space, 7-8 quanta, and made your creatures significantly more vulnerable in exchange for essentially a worse off version of unstoppable.

Also, did I mention that chimera's two only assets actively work against each other?
The two strategies you could use with chimera is either
1)   Using the gravity pull to have the chimera work as a sort of living shield (note that it doesn't block poison, spells, or even weapons).  In this case momentum doesn’t hurt, but it really doesn’t help much.
Or
2)   Using the momentum to rush your creatures’ damage over a pesky shield.  In this case, the gravity pull has allowed all of your opponent’s creatures to gang up on your chimera, ensuring its quick death.

By the way, if you thought about using twin universe on your chimera to double your attack power, it doesn’t work.  There can only be one chimera on the field at a time.

As you can see, chimera is hurtful rather than helpful in the vast majority of all situations.  It is in no way viable for serious deck building.  I’m not sure how (suggestions?) but it really needs to be buffed.

47
Duo-Decks / Re: Entropy Aether. Just for Laughs
« on: October 20, 2010, 02:06:11 am »
It's too large.  Cut down on the cards.
Also, you're using a entropy/aether duo with microabominations, but you didn't use fractals?
How about something like this:
Code: [Select]
6tt 6tt 6tu 6tu 6tu 6tu 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u5 6u7 6ve 6ve 6ve 6ve 6ve 6ve 80d 80d 80i 80i 80i 80i

48
Rainbow Decks / Re: Toxic Nightmare a.k.a. AI Abuse FTW!
« on: October 17, 2010, 08:00:42 pm »
Guolin: I understand what you mean about the malignant cells cutting down on the cards the FG plays (and thus the neurotoxin), but the creature lockdown aflatoxin provides is crucial to the strategy of the deck.  Having the FG play a few extra cards is not worth the risk of it putting more heavy hitters out.

Following suggestions, I have made the following improvements to the deck:
-2 quantum towers
-1 electrum hourglass
+2 supernovas
+1 antimatter

Testing against FGs is in progress...

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