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Messages - Ri (3)

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Rainbow Decks / Scaredgirl's Scarab Scavengers
« on: December 15, 2009, 10:09:33 pm »

Not to say that we don't trust you, but could we have some proof of these mastery wins on all the gods? I mean, this is two god mastery decks within a short time, it just seems a bit unlikely.
I don't see why it's unlikely at all.  S/he's obviously good at deckbuilding, given how effective the other deck she posted is.  I was quite surprised to see it since I was using something similar, and still am.  I use an extra Graveyard, Shard of Divinity, a few other changes...  But anyway, this deck looks like it could work, and since my deck is fully upgraded right now, I'm going to grab some Scarabs and give it a go.

Thanks for posting, Scaredgirl.

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Card Ideas and Art / Re: Technology/Artifact Element
« on: December 15, 2009, 10:09:32 pm »

While I would play the hell out of a Technology/Artifact sort of element, I think it's asking a bit much of Zanzarino since it's such a significant addition. Furthermore, I feel that already with 'just' 12 elements the 'styles' are spread a bit thin.  I'd rather just get extra cards for the existing elements.

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General Discussion / Are Quantum Towers Too Powerful?
« on: December 15, 2009, 10:09:30 pm »

While playing against the top 50 decks I have noticed that the vast majority are Rainbow.  To be fair, there are also a fair number of mono-Aether decks, mono-Darkness decks, some Firefly Queen decks and a few rare others doing something different.  But the rest are Rainbow.  I blame it on Quantum Towers.

Because Quantum Towers give so much quanta, it's easy to just pick and choose the best cards available from any element you like.  The different elements have their own strengths and weaknesses, so what is the weakness of going Rainbow?  Whatever it is, I don't think that it's enough of a setback to be balanced with the extraordinary amount of flexibility gained by having easy access to every element, and this is reflected with crystal clarity when you go up against the top 50 decks.

How to balance it? I'm not sure, because while in my opinion 3 quanta per turn is too much (and for towers, an extra 3 when they come into play? Ridiculous!), 2 might be too weak.  Perhaps instead of nerfing Quantum Towers, a new source of quanta could be introduced that randomly produces one of two types of quanta each turn. Perhaps playing an Eternal Mountain could produce 1 Time or 1 Earth quanta each turn, for example.  Having these for every possible combination would probably be too much, but for elements that already work together, it would be a good way to encourage dual-element decks so we're not stuck playing against the same thing.

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