what i meant was if it was a time was targeted by say a lightning, the sphinx would take the damage, not gravity pull you can raise the health of it more
That's pretty much what this card already does.
I think the unupped one needs to be nerfed a bit. Generally unupped creatures cost 1
/ attack point, then there's a cost for it's ability. So maybe either a lower it's stat's to 4|3, or up it's cost to 6.
I like the concept of the card though. It basically functions as an unavoidable CC magnet, which can help you protect some other frail/expensive creature if you want.
Another idea for the guardian theme, the sphinx could prevent negative statuses from affecting your time guys.
Or for a different way of guarding, it could enter the field poisoned and count as a dimensional shield until destroyed. Would need to be expensive and not have much hp, but would be interesting.
The negative statuses idea could work, but that feals more like a light thing to me.
The dim shield idea woudn't really work cause you could just toss BB on it.
Well, I compared the unupgraded sphinx with mummy, which is 5|3 for 4
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
. It already has an ability, and because this ability is stronger I gave it a +1 cost.