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Messages - Retribution (1181)

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85
Earth / Re: Titanium Shield | Diamond Shield
« on: January 31, 2011, 02:43:21 am »
A much deserved buff for a vanilla shield.
It still might pale in comparison to tower shield if that card stays at it's current cost, however.

86
Death / Re: Skeleton | Elite Skeleton
« on: January 31, 2011, 02:42:18 am »
The upgraded version becomes a random upgraded creature, right?

I think that this might make fate egg too weak...

87
Other / Re: Shield | Tower Shield
« on: January 31, 2011, 02:39:49 am »
This kindof undermine titanium/diamond shield. Earth has to pay so much more quanta for the one extra block :/
I agree. I kind of think that both shields, the unupgraded and upgraded version, should only block one damage.

88
Card Ideas and Art / Re: Cleaver | Cleaver
« on: January 27, 2011, 10:21:19 pm »
How about:

 :death :death :death Kill target creature with less attack than cleaver. Cleaver's attack is halved after using this ability.


89
Off-Topic Discussions / Re: What Generation Elements Player are you?
« on: January 24, 2011, 10:33:48 pm »
Generation 1...
I'm that old?

90
Duo-Decks / Re: Fish & Scorp
« on: January 20, 2011, 02:29:18 am »
Try Shard of Gratitude (or heal, if sticking to the theme of life or don't have SoGs) and permafrost shield while you have your critters rack up some damage. It's very effective then just throwing out as many creatures as possible.

Main weakness of this deck is purify or titanium shield :b

91
Card Ideas and Art / Re: Karma | Karma
« on: January 12, 2011, 04:25:48 am »
Does this count as spell damage?
Would it be reflected by jade/mirror shield?

92
Duo-Decks / Re: Deja Golems
« on: January 10, 2011, 11:51:05 pm »
Cremation gets you 9 quanta, no?
9 x 2 = 18

Ruby dragon = 12  :fire

18 - 12 = 6/2 (minor phoenix cost) = 3 minor phoenixes + ruby dragon
What he means is that it takes two Cremations to get a single Dragon, while just one Cremation can get a Destroyer AND two Minor Phoenixes.
Oops. Read that wrong.
I'm still not sure if lava golem + 2 minor phoenixes is better, though...

93
Card Ideas and Art / Re: Sphinx | Greater Sphinx
« on: January 09, 2011, 04:53:12 am »
Great analysis Memorystick.
From a brief glance and check I think Memorystick slightly underestimated the power of this card but identified the correct ballpark.

Retribution the major problem is that you are trying to have a powerful skill on a mid sized creature.
I would do one of:
Drop the stats like a stone and find a new name
Raise the cost to near that of Anubis and let them partition different deck types
or Drop the skill and create a minor [.45quanta value skill for Sphinx]
What do you have in mind for the skill, then, that could be relevant to the name of a Sphinx?
I think time needs a mid-ranged attacker...maybe lower it's cost and have it just as a vanilla creature?

94
Card Ideas and Art / Re: Sphinx | Greater Sphinx
« on: January 09, 2011, 04:33:38 am »
I'm not sure comparing this to Mummy is such a good idea. I think Mummy is pretty much a way for newbies to access Pharaoh, even though it requires a duo and two cards to do so (or a trio to use devour), although it does work well in a death rush. In addition to that, it seems to me that mass-quint, even if temporary (which I assume it is) should warrant more than a +1 cost compared to Mummy. If anything, it reminds me of Cloak, with the condition that only Time-element creatures can be affected (although unupped affects both sides, like Pandemonium) Cloak is 4 :darkness -> 3 :darkness for two-turn mass-PA/quint that can be disabled by any form of mass-CC or PC, while Pandemonium is 3 :entropy -> 5 :entropy for limiting a mass effect to the desired side of the field. Sphinx can be removed by most forms of CC (presumably including lobotomization), but only affect Time-element creatures, and so is both weaker than Cloak (due to lesser coverage) and stronger than the same (due to lower variety of counters- PC can get rid of Cloak but not Sphinx) Therefore, I would value the mass-protection at +2, and the limiting of said effect to the desirable side of the field at +3 (judging from pandemonium, accounting for -1 value from upgrading), and so would give the unupped a quanta cost of 5 :time (from attack) + 2 :time (from protection) for 7 :time, or 6 :time if you want it to be similar to Mummy, and the upped a cost of 5 :time (5 attack) +2 :time (from protection) +3 :time (from desirable limiting) -2 (from upgrading) for a cost of 8 :time (or 7 :time, for comparison to Mummy)
Thing is, though. If the opponent has any non-AoE creature control your sphinx will die in an instant, and the immortality will disappear. It's just like forcing the opponent to use their first CC on this card, instead of having a choice. I don't think it warrants that high of a cost.
Not all- Ice Bolt (with less than 10 :water), Drain Life (less than 10 :darkness), infection, Thunderstorm, and most forms of soft-CC (Freeze, Antimatter, Basilisk Blood, Procrastination's delay, and Gravity Pull with no un-momentumed creatures) won't kill the unupped version* (at least, not immediately)- and I did note that it was vulnerable to most forms of CC, as shown in yellow. Also, while you think 7|8 :time is too expensive, I think that 5|5 :time is too cheap (plus I was trying to balance it with regard to other cards, though I'm not as good at that as OldTrees)
*Fire Bolt (less than 10 fire quanta) and Rain of Fire can be added to that list for the upped version, and unupped oty could be added for both, as long as it's not buffed
Do you think it would be more balancing to lower it's HP to 2|3 or to slightly increase the cost?
I think I will wait for feedback from more people, but thanks for your input. In my opinion, any higher cost and everyone will simply just use anubis over sphinx.

95
Card Ideas and Art / Re: Sphinx | Greater Sphinx
« on: January 09, 2011, 04:03:12 am »
I'm not sure comparing this to Mummy is such a good idea. I think Mummy is pretty much a way for newbies to access Pharaoh, even though it requires a duo and two cards to do so (or a trio to use devour), although it does work well in a death rush. In addition to that, it seems to me that mass-quint, even if temporary (which I assume it is) should warrant more than a +1 cost compared to Mummy. If anything, it reminds me of Cloak, with the condition that only Time-element creatures can be affected (although unupped affects both sides, like Pandemonium) Cloak is 4 :darkness -> 3 :darkness for two-turn mass-PA/quint that can be disabled by any form of mass-CC or PC, while Pandemonium is 3 :entropy -> 5 :entropy for limiting a mass effect to the desired side of the field. Sphinx can be removed by most forms of CC (presumably including lobotomization), but only affect Time-element creatures, and so is both weaker than Cloak (due to lesser coverage) and stronger than the same (due to lower variety of counters- PC can get rid of Cloak but not Sphinx) Therefore, I would value the mass-protection at +2, and the limiting of said effect to the desirable side of the field at +3 (judging from pandemonium, accounting for -1 value from upgrading), and so would give the unupped a quanta cost of 5 :time (from attack) + 2 :time (from protection) for 7 :time, or 6 :time if you want it to be similar to Mummy, and the upped a cost of 5 :time (5 attack) +2 :time (from protection) +3 :time (from desirable limiting) -2 (from upgrading) for a cost of 8 :time (or 7 :time, for comparison to Mummy)
Thing is, though. If the opponent has any non-AoE creature control your sphinx will die in an instant, and the immortality will disappear. It's just like forcing the opponent to use their first CC on this card, instead of having a choice. I don't think it warrants that high of a cost.

96
Card Ideas and Art / Re: Sphinx | Greater Sphinx
« on: January 08, 2011, 06:15:15 pm »
what i meant was if it was a time was targeted by say a lightning, the sphinx would take the damage, not gravity pull you can raise the health of it more
That's pretty much what this card already does.

I think the unupped one needs to be nerfed a bit. Generally unupped creatures cost 1 :rainbow / attack point, then there's a cost for it's ability. So maybe either a lower it's stat's to 4|3, or up it's cost to 6.

I like the concept of the card though. It basically functions as an unavoidable CC magnet, which can help you protect some other frail/expensive creature if you want.
Another idea for the guardian theme, the sphinx could prevent negative statuses from affecting your time guys.
Or for a different way of guarding, it could enter the field poisoned and count as a dimensional shield until destroyed. Would need to be expensive and not have much hp, but would be interesting.
The negative statuses idea could work, but that feals more like a light thing to me.

The dim shield idea woudn't really work cause you could just toss BB on it.
Well, I compared the unupgraded sphinx with mummy, which is 5|3 for 4  :death. It already has an ability, and because this ability is stronger I gave it a +1 cost.

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