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Messages - Retribution (1181)

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205
I'd be much happier if the upgrade card prices went down, but I suppose a small bonus from the oracle wouldn't hurt.

I think that a minimum of 25 electrum should be obtained, I just don't like it when I consistently get 10-20 electrum for, say, a week straight. Also, the chance of winning a card should be higher.

206
Deck Help / Re: Speedstall
« on: October 02, 2010, 06:53:45 pm »
Earthquake would really ruin this.
Also, since this is a duo deck, you could try pendulums.

207
Crucible Archive / Re: Pumpkinhead | Jack O'Lantern
« on: October 02, 2010, 12:54:59 am »
The card itself seems okay, the upgrade is just way too powerful...
Almost all your card upgrades are kinda way too powerful >.>

208
Deck Help / Re: My level 3 grind deck - how can I improve it?
« on: October 01, 2010, 02:14:12 am »
Just a warning, you probably can't support 10 life cards with just a mark.

209
Duo-Decks / Re: Blessed Pegasus from Twin Universe
« on: October 01, 2010, 12:08:32 am »
I may try a rainbow version of this, taking out the shield, glory, miracle, and some pillars and put in other helpful, damaging cards.
I believe the dive + TU exploit doesn't work anymore...

210
 :death :earth :darkness :entropy :fire :water :earth  :light  :time  :air  :aether  :life  :gravity

I don't really have any explanations behind my choices, they're just...instinct.

211
Death / Re: Upgraded AI3 Grinder
« on: September 29, 2010, 01:22:57 am »
Try choosing one initial deck strategy.
Do you want to rush with recluses and dragons and poison, or would you rather do a condor/bone wall strategy?

If you choose the latter, try an aflatoxin + plague combo.

212
Card Ideas and Art / Re: Screaming Turnip | Singing Turnip
« on: September 29, 2010, 01:21:04 am »
Pretty OP. Lycanthrope can be removed with pretty much anything, especially with a weakness to fire shield, and this costs just as much, and only costs 1.

I suggest the ability be +4|+4 for the first one and +5|+5 for the 2nd one, have both cost 2 quanta to use, and make it cost 3 earth.

213
Outdated Tutorials / Re: Deckbuilding 101: From Noob to False God Slayer
« on: September 27, 2010, 02:22:57 am »
Does someone know a powerful deck built around Vulture?
This card gets more power every time a card dies, I wonder how to make best use of this ability?
Try aflatoxin, than plague when there's a full field of malignant cells :D

214
General Discussion / Re: Elements Card List
« on: September 27, 2010, 02:20:16 am »
Try the wiki (http://elementswiki.co.cc/).

215
Deck Help / Re: Pufferfishes + Bows...wait wut?
« on: September 26, 2010, 05:26:52 pm »
I'd say use Ice Shields, 1) because you're powering all Air usage with a mark and pendulums you may or may not draw, and 2) because Ice Shields are epic like that. Also, I don't like the title - Pufferfish and Toadfish are way too different to be interchangeable. It's like saying Nova when you mean SNova, or Fallen Druid instead of Elf...you get the idea.
Alright, I get your point  :P
I technically find myself lacking air quanta in the beginning, but having too much of it in the end. Fog shield only costs 2 air. I don't know the optimal amount of pillars + pendulums for this deck...any suggestion?

216
Deck Help / Re: Pufferfishes + Bows...wait wut?
« on: September 26, 2010, 02:53:59 am »
Neat little deck you got there.  I'd try -6 water pillars, +1 toadfish, +2 water pendulum, +3 novas.
I actually find myself having excess air quanta and not being able to play short bow/flying weapon not because of cost, but because of the fact that another short bow/flying weapon was not in my hand. I'm not sure if novas would do any good. With 4 water pillars, toadfishes would be too slow to play D:

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