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Messages - Retribution (1181)

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157
Issue Archive / Re: No starting hand [unconfirmed]
« on: December 23, 2010, 02:21:00 am »
I have occasionally seen the "draw a card" animation at the beginning of my turn, only to have no new card appear in my hand.  This happened either today or yesterday (I forget), in a classic upped Life rush vs AI3.
But in mine, I had no cards in my starting hand to begin with. Did this only start happening after 1.26?

158
Issue Archive / No starting hand [confirmed]
« on: December 23, 2010, 01:41:30 am »
So I was PvPing dueling a friend, and when the game started he played one quantum pillar. Then it showed that I drew an amethyst pillar, but when it became my turn, my whole hand was blank:


159
Deck Help / Entropy/Darkness Duo Lycans AI3 grinder
« on: December 21, 2010, 01:57:49 am »
I see none of the new AI3s have devourers so I decided to make a lycan deck  :P

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4vh 4vh 4vh 4vh 4vh 4vh 4vn 4vn 4vo 5um 5um
I've had relatively good results with this deck, but lots of it depends on what I draw and the quanta is a bit unstable (one devourer + your mark fuels one lycan a turn, having two devourers out gives you lots of excess darkness quanta, drawing none makes this deck really slow)

The strategy is:
- Lycans for damage
- Maxwell + Antimatter for creature control
- Butterfly Effect for permanent control
- Put butterfly effect on your devourers

Here's a few questions:
- Should the duo be bigger? Should I have more cards of both elements? (This will use pends, of course)
- Mark of entropy and a darkness deck, or mark of darkness with an entropy deck (what I have right now), or a mixture of both using pendulums (I'm not very good at this)
- If I do upgrade this deck, what should I upgrade first? Would it be worth it as an AI3 grinder?

160
Issue Archive / Game time not working [uncomfirmed]
« on: December 21, 2010, 01:32:18 am »


Game time is 0 seconds, if that's even possible o.o

Note: This was in trainer

161
Round 8 / Re: (Time) Xinef 2 - 0 MrBlonde (Death)
« on: December 18, 2010, 01:23:50 am »
This is intense.

Good job, Xinef!

162
Gravity / Re: Colossal Dragon | Massive Dragon
« on: December 17, 2010, 11:35:54 pm »
I think it's a pretty powerful buff. Before, I thought that colossal and stone dragon were kind of equal, but now I think that stone/basalt dragon needs a buff.

163
Card Ideas and Art / Re: Emergency Pill | Emergency Revival
« on: December 16, 2010, 04:10:47 am »
You should make the card cheaper and add. "Destroy this card after it activates" (or after x uses)

Because it's like an impossible shield for decks with no permanent control.

164
Game Suggestions and Feedback / Re: Moar trainer!!!!
« on: December 15, 2010, 01:45:38 am »
I already wrote about that in my post willng3, guess you didn't notice it.

I like this idea. I've thought of it myself before. The way I'd like to see it implemented is like this:

Whenever you want to go on elements trainer, you need to type a nickname. Anything you want that isn't used by someone already on the trainer. It does not have to be in any way connected to the official elements. PvP and PvP2 should be removed as it already is, but the "PvP Duel" button would still be in trainer. If you clicked it in trainer, you would be able to type the nickname of the person you want to face (say a friend, to test the deck against or just to have fun, considering you would need to know their nickname) and then battle with no consequences to any accounts or anything. Another option would be to have a "Random PvP Duel" and duel a random person also on the trainer (keep in mind this does not connect with your real elements account in any way, I just thought this might be a pretty fun way to test decks against other specific decks or the like)

165
Game Suggestions and Feedback / Re: some suggestions...
« on: December 14, 2010, 01:39:33 am »
Instant kill cards are not appreciated in this game, and some of your suggestions could throw off the balance of the game.

And there's already shields with the block damage effect and I like the idea of multicolour cards, I think it has been suggested before but I'm not sure how it would affect the coding...

166
Card Ideas and Art / Re: Dark chaos
« on: December 14, 2010, 01:27:19 am »
How is dark chaos any different from chaos seed?

167
Game Suggestions and Feedback / Re: Moar trainer!!!!
« on: December 14, 2010, 01:26:26 am »
I like this idea. I've thought of it myself before. The way I'd like to see it implemented is like this:

Whenever you want to go on elements trainer, you need to type a nickname. Anything you want that isn't used by someone already on the trainer. It does not have to be in any way connected to the official elements. PvP and PvP2 should be removed as it already is, but the "PvP Duel" button would still be in trainer. If you clicked it in trainer, you would be able to type the nickname of the person you want to face (say a friend, to test the deck against or just to have fun, considering you would need to know their nickname) and then battle with no consequences to any accounts or anything. Another option would be to have a "Random PvP Duel" and duel a random person also on the trainer (keep in mind this does not connect with your real elements account in any way, I just thought this might be a pretty fun way to test decks against other specific decks or the like)

168
Card Ideas and Art / Re: Enriched Sands | Enriched Earth
« on: December 11, 2010, 08:28:32 pm »
I think it should look more like "Enriched Sands" and "Enriched Earth" so like some healty wet soil or floodplains or something like that.
I can't find any good pictures of that. I guess this could suffice for now, but does anyone have any other comments/criticism/feedback?

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anything
blarg: