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Messages - Retribution (1181)

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133
General Discussion / Re: Know Your Elements
« on: December 28, 2010, 07:58:55 am »
130/170 without looking at any help, guess that's not bad...

I forgot light had three shields  :(

134
Off-Topic Discussions / Re: Service Hours?
« on: December 28, 2010, 03:29:05 am »
I'm required go get three hours of volunteer time a week. Darn it...

135
Deck Help / Re: Deck I Made in Trainer - Would like some advice
« on: December 27, 2010, 11:52:22 pm »
Needs more draw power...you're screwed by bad draws, easily.

Also, barely 1/4 of your deck is towers, which means you aren't going to get a lot of quanta, anyways.

136
Crucible Archive / Re: Rebirth | Ressurection
« on: December 27, 2010, 11:30:07 pm »
Does lobotomize remove rebirth?

137
Archived Decks / Re: This Is.....Egypt??? o.0 (Pharoh FG Farmer 1.26)
« on: December 27, 2010, 09:13:45 pm »
You sure dusk mantle is better than permafrost/fog shield?

Where's the enchant artifact? You might be screwed if they steal/destroy your eternity...

138
Time / Re: time rush ~ upgraded
« on: December 27, 2010, 08:02:18 pm »
Looks very similar to Puppy's old deck. (http://elementscommunity.org/forum/index.php/topic,2418.0.html)

139
FG Proposals / Re: Zeus
« on: December 27, 2010, 07:17:49 pm »
Ahh, I get it now.  Still, seems like a little too much of a reach for a FG.  What do you think of this variation?
Code: [Select]
7dp 7dp 7dp 7n1 7n1 7n1 7n1 7n6 7n6 7n6 7n6 7oe 7oe 7oe 7oe 809 809 809 809 809 809 80a 80a 80a 80a 80a 80a 80i 80i 80i
That is one control heavy deck.

I think this FG needs a way to benefit from the dying ball lightnings, more than the player can, anyways.
Most anti-FG decks run bonewall/boneyard and this doesn't really help Zeus at all...

140
FG Proposals / Re: Zeus
« on: December 27, 2010, 06:54:54 pm »
My powers of observation must be failing me, but what are the cremations for?
My guess is cremating a ball lightning thats been fractalled to pull out the thunderstorms and unstoppables quicker, but my guess is as good as yours...

141
General Discussion / Re: What mark has the best art?
« on: December 26, 2010, 10:00:10 pm »
Does rainbow and underworld count? If not, the best mark in my opinion goes to  :darkness...

142
Forge Archive / Re: Temporia | Temporia
« on: December 26, 2010, 04:58:45 am »
as it stands it is a counter to fractal, pharoah, FFQ, and boneyard, but it is a ?way way way way WAY to OP of a counter
Shields.  That is all I will say.
Momentum.

143
Forge Archive / Re: Temporia | Temporia
« on: December 26, 2010, 04:27:17 am »
Way too overpowered.

Think - This + animate weapon x 6 + momentum
The enemy pretty much kills itself.

144
Card Ideas and Art / Re: Void worm/Cosmic worm
« on: December 26, 2010, 02:11:07 am »
I don't see a lot of use in this card though.
It dies easily to shields and any CC when vulnerable, and it deals 5-6 damage over the course of 2 turns. Doesn't fit in rush and doesn't fit the theme of stall either.

Also, if Cosmic worm is hit with poison, or freeze, or procrastination, does that turn when it's invulnerable to attacks still cause it to be damaged/wear down the counter?

And to be honest, it's just a worse immortal.
as i said before, this card has a very high chance of striking the opponent twice without being neutralized by a spell such as lightning or fire bolt, thats its primary use, and what makes this card special is that, before it attacks you can bless it, give it momentum, etc.
before starting its phasing cycle, which then makes the card even more lethal due to its phasing.

as for the shield effects, thats the reason why i put 3 hp on the unupped and 2 hp on the upped,
lets say cosmic worm (upped) attacks but gets poisoned by carapace shield, it disappears, however the poison will still effect it even if its gone, so when it comes back it would have 1 hp left, and as soon as it attacks this turn, it dies from the next poison damage.
and if it freezes, it normally comes back frozen but unable to attack, so it stays there if doesnt attack as it is frozen.

i think i may have to change the unupped hp to 2hp as well now that you´ve made me think.

BTW an immortal is immortal, it cannot be targeted, cosmic worm can be targeted, so it isnt an immortal but rather a hard target (in concept and in some cases in the game) so i don´t understand what you mean by "worse immortal".
By worse immortal, I'm saying why you would choose this card over immortal.

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anything
blarg: