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Messages - Reefa (38)

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25
Game Suggestions and Feedback / Re: Descriptions in Need of Rewording
« on: April 05, 2010, 04:50:36 pm »
Burrow: maybe add, that the damage halved is rounded down (nothing special, but I think one should add *all* the facts).

Immaterial: Shield affects (f.e. freeze, time freeze, poison, fire damage) still apply.

Adrenaline: issue with power 20+ creatures should be removed, or described.

Lobo: should be fixed, that this removes truly all the abilities.

Deja Vu: the copy doesn't have the active copy skill. Is it a copy this way?

Nymphs Tears: target pillar should under control of target player, should also stand there in some way.

Regards, Reefa.


26
Issue Archive / Re: Adrenaline Bug with big creatures
« on: April 05, 2010, 04:42:29 pm »
It can fit, if you scaling down the font size and yes, is not the only card that works sometimes in a direct other way, what can be a little confusing.

Regards, Reefa.

Edit says: found your thread, wrote something.

27
Issue Archive / Re: Adrenaline Bug with big creatures
« on: April 05, 2010, 06:53:22 am »
Seems like. Should stand in the cards text.

Regards, Reefa.

28
Issue Archive / Adrenaline Bug with big creatures
« on: April 05, 2010, 06:20:57 am »
Adrenaline has no effect on high attack creatures, f.e. a vulture or forest spectre with 20+/x. The creature does attack 3 times, but doesn't make more damage. Instead the first attack does 10 damage, the second 7 and the third 3 damage.

Regards, Reefa

29
Issue Archive / Re: Water Nymph
« on: April 05, 2010, 06:16:38 am »
Nymph's Tears is also a bit buggy. My enemy has targeted one of his water pillars (with the unupgraded version of the tears) and there spawns a green nymph, instead of a blue.

Regards, Reefa.

30
Issue Archive / Re: "Red Light" failed to prevent an overlapping bug?
« on: April 05, 2010, 06:14:52 am »
I see, should've posted my issue in this part of the forum. Same problem also during card draw and creature abilities.

Regards, Reefa

31
Patch Notes and Development News / Re: Elements 1.21
« on: April 03, 2010, 11:48:31 am »
Quote
- A small green/red light appeared close to the cards in the hand. Players can not play more cards while the light is red, this will prevent several overlapping effects and bugs. When this happened in pvp it also caused desync.
Side effect: players have to wait for all the effects to be resolved.
Seems the red light should last longer. There are some bugs involving quintessence, card draw and creature abilities (or should I've posted this to the bug section ...?)

Regards, Reefa

32
I hate you.

Regards, Reefa

33
Issue Archive / Water Nymph / Nymphs Tears
« on: March 25, 2010, 02:43:03 pm »
You can also target the pillars of your opponent, although the card text says "your pillars" and the opponents then gets the control of the summoned nymph. Also I would be a little more specific for the description of some other cards.

Regards, Reefa

34
Issue Archive / Re: Antimatter + Oty
« on: March 20, 2010, 12:10:00 pm »
But then, the attack power isn't really reversed. Instead's more a thing of a negative one-time mirror.

Regards, Reefa

35
Issue Archive / Antimatter + Oty
« on: March 20, 2010, 10:42:17 am »
Tried the search function, found nothing. Seems like a bug to me, if you antimatter a 2/7 (f.e.) Oty, it becomes -2/7, but if it eats becomes -1, 0, 1 instead of -3, -4.

Regards, Reefa

36
Other / Re: Relic - the filler card for Nymphs in spins
« on: March 16, 2010, 06:37:07 pm »
Just won such a card. Sure it's useless, not least because you can't play it in the game (it only consumes one random quanta just like an upgraded flying weapon without weapon). But I won't sell it too, maybe it gets worth something more than a few coins ...

Regards, Reefa

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