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Messages - RedWarrior0 (187)

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25
Design Theory / Re: What does each element need?
« on: August 23, 2010, 03:23:20 am »
Give Water a creature with the ability to turn 1 :light into 3 random.?

26
Patch Notes and Development News / Re: Elements 1.25
« on: August 21, 2010, 03:57:20 am »
....and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
ROFLOL ;D
Sigging the zanz quote SO HARD.

27
Card Ideas and Art / Re: Shard | Shard of Balance
« on: August 21, 2010, 02:45:32 am »
Meh. A little low in cost, particularly for those high HP cards

Upped flying Titan: 29|29 with momentum, 3 cards, 4 generic + 5 gravity cost. Quint adds total immortality for 3 Aether, and bam.

Yeah.

Opponent's Ruby bothering you? Bam, 8|8 for three generic.

So, to clarify, it uses current attack and HP values and adjusts the current values?

What would happen if I used it on my Elite Pegasus that I double BB'd, then adrenalined?

Voodoo doll + BB + this = 20|20 attacker + instant 20 damage. Then heal it with Angel, and you have a 20|40, then this again is 10 damage and 10 attack increase.

28
Competitions / Re: Card Design Competition: Shard Madness!
« on: August 21, 2010, 02:37:57 am »
Needs to be upgraded.

29
Forge Archive / Re: Minotaur | Knossos Minotaur
« on: August 19, 2010, 06:35:02 pm »
Speaking of which, congrats on getting it into forge.

30
I don't know if this is that weird, inasmuch as it is quite useless in a timebow, but I got a 0/20 voodoo doll with immaterial.
If your opponent had eclipse/nightfall and a shield that let you attack, it's not totally useless. A carapace would work.

31
Issue Archive / Re: Momentum + Burrow [unconfirmed]
« on: August 19, 2010, 02:13:23 am »
It would be fairly easy to make it work normally, from a coding PoV, to just use a double or a float and then cast it to an int.
Note that this demonstration is fairly simple.

Instead of the current method, something like this:
Code: [Select]
int attack = 10;
int hp = 100;
attack = attack + 1;
attack = attack / 2;
hp = hp - attack;
It could be possible to do something more like this
Code: [Select]
int hp = 100;
double attack = 10;
attack = attack + 1;
attack = attack / 2;
hp = hp - (int)attack;
After those two examples, it's the same end hp. You then double both, and you have 10 and 11, respectively. Obviously the code doesn't look exactly like that; this just illustrates the point. Also, this may not be valid in Flash or whatever; it's a workaround in Java/C++, as those are the languages I know.

32
Humor / Re: EVERYONE STOP! STOP STOP STOP! STOP!!!!!!!
« on: August 19, 2010, 01:40:38 am »
Mildly Relevant:
Funny thing is, in swedish, halt = slippery. ^^
So it's a double entedre of the non-rude variety? Awesome.

33
Duo-Decks / Re: DuOTK
« on: August 19, 2010, 01:38:30 am »
Mind=Blown. Particularly useful for Ragequit.

34
Humor / Re: EVERYONE STOP! STOP STOP STOP! STOP!!!!!!!
« on: August 17, 2010, 06:35:30 pm »
Mildly Relevant:

35
Gravity / Re: Chimera
« on: August 17, 2010, 06:17:41 pm »
IIRC, it doesn't destroy the creatures, it combines their stats. No epic bonewall for you.

36
Duo-Decks / Re: Easy false god beater (good chance for perfect)
« on: August 17, 2010, 06:15:26 pm »
it's almost impossible to outdeck a fg have you tried this deck?
Not that hard to deck FGs out. Osiris is quite easy to deck out, particularly using chained Phase Shields + Electrocuter, though Eternity can make it take a little longer. Remember, unless they have 7 cards at the start of the turn, they draw 2 each turn.

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anything
blarg: