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Design Theory / Re: What does each element need?
« on: August 23, 2010, 03:23:20 am »
Give Water a creature with the ability to turn 1 into 3 random.?
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Sigging the zanz quote SO HARD.....and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.ROFLOL
I don't know if this is that weird, inasmuch as it is quite useless in a timebow, but I got a 0/20 voodoo doll with immaterial.If your opponent had eclipse/nightfall and a shield that let you attack, it's not totally useless. A carapace would work.
int attack = 10;
int hp = 100;
attack = attack + 1;
attack = attack / 2;
hp = hp - attack;
It could be possible to do something more like thisint hp = 100;
double attack = 10;
attack = attack + 1;
attack = attack / 2;
hp = hp - (int)attack;
After those two examples, it's the same end hp. You then double both, and you have 10 and 11, respectively. Obviously the code doesn't look exactly like that; this just illustrates the point. Also, this may not be valid in Flash or whatever; it's a workaround in Java/C++, as those are the languages I know.
So it's a double entedre of the non-rude variety? Awesome.Mildly Relevant:Funny thing is, in swedish, halt = slippery. ^^
it's almost impossible to outdeck a fg have you tried this deck?Not that hard to deck FGs out. Osiris is quite easy to deck out, particularly using chained Phase Shields + Electrocuter, though Eternity can make it take a little longer. Remember, unless they have 7 cards at the start of the turn, they draw 2 each turn.