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Messages - RedRevive (75)

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37
 :time
 :gravity


Hopefully more in the next few weeks :)


So it's a 1/144 chance for sure?  Or is that some stat others have just been tossing out?

38
Deck Help / Re: LF phoenix/Fractal pvp deck.
« on: April 21, 2010, 04:39:19 pm »

39
Deck Help / Re: Newish to Elements, Would like some help (Thanks!)
« on: April 21, 2010, 03:52:26 pm »
I agree with Blood on this one, since you have a standard entropy rush deck there. 

When you choose AI4 or AI5 over AI3, you need to take into consideration the time each one of your bouts takes.  For example, if you can kill three AI3s in the time it takes you to smash through a 200HP half blood, you may just be better off bleeding your eyes out on AI3 (9 card chances + electrum vs. 3 card chances (slight chance for a rare) and mediocre amount of electrum).  Especially with entropy, you want to focus on speed rather than defense (since you have no way of Elemental Mastering AI4 or AI5, unless by pure luck).  Perhaps a butterfly would work with permanent control, but again, I see no need for such a thing in an AI3 deck. 

Are you planning on upgrading all of your dragons first?

I would strongly recommend against that- as if you upgrade towers first, you can get your drags out faster and end matches faster, thus securing you more electrum/hour score/hour over the long run.

40
Air / Re: Blue Nymph/Air Nymph
« on: April 21, 2010, 03:46:39 pm »
The next nymph I really want for FGs. I wouldn't use the Unstable Gases to defeat them, though. I would mostly use them as a final touch, mass destruction, and as renewable bait for the FGs to destroy. Wish there were more permanent generating cards that protected your permanents.  :)
The renewable bait just made me realize how strong this card would be if you could quint it and play it against any of the PC FGs.  (perma controllers).

Also, has anyone done any testing to see if this is worthy of inclusion in an unstable gas rush deck?  The obvious answer would be yes, but how many nymphs would one need to achieve maximum efficiency in a deck like that?

41
Time / Re: Fate Egg/ Fate Egg (Elite)
« on: April 21, 2010, 03:43:05 pm »
I suppose in one way, these would be strong for PvP, since your opponent can literally do nothing to prepare for whatever offense your fate eggs hatch for you.  By that same note, they might have an easy win if you draw nothing but deja vus or rays of light :P

42
Forum Archive / Re: FFQ FUUUUUU
« on: April 21, 2010, 12:21:09 pm »
If I have to face ONE more FFQ in the T50's, I might just kill myself. I'm getting so annoyed with everyone playing the same decks. I know there aren't alot of cards, but have some originality people! I make all my own decks from scratch, from my own ideas, and have never once taken a deck from the forums. It's not that the deck isn't good, or that I can't beat it, I'm just tired of seeing the same thing every time I start a match in T50 or PvP. It's that, or a shrieker deck. Not sure which is more annoying.
People run FFQ decks?  In the top50?!?!?!  I thought that was dominated by Puppy/Sg rainbows.  Are you raging about the immortal FFQ rainbows or just FFQ spam rush decks? 

43
Rainbow Decks / Re: Anti-FG deck / Qohelet style
« on: April 18, 2010, 03:48:43 am »
i understand 2 eternities but 2 photons why? if there there for no deck outs then  u dont even need them till u run out of cards therefore even if it is the last card and if it is thats probably best then u are still going to have eternity plus photon

now i see its for toxin
Not only is it for toxin, but it guarantees that his deck doesn't get jaded (where you draw eternity as your very last card, and lose because you have no way of casting rewind before you hit -1 cards).  Sometimes having eternity faster can also be pretty clutch (having two here) against gods like gemini, where rewinding his momentum dragons helps you live longer and push back his gravity quanta.

44
Archived Decks / Re: Fast Food Deck
« on: January 31, 2010, 05:16:43 pm »
I guess this is alright- but can a mod move this to duo decks?


It seems like your clashing two ideas here in my opinion.  Either go for a scarab deck or a deja vu deck, since including both adds 6 cards to a deck I assume you want streamlined.


Anyways, it looks good, did you try a fully upgraded version in the trainer before this?

45
Tournament Archive / Re: Tournament Metagame
« on: January 12, 2010, 01:15:12 am »
As soon as I saw that SoGs and SoDs were allowed, I was kind of confused.  In an unupped tournament, the playstyle would have changed dramatically had those two cards been removed.  The pace of the game would still be a crawl compared to upgraded duels, but at least it would be fair.  Money dominated the tournament in my opinion (for the most part anyways), money being upgraded cards in an unupgraded tournament.  lol.



Conclusion: Ban shards for the next tournament or change the format to allow only a certain amount of upgraded cards

46
Gravity / Re: New Card: Black Hole
« on: January 11, 2010, 02:21:27 am »
this card looks to be a top50 killer in my opinion.  lol

47
Time / Re: New Card: Precognition
« on: January 11, 2010, 02:20:08 am »
icy, I think that stone skin was an effort to put gnome gemfinders into play... and microabominiations are just... yeah maybe chaos power rush or something I'm not quite sure. 

this card looks like it'll be a great boon to rainbow decks who want to know that the graveyard or hourglass they just played won't be stolen or destroyed instantly, or if the enemy has an eagle's eye ready to snipe your fallen druid.

48
Water / Re: New Card: Nymph Queen
« on: January 11, 2010, 02:17:04 am »
Like bloodshadow just stated, maybe fallen druid now has a new rival card?  I think that knowing your mutants will have awesome abilities is a much more advantageous strategy instead of just ... mutating and hoping for the best. 

I feel that rainbow decks will probably still hold a place for both cards, but maybe nymphs will take a druid-type role in a rainbow

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