I used the if clauses to incorporate a creatures' element more. If you can think of better ways, go ahead
![Tongue :P](https://elementscommunity.org/forum/Smileys/solosmileys/tongue.gif)
. The main point of the cards is to just make the element of a card matter.
And my argument would be that my cards only have one active ability. Granted, they have multiple parts, but as long as they don't go crazy and start using clauses like "If the target is wearing green pants" like you said, I don't see a problem with it. Sorry.
Would a different effect for every element be too much? Yes. Would a different effect for three different elements be too much? In my mind, no.
What made games like Yu-gi-oh so successful (just an example. I used to play it >_>) was that they were complicated without getting TOO complicated. Then the creators of it started adding too many new things, and it dropped out of favor.
Simplicity = Bad.
TOO Complicated = Bad.
Happy Medium = Good.
Right now, I'd say Elements is in the simplicity stage, if only because of its youth. There aren't enough cards for many different combinations of usable decks; most good decks are either mono-dark, mono-fire, or rainbow. There are also features of cards that could be used better (their element).
And I've noticed you just pick and choose what to respond to
![Undecided :-\](https://elementscommunity.org/forum/Smileys/solosmileys/undecided.gif)
. I know I'm practically writing essays, but still...