1548
« on: December 15, 2009, 10:10:03 pm »
I forgot that Spark also seems to get immaterial a lot, too. It seems to me that each creature has 3-4 sub abilities it can learn. The stat boosts are probably completely random, as well as the ability's cost, but I believe the abilities are rigged.
Then again, like an above poster said, it could just be an error in the random procedure, making it not so "random." A random function is not really random; it is a list of numbers created by a complex algorithm (correct me if I'm wrong). The random function seeded at a specific point is always the same. Therefore, if Zanz does not seed the random at time to the milliseconds (or something of the equivalent), there could be a higher probability of certain creatures appearing more/certain abilities appearing more. Basically, it could be an error with how the random function is seeded, but to be honest, that is kind of a beginner's mistake and I don't think Zanz would make it.
Of course, I'm assuming that the random function in Flash programming is equivalent to that in Java programming. With Flash, seeding the random could be much more complex than declaring a variable and setting the current time in milliseconds to that variable then seeding the random with it. I dunno.