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Messages - PuppyChow (1577)

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1537
False Gods / If you were a false god...
« on: December 15, 2009, 10:10:06 pm »

People need to remember that False Gods are really just single decks doubled in everything. They all have a base 30-60 card deck and then each card gets two copies and draws two cards a turn. So yes, they have a max of 12 of one kind.

At least, that's how I thought it worked >_>.

1538
False Gods / Favorite false god strategies?
« on: December 15, 2009, 10:10:06 pm »

I always love destroying the shield the hard way, even if it takes twice as long. If I get a pulvy out or a creature with destroy/steal, I go for the pillars :D. It's more fun.

Anyway, I love stealing Graviton's shield to stall for time until he gets a suped up firemaster with momentum. At that point, I start sundialing and get a bone wall + graveyard + 2x fire storm combo to destroy everything. I then eat the firemaster with 1 hp left. It's the funnest game turnaround I have, with the exception of a few Incarnant combos.

1539
Issue Archive / Earthquake/Tsunami Bugs and other glitches
« on: December 15, 2009, 10:10:06 pm »

Simple desyncing error. When you play a card while you're disconnected for a moment (most routers do it), the opponent doesn't register that you played that card. Or something like that. Anyway, it makes everything in the game go screwy.

As far as I know, unfixable unless Zanz upgrades to a faster server (again). Getting a better router would probably help.

1540
Issue Archive / Minor Bug with Protect Artifact
« on: December 15, 2009, 10:10:05 pm »

The AI protected a sundial in a T50 game (okay, that should be fixed, too, but it's not exactly a bug), and then when the sundial was gone the mark of immortality stayed behind. Later it played a golden hourglass in that same spot, and the immortality mark STILL stayed. Seeing as I run a fire/light deck with to permanent control, I have no idea if the immortality mark still had effect.

But it's still a minor graphics bug >_>.

1541
Issue Archive / Minor Bug with Protect Artifact
« on: December 15, 2009, 10:10:05 pm »

Oh. Alright then. I looked at this forum and didn't see anything  :-\

1542
General Discussion / thank you farm decks
« on: December 15, 2009, 10:10:05 pm »

^ lol. 5 Pulvys in one night. Try 8 Discords T_T.

 Thanks Krog. 2x Lobo, 11x Discord, 5x Trident, 2x Miracle >_<.
I've also won three tridents from one match with QuantumT. Thanks :D. And thanks Mightyhat, too. I got a few different things from ya.

I'm sure I'm missing a few...



1543
General Discussion / Anyone else have trouble with the chat?
« on: December 15, 2009, 10:10:05 pm »

Ya. It's been working on and off. Sometimes I'm in the middle of a conversation and I get booted from it :s. Then other times it works fine...

1544
General Discussion / How to Farm (tips)
« on: December 15, 2009, 10:10:04 pm »

No. You pretty much summed it up :P.

Then again, Krog's farm is so good that it's almost worth playing T50 during the day for that small chance to play him :D.

1545
General Discussion / Rare wasting challenge
« on: December 15, 2009, 10:10:04 pm »

I sold a miracle (now gotz 6 T_T), druidic staff, and discord (now have 5 <_<) back when they were the only rares I had.

It's not as many rares, but more profound because I was still pretty much learning the game. Right now, selling, say, my Vampire Dagger wouldn't kill me. I'm actually considering it since it's so worthless and I'd almost rather have another upgraded card.

1546
General Discussion / Mutations
« on: December 15, 2009, 10:10:04 pm »

That makes sense. And his error in his random function makes certain mutations happen more often :P. Therefore, not confirmation bias  8).

1547
General Discussion / Mutations
« on: December 15, 2009, 10:10:03 pm »

^Still doesn't acount for the fact that I've NEVER seen a Gnome that didn't have poison or burrow, a spark that didn't have ablaze, deja vu, or steal, etc.

And keep in mind that's a wiki. Anyone can edit it. They could have pulled that stuff from their ***.

And based on those numbers, there is a .00169...% chance to get a specific mutant. To get two of the same mutant, that chance is A LOT smaller. I doubt ANYBODY has mutated enough creatures to get two of the same thing at those odds, let alone multiple of the same creature. I highly doubt it is coincidence; there must be an explanation.

1548
General Discussion / Mutations
« on: December 15, 2009, 10:10:03 pm »

I forgot that Spark also seems to get immaterial a lot, too. It seems to me that each creature has 3-4 sub abilities it can learn. The stat boosts are probably completely random, as well as the ability's cost, but I believe the abilities are rigged.

Then again, like an above poster said, it could just be an error in the random procedure, making it not so "random." A random function is not really random; it is a list of numbers created by a complex algorithm (correct me if I'm wrong). The random function seeded at a specific point is always the same. Therefore, if Zanz does not seed the random at time to the milliseconds (or something of the equivalent), there could be a higher probability of certain creatures appearing more/certain abilities appearing more. Basically, it could be an error with how the random function is seeded, but to be honest, that is kind of a beginner's mistake and I don't think Zanz would make it.

Of course, I'm assuming that the random function in Flash programming is equivalent to that in Java programming. With Flash, seeding the random could be much more complex than declaring a variable and setting the current time in milliseconds to that variable then seeding the random with it. I dunno.

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