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Messages - Powerfrog (89)

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49
Forge Archive / Re: Eden | Eden
« on: January 24, 2012, 11:37:59 pm »
Cool card. Possibly OP though.

Fractal sparks comes to mind. Your hand is 1 Eden, 1 fractal, 5 sparks. You suddenly have 11 sparks and play eden. You now have 88 worth of damage on the field that will surivive until the enemy plays a suitable creature, even without denial, he may simply not be able as his are on the field already and he draws a tower/perm/spell.

Of course spark isn't the only combo, pests would probably be a better example, as this would stop the enemy from drawing creatures while dealing huge amounts of damage. Frogs would be a very powerful one to do also.

50
Gravity / Re: Shard of Focus
« on: January 24, 2012, 11:24:29 pm »
My Balance Suggestion:

Shard of Focus:
6 Other
0 | 5
3 Other : Gravitation - Delay a permanent for 2 turns, 3 if your mark is :gravity.
Returns to your hand as a Black Hole if HP>50.
Delaying a shield is pretty valuable.
Explosion destroys one forever and costs 2 fire quanta. Pulverizer destroys one a turn for 2 gravity quanta. Steal steals one and costs 3 darkness quanta. If you're implying this would be OP i don't see the reasoning behind it.

51
Water / Re: Flooding | Inundation
« on: January 24, 2012, 08:55:33 pm »
Immaterial objects cannot normally be affected by material objects. Water is material.
An Immortal doesn't need to breathe, for instance, as its existence has transcended the material world and life. Neither do they age, which is how Quintessence from the air of the gods (Aether) grants immortality.

I agree with giving a use for more copies of Flooding, though it's enough with removing one slot per copy and starting at 5.
I think this is an awesome, not too overpowered, buff. I mean it would take 6 cards, 12 quanta, and 6 quanta a turn to fully shut down the field (And remember your opponent can still destroy them, use water/immortal/other creatures, use suicidal creatures for the 1 turn of damage, use direct damage spells...)

This would make flood decks a viable option, because currently, 5 creatures on the field is more than enough for the majority of decks.

52
Anvil Archive / Re: Neriad | Greater Neriad
« on: January 24, 2012, 08:43:18 pm »
Sounds likes it would be a great addition to water and valuable cheap healing in a rainbow.

I'm curious how effective a fractal deck would be. 4 damage for 3 quanta is a decent trade-off and the healing will be insane after a few turns. Would work brilliantly with the recently buffed flooding.

53
Aether / Re: Shard of Conscience
« on: January 24, 2012, 08:36:45 pm »
I don't think the minimum should be above the cost of the most expensive card. (13?)

If the numbers stay, at least make it none stackable, so the opponent can't protect artifact one stack and screw all decks reliant on expensive cards.

Just to be clear, it's:
75 ~plays shard
37 ~plays shard
18 ~plays shard
9 ~plays shard
8

OR
75 ~plays shard
38 ~plays shard
19 ~plays shard
10 ~plays shard
8

Also, i assume it removes current quanta if it's above the new minimum?

54
Trio & Quartet / Re: Hahaha my opponent is an idio-Oh wait.
« on: January 23, 2012, 03:57:14 pm »
Needs 6 photons and 6 Nightmares just to start in the first 2 turns, letting the oponent just flood his creatures.
Yes this really would be ideal, but the deck already suffers from not having enough quanta or damage. 30 cards simply isn't enough, and any more you add is simply going to lower the chance of drawing in the first place.

Although saying that, nightmare is kind of useful to have 6 of, as it shuts down the opponents deck with water creatures (assuming he has no water quanta) while doing some damage, and upped photons could be used to fuel a few golden dragons, especially in combination with Solar Buckler. Perfecting this deck is gonna take a lot of work :P

55
Anvil Archive / Re: Sadism | Improved Sadism
« on: January 23, 2012, 08:31:50 am »
Sounds like a cool card that has some really nasty combos without being rediculously overpowered. I really like it.

The cost probably needs work though. My suggestion is 2 to activate and then 2 per turn drain, similar to flooding. This seems like a fairer amount, and really fits the sadism tone.

56
General Discussion / Auto-mulligan question.
« on: January 22, 2012, 06:34:42 pm »
Hi. I recently learned about the auto-mulligan in elements. For the curious, it means that if your initial draw does not have any immediatley playable (0 cost) cards, you will reshuffle your deck once, increasing your chances of drawing one, but not guaranteeing it.
This is great for low tower decks.

But cards like upped sundial and dagger, you may not want on the first turn, and lowers your chance of getting towers on the draw.

My question is, in a 30 card deck with 7 towers, are the 6 sundials worth upping? The deck DOES rely on time and sometimes struggles to supply enough to place a sundial or other time card. I don't want opinions i just want some nice math, please.

(Sorry if this is the wrong section, but i couldn't find another help section, and this technically is about improving my deck.)

57
Buff This Card! / Re: Pharaoh / Pharaoh
« on: January 22, 2012, 06:25:50 pm »
When it came out i instantly thought it was going to be the new rediculously overpowered card used to farm everything. Then i tried it.

It's too expensive. You can not get several pharaoh's onto the field in a realistic amount of time unless you're a FG or arena deck.

I think it could do with a lower summoning cost, but this would just make it even more overpowered for the AI.
Pray tell, which ai3 is mildly overpowered with this, osiris aside? It doesn't really mater seeing as pvp is the bases for balance, not the ai.
I'm clearly talking about double drawing, triple mark and extra HP. AI3 don't have those last i checked.

And personally i believe that's a pretty dumb rule general to follow. It works for most cards because there are a number of block/stop/kill everything making numbers almost irrelevant, while still a pain. But with low cost scarab creation the enemy can quickly get into a position where he has an unkillable field of devouring creatures. Add some decent PC and you're unstoppable.

58
Trio & Quartet / Re: Hahaha my opponent is an idio-Oh wait.
« on: January 22, 2012, 02:16:04 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
52s 52s 52s 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i9 5ie 5ih 5ih 5ih 5jm 5jm 5jm 5jm 5jm 7gu 7gu 7gu 7gu 7gu 8pk


Nothing decent, just the obvious modification of it and how the outline should be. I still think about adding another Shield.

(PS: 'Em Puffer Fishes b' un-upped, but I don't have 'em un-upped and I'm too lazy to buy them back.
Ooops. Cells are other and thus are uneffected by flooding. The only real use of flood is to stop the enemy from putting down any creatures before the cell mutations cover the field, after the initial 5 spots are taken. (At that point anything he plays will die, and the cells will take up all room on the field and not hit through your shield)

Guess we're back to the nightmare photons.

(If you want to stick to death/water i'd defnatley recommend skull buckler over ice. Lot cheaper and same damage reduction.)


59
Trio & Quartet / Re: Hahaha my opponent is an idio-Oh wait.
« on: January 22, 2012, 10:17:01 am »
Yeah, you all make valid points, it's just too unstable.

Upgraded photons and mirror shield is a definite improvement though, that's going in. :)

Perhaps i'll orient this deck around the arena. With double drawing and other benefits, this decks unstableness would be lessened greatly and would become almost unstoppable.

Another method i had in mind was replacing the photons/nightmares with aflatoxin. You'll need more death quanta, but you'll lower the combo requirment and need less cards in total. Skull buckler works great too as overtime any enemies will become skeletons. With 5 bone dragons you don't really need water creatures in the other spots, as long as you keep your opponents 5 creatures weak. I'm gonna work on this deck today...

60
Trio & Quartet / Hahaha my opponent is an idio-Oh wait.
« on: January 21, 2012, 09:52:28 pm »
Warning: The current deck is very unpolished and no where near as awesome as it will be after some tweaking. The concept, i'm sure you'll agree, is amazing.

Hover over cards for details, click for permalink
Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i9 5ie 5ie 5ie 5ie 5ie 5ie 5ih 5ih 5ih 5l9 5l9 5l9 5v1 5v1 5v1 8pt


The idea of this deck is to force your enemy into screwing himself. Only play pillars until you have a photon and a nightmare. When you have your photon and nightmare, kill any opponents creatures with ice bolts. Play the photon and nightmare it on the same turn. Your opponent won't be able to believe his luck and will play those suckers down immediatley. (Ai sometimes waits a turn, which i find odd) As soon as they're down, play flooding and/or ice shield. Now everything your opponent plays will die the turn after, including immaterial creatures.

The only real counter is for the opponent to kill his own photons to make room, summon water/other type creatures which will survive, rely on his weapon or buff the photons with things such as blessing, although you'll most likely outdamage this with ease.

This currently works on the AI 100% of the time, although they sometimes wait a turn before playing photons. It also almost always works on players too :D (Until they start expecting it :P)

This is a very fun deck to play, it makes your opponent feel dumb, gives the rarely used flood a great chance to shine, and is really effective. (I've beaten a number of false gods with it.)


Heres an attempt at an upped version, again, very unpolished.
Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 5l9 5l9 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7go 7go 7go 7go 7go 7gp 7gt 7h1 7h1 7h1 7tb 7th 7th 7th 8pt

The dagger is to get EMs or counter the photons damage if you don't draw a shield fast. Unless you get a bad draw you can usually get the enemy to play photons on the 2nd or 3rd turn. With the upped shield you might not even need photons, just take out any big creatures and nightmare the first little one played. The opponent again will think you're an idiot and waste his quanta playing them. Now you flood everything else. I would recommend still using photons in the deck as many enemy decks won't have weak creatures, but if they do, and don't draw a photon, this is a good alternative.

Alright chaps, tell me what you think and more importantly, how you would improve it. I honestly think this deck has potential to be one of the greats with a little work.


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blarg: Powerfrog